User:Csaros/Mod - Changelog: Difference between revisions
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* Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively. | * Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively. | ||
* Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512. | * Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512. | ||
* Reworked Luck: | * Reworked Luck: Now, ''additionally to the previous effect'', Luck increases the odds of random skills (such as Stone Gaze, Aging, etc.) applying on-hit. Each point of luck corresponds to a relative increase or decrease of ⅙. Does not apply to Mighty Gorgon's Death Stare and Corsair's Accurate Shot. | ||
* Reverted the changes to various Grails. | * Reverted the changes to various Grails. | ||
* Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75. | * Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75. | ||
Revision as of 16:11, 20 July 2025
Current version
The current version of the Pumpkin Patch is 1.4.2. You can see your mod version on the main menu screen.
The mod intends to bring about changes that are beautiful, balanced, bold, brilliant, benign and sometimes benefit from a touch of buffoonery. One of the key drives for the design of the mod was increasing the diversity of reasonable options a player has. Naturally, as a result, the various options available to the player need to be balanced.
Optional Features and Skins
By opening HexSwapper.exe, you can alter your game, by simply clicking a button in the beautiful UI designed by Aphra.
If an anti-virus removes HexSwapper.exe, you can redownload it using this link, and then simply rename it to HexSwapper.exe (but not HexSwapper.exe.txt!).
Maximum positive Luck increased to +3
Increases the cap on the Luck bonus from the skill, artifacts, buildings and adventure map bonuses to +4. At +4 Luck, the chance for a "Lucky Strike" is 16.7%.
Refuse unwanted secondary skills
If you receive a level-up, and don't want to take either of the offered skills, simply accept the hero level-up window (by clicking the Accept button, Space or Enter) without choosing any of the options. Your hero will not receive any of the unwanted skills then.
Experience depends on AI value
In the Pumpkin Patch, experience scales with AI value / 16, and is increased by 1/8 for hero combat, and another 1/8 for sieges. This makes experience match the difficulty of the fight. As a result, on random maps, guards of the same types of objects will provide the same amount of experience, regardless of their level, or whether they are defensive or offensive units.
Balanced old Hill Fort
With this option enabled, old Hill Fort upgrades units at a higher price: level 1 for 50, level 2 for 75%, 3 - 100%, 4 - 125%, 5 - 150%, 6 - 200%, 7 - 300%.
Rebalanced Conflux unit and building prices
This optional feature changes the price of ![]()
Air Elementals and ![]()
Earth Elementals to be 350
, while ![]()
Water Elementals and ![]()
Fire Elementals cost 300
. Upgrading any of these Elementals costs 50
per unit.
Their dwellings now cost 2000 gold and 5 wood / ore for the base dwelling, and the same amount + 5 of a rare resource corresponding to their element for the upgrade.
Moreover, the growth of ![]()
Earth Elementals is increased by 1.
Zenith replaces Straker
Zenith, a Mummy specialist from the desert on the surface of Nighon, replaces Straker. Zenith can upgrade Walking dead and Zombies into Mummies.
Archibald available by default
With this setting, the player can replace Jeddite with Archibald by default on all random maps.
Dispel only affects enemies
This simple change alters the targeting of Dispel only to allow casting on opponents.
Primary skills increase at a constant rate
Removes the primary skill increase changing after the hero reaches level 10.
Town Portal belongs to Earth Magic, Dimension Door belongs to Air Magic
Moves the adventure map spells to where they belong in HotA. By default, in the Pumpkin Patch,
Town Portal belongs to all magic schools, and
Dimension Door belongs to the school of Fire Magic.
Fangarms can be cloned without Water Magic
Allows applying
Clone to ![]()
Fangarms without the Water Magic skill.
Pit Lords can summon up to 3 times
Increases the number of casts of the Summon Demons ability of ![]()
Pit Lords to 3 per combat.
Griffin Tower without Barracks
Removes the requirement of building Blacksmith and Barracks to access the Griffin Tower. The Griffin Tower will, however, still require the Archer's Tower.
Unpredictable Genies
Genies can cast all positive spells, as well as
Clone,
Resurrection and
Implosion on their allies. Moreover, all of their spells are always random and ignore any targeting requirements, such as Resurrection only being cast on the living.
Balance
Secondary skills
- Learning XP gain increase reduced to 20/35/50% (from 20/40/60%).
- Eagle Eye's chance of learning spells prior to combat increased to 20/35/50% (from 10/20/30%).
Game Mechanics
- Starting bonus: gold
now grants 1000-1500 gold
. - Experience is now a function of AI Value / 16 instead of HP; hero combat provides +12.5%, sieges another 12.5% extra XP
- Luck, in addition to its standard effect, now affects the chance of random on-hit attacks (such as Stone Gaze, Aging, etc.). Each point of luck corresponds to 1⁄6 of relative difference.
Buildings
- Resource Silo now only costs 5 ore, 5 wood and 2500 gold (reduced by 2500 gold).
- Monastery no longer requires Barracks (but Portal of Glory still does)
- Mystic Pond cost has been reduced to 5 ore
and 1500 gold
. It produces 3-6 of a random rare resource each week (instead of 1-4). - Fountain of Fortune cost decreased to 4 crystals
(by 6) and 1000 gold
(by 1000) - Enchanted Spring cost changed to 5 ore
, 5 crystals
and 2000 gold
, instead of 10 crystals
and 2000 gold 
- Castle Gate cost decreased to 5000 gold
(by 5000) - Brimstone Stormclouds cost decreased to 3 sulphur
(by 1) and 1000 gold 
- Necromancy Amplifier cost increased to 5 ore
(by 5) and 2000 gold
(by 1000)
- Mana Vortex cost increased to 4 gems
(by 4) and 2000 gold
(by 1000) - Portal of Summoning cost increased to 2 of each rare resource



