Factory: Difference between revisions
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* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | * Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | ||
* Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. | * Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. | ||
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence). | |||
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies. | |||
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | * [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | ||
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively). | * Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively). | ||
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. | * Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7. | ||
'''Cons:''' | '''Cons:''' | ||
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). | * Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos). | ||
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls). | * A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls). | ||
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, | * Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers). | ||
* Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one.}}{{end of user commentary}} | * Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}} | ||
== See also == | == See also == |
Revision as of 10:02, 14 January 2024
Fully built Factory, as seen on the adventure map |
Towns |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Factory is a neutral alignment town with the mercenary and artificer hero classes. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
Factory's native terrain is wasteland.
Factory building tree
Common Buildings and Mage Guild
Creature Dwellings
Unique Buildings
Heroes
Banned secondary skills: Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes. Necromancy and Water Magic are not available for Mercenaries. Necromancy, Resistance, and Interference are not available for Artificers. Creatures
Town namesUnless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
If there are more Factory towns on the map than possible names, they will use names taken from other towns. User commentary
See also |