, 5 ore
, 5 wood
and 2500 gold
(by 2 gems, 2 crystals, 2 mercury, 2 sulphur and 5 wood). - Manticore Lair cost was reduced by 1000 gold

- Ogre Fort cost reduced to 15 wood
(instead of 20 wood
)
- Gnoll Hut cost changed to 5 wood
and 5 ore
(from 10 wood
) - Upg. Gnoll Hut cost changed to 5 wood
and 5 ore
(from 10 wood
) - Gorgon Lair cost increased by 500 gold

- Upg. Gorgon Lair cost increased by 2000 gold

War Machines
- Inferno Blacksmith now provides a

Ballista. Demoniacs get to utilise their high Attack skill - Dungeon Blacksmith now provides an

Ammo Cart. 
First Aid Tent: HP increased to 100 (by 25)
Ammo Cart: HP 150. Defense increased to 10 (by 5).
Cannon: Damage reduced to 3-7 (from 4-7).
Heroes
I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk.
Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division.
- Overlords, Barbarians and Mercenaries can learn Water Magic, but the odds are very low (1/112). Beastmasters and Rangers can now learn Fire Magic. Odds are very low (1/112). 1 point of Wisdom chance removed from the appropriate classes.
- Heretics start with primary statistics of 1/0/2/2 instead of 1/1/2/1 in order to cast their own spells.
- Captain's magic school chances changed to Air 4, Earth 3, Fire 1, Water 3 (instead of Air 3, Earth 4, Fire 2, Water 2)
- Navigator’s magic school chances: Air 7, Earth 4, Fire 2, Water 9 (instead of Air 6, Earth 5, Fire 2, Water 9)
- Artificer’s magic school chances: Air 4, Fire 4, Earth 3, Water 3 (instead of Air 4, Fire 4, Earth 3, Water 3)
Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports.
Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic.


Inteus the Elementalist specialty changed to Fireball specialty
Starting armies
I increased the starting amount of Gargoyles solely to buff Piquedram, a generally undesired hero.

Stone Gargoyles: 5-9 (instead of 5-7)
Basilisks: 4-5
Pirates: 4-5
Creatures - Tweaks

Archangel speed reduced to 17 (by 1)
Genie cost reduced to 500 (by 50)
Zombie Disease ability reduces both Attack and Defense by 4 (instead of 2 each).
Power Lich cost was increased to 650 gold
(by 50).
Scorpicore cost reduced by 50, damage increased to 16-20 (instead of 14-20).
Orc and 
Orc Chieftain now have no melee penalty.
Lizardman and 
Lizard Warrior have their Attack and Defense skills swapped.
Conflux


Air Elementals and Storm Elementals are susceptible to
Meteor Shower and
Implosion, but immune to
Lightning Bolt,
Chain Lightning,
Titan's Lightning Bolt.

Earth Elementals and Magma Elementals are susceptible to
Lightning Bolt,
Chain Lightning,
Titan's Lightning Bolt, but immune to
Meteor Shower and
Implosion.
Fire Elementals can fly.
Phoenix's speed reduced to 19 (by 2)
AI and Fight values

Archer 126, 110
Marksman 184, 147
Grand Elf 331, 235
Titan 8000, 5000
Zombie - 130, 162
Vampire Lord - 798, 665
Horned Demon - 512, 512
Medusa - 520, 380
Medusa Queen - 580, 424
Wolf Raider 211, 174
Orc 197, 175
Orc Chieftain 244, 200
Thunderbird - 1111, 872
Cyclops - 1330, 1055
Basilisk - 554, 509
Greater Basilisk - 718, 565
Rust Dragon - 26697, 24271
Azure Dragon - 80816, 57723
Fangarm - 1327, 1327
Halfling Grenadier 95, 84
Juggernaut - 6625, 5521
Ballista - 700, 600
Factory

Halfling (Factory) shots reduced to 12 (from 24), Attack reduced to 2 (by 2).
Halfling Grenadier shots reduced to 16 (by 8), Attack reduced to 3 (by 2).
Gunslinger and 
Bounty Hunter HP increased to 50 (by 5), Defense reduced by 1, shots increased by 8 (to 24 and 32, respectively).
Juggernaut Attack and Defense increased by 5 (from 23 to 28), speed increased to 8 (by 1), cost increased from 3,500 to 4,000.- Upg. Gantry cost increased to 20 ore (by 10) and 20 000 gold
(by 5000).
Inferno
Inferno is known to be the weakest faction. I decided to buff it primarily by improving demon farming through increasing the amount of demons an Inferno player can obtain for the same amount of money, per week. Horned demons were slightly redesigned - they are now a significant upgrade, but have a much higher cost - both in the sulphur, which is needed for multiple Inferno buildings early on, as well as in gold
. Jousting bonus was chosen for the Horned demons for its fitting theme, the fact that Horned Demons were the only upgraded level 4 unit without a special ability and creation of a new strategic depth in the decision to upgrade or not to upgrade demons.

Imp growth increased to 18 (by 3), horde growth to 9 (by 1). Price reduced by 10.
Familiar "Magic Channel" ability now gives 33% (rounded down) of enemies' spent spell points.
Hell Hound growth increased to 6 (by 1).
Horned Demon now have the Jousting ability, but only 35 HP. Cost increased to 350
.- Upg. Demon Gate cost increased by 4
sulphur and 1000 gold 

Pit Lord cost decreased from 700
to 650
.- Upg. Hell Hole cost decreased by 1
sulphur and 1
mercury.
Interference
- Magic classes can now learn Interference, with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.
- Witches can now learn Resistance and Interference (1/112 each). Their Eagle Eye chance was reduced from 10 to 9 to make them slightly weaker in return ;)
To make up for Interference being more prevalent, its artifacts had their rarity class increased to Major.
Charm of Eclipse and
Seal of Sunset are now both Major artifacts
Spells
Slow: Mana cost increased to 8/7 (by 2). AI value: 8/8/16/24
Cure: Base healing increased to 10/10/20/50 (from 10/10/20/30). No longer removes Hypnosis
Protection from Water: Mana cost increased to 6/5 (by 1)
Protection from Fire: Mana 7/6
Quicksand spawns 6/6/7/8 mines (instead of 4/4/6/8)
Fortune: Mana cost reduced to 6/4 (by 2)
Protection from Air: Mana cost increased to 11/9 (by 4)
Remove Obstacle: Mana cost reduced to 3/1 (by 4)
Magic Arrow's base damage increased to 10/10/20/50 (from 10/10/20/30)
Blind: Mana 12/10
Ice Bolt: Base damage increased to 15/15/30/60 (from 10/10/20/50)
Weakness: Mana cost reduced to 6/4 (by 2). The effect was increased to 4/4/8/8.
Fire Wall: Mana cost increased to 10/8 (by 2); base damage decreased to 10/10/20/30 (from 10/10/20/50), damage multiplier increased to 20 x power (by 5).
Animate Dead: Animated HP reduced to 30/30/60/120 (instead of 30/30/60/160)
Hypnotize: HP threshold multiplier: 40 x power. Mana cost increased to 21/18 (by 3). AI value: 50/50/75/100.
- As a result,

Fangarms have been altered: Atk 14 (increased by 4), Def 10 (reduced by 2), HP 80 (increased by 30), Dmg 10-14 (increased by 2), growth 2 (reduced by 1), cost 800 (increased by 200). They are now a level 6 unit and 5-12 of them spawn when randomly generated.
- As a result,
Fireball: Damage increased to 20/20/40/80 + 15 x power (from 10/10/20/50 + 10 x power)
Land Mine spawns 6/6/7/8 mines (instead of 4/4/6/8). Damage scaling increased to 15 x power (from 10 x power).
Misfortune: Mana cost reduced to 10/7 mana (by 2)
Frost Ring: Increased the damage base to 25/25/50/100 (from 15/15/30/60). AI value increased to 15
Meteor Shower: Mana cost increased to 20/16 (by 4).
Counterstrike: Mana cost reduced to 16/12 (by 4). 1/1/3/3 extra counterstrikes. AI value: 10/10/15/15.
Slayer: Mana cost reduced to 12/8 (by 4). It is now a mass spell at expert.
- As a result, Coronius’s Slayer specialty now only increases attack by additional 10/10/8/8/6/6/4 (it is identical to Zubin’s specialty).
Fire Shield: 20/20/25/25% damage reflection. AI value: 10/10/15/20. It is now a mass spell at expert
Inferno: Mana cost increased to 20/16 (by 4). Damage increased to 25/25/50/100 + 15 x power from 20/20/40/80 + 10 x power. AI value: 30.
Frenzy doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0).
Berserk's mana cost was increased to 24 / 20 (by 4).
Implosion: Mana cost 35 / 30 (by 5)
Magic Mirror has a 40/40/60/80% chance to block an incoming spell. Mana cost decreased to 15/10 (by 10).
Sacrifice resurrects (SP + 3/3/6/12 + health) x #Creatures
Adventure map spells
Town Portal: Mana cost increased to 24/20/20/20 (by 4). Belongs now to all Magic Schools. Movement cost increased by 100.
Dimension Door: Belongs to Fire Magic now. Limited to once / once / once / twice per day (instead of 1/2/3/4 times a day). Movement cost increased by 100.
Disguise: Mana cost reduced to 3/1 (by 1). It now belongs to all magic schools, to avoid giving the enemy information on your secondary skills when using Disguise.
Movement
- Movement for heroes with speed 3, 4 and 5 creatures increased to 1560 (60), 1590 (30) and 1640 (10) respectively.
- Navigation increases movement on water by 50/75/100%, instead of 50/100/150%.
Boldness
New artifacts
Armageddon's Blade is now a new combination artifact, comprised of Shield of the Damned, Sword of Hellfire, Breastplate of Brimstone and the Hellstorm Helmet.
Ring of the Magi is no longer a combination artifact. It's instead a re-designed Major class artifact, with a cost of 5000 gold, which reduces spell cost of all spells by 2 (similar to how Mage's special ability works). Its image has been updated.
New heroes
Gwenneth, Cleric
Gwenneth always preferred studying with her siblings over anything else. When the news of King Nicolas Gryphonheart's post-mortem re-awakening reached her, she decided to switch the focus of her studies to the undead.
Gwenneth is a Cleric with Scholar specialty: "When updating spellbooks with other heroes, the hero can learn and teach spells of one level higher than normal." She starts with Wisdom, Scholar and the Destroy Undead spell. She replaces Sanya by default.
Winstan, Alchemist
First known for his brilliant writing, Winstan's political career quickly advanced, leading him to the coveted position of a bracadian ambassador in Erathia. He predicted the Kreegan attack, an event later known as the Liberation Wars. All because of his uncanny ability to see the world for what it is. Some say this is why his troops never miss their mark.
Winstan specializes in Precision. He starts with Mysticism, Archery and the Precision spell (from his specialty). He replaces Thane by default.
Athe, Heretic
Athe is a half-sister to Xeron. Unlike her brother, she's repulsed by brute force. Instead, she prefers to use magic and wits to achieve her aims. She clearly took after their mother, for she is said to have a silver tongue - even the bravest of heroes will yield to her will, only to find themselves begging for her mercy.
Athe is a diplomacy specialist. Her specialty works just like Melchior's. Athe starts with Wisdom and Diplomacy (from her specialty and her race - succubi). Her starting spell is Visions. She replaces Olema by default.
Archibald, Warlock
As a result of a series of suspicious deaths among the royal seers, Archibald Ironfist reclaimed the throne of Enroth from his brother, Roland. However, his rule was short-lived; Roland usurped the throne and encased Archibald in marble. With the aid of a group of brave adventurers, Archibald was freed and later assumed the throne of Deyja, following the (second) death of Nicolas Gryphonheart.
Archibald is a Tactics specialist: "Increases the range of Tactics skill by 2. When comparing Tactics skill level with the enemy hero, the hero has Tactics skill at one level greater than normal." Archibald starts with Wisdom (as all Warlocks do) and Tactics (because of his specialty). His starting spell is
Curse.
Benefaction
Artifacts
Pendant of Courage provides +2 Morale, +2 Luck (instead of +3 to both). Cost reduced to 6000.
Artifact class changes
Inexhaustible Cart of Ore
Inexhaustible Cart of Lumber
Everflowing Crystal Cloak
Eversmoking Ring of Sulfur
Ring of Infinite Gems
everpouring Vial of Mercury resource-generating artifacts had their class reduced by 1 (treasure for Wood and Ore, Minor for the rare resources). Their price was changed to 2000 for those that provide wood and ore, and 4000 for those that provide rare resources.
Endless Sack of Gold was downgraded from the Relic class to the Major class
Necklace of Swiftness was upgraded from the Treasure class to the Minor class
Cape of Velocity was upgraded to a Relic class
Boots of Speed were upgraded from a minor to a Major class.
Combination artifacts
Power of the Dragon Father: Grants complete magic immunity
Titan's Thunder: The spell deals 100 dmg + 50 * Spell Power. On top of that, equipping the set removes the negative effects of the components
Angelic Alliance: Cost of all pieces increased to 1250 per 1 to any stat. Components provide 1/2/2/3/3/4 to all stats, instead of 1/2/3/4/5/6. The hero combine units of all factions without morale loss. Prayer lasts 50 turns.
Ring of Life is now a Minor class artifact, +2 HP to all units, cost 10000
Vial of Lifeblood is now a Major class artifact, +3 HP to all living units, cost 15000
Cornucopia gives 9 of each rare resource per day (total)
Statue of Legion's set pieces increase growth by 6/5/4/3/2 . Cost to 4000/6000/8000/10000/12000, class to treasure/minor/Major/Major/Relic.
Cloak of the Undead King resurrects Skeletons, Walking Dead and Wights instead of Walking Dead, Wights and Liches.
Charm of Mana,
Talisman of Mana and
Mystic Orb of Mana replenish 3/5/7 mana points per day extra (instead of 1/2/3 mana). Cost changed to 750/1250/1750.
Heroes
Might heroes with Scholar now start with a spellbook and a spell



Rashka starts with a spellbook and the Protection from Fire spell.


Octavia starts with a spellbook and the Curse spell.


Synca starts with a spellbook and the Haste spell.


Murdoch replaces 


Tancred by default.- New portraits available in the map editor:
Creatures

Efreet Sultan's Fire Shield is compatible with the Fire Shield spell, provided the hero has the Orb of Vulnerability equipped.
Reduced randomness

Master Genies can no longer cast
Anti-Magic. Their AI was improved since 1.3.8 - now they take into account what spells can reasonably affect the creature, and may refuse to cast if no spells can be reasonably used on the unit.
Disease, 



Petrify, 
Acid Breath, 
Lightning Strike, and 


Curse have a ¼ (25%) chance to apply.


Poison has ⅓ (33%) chance to apply (increased from 30%)
Fear now has ⅛ (12.5%) chance to apply (instead of 10%).
Morale and native terrain
For the purposes of morale and native terrain:

Peasants belong to Castle,
Satyrs and 
Leprechauns belong to Rampart,

Gold and Diamond golems belong to Tower,
Mummies belong to Necropolis,
Trolls and 
Boars belong to Stronghold.
Fixes
- Fixed the incorrect stat progression of wizards past level 10: 30/20/20/30 replaced for the correct 20/20/30/30
- Fixed “Loins of the legion” being referred to as “Hips” in the map editor
- Fixed the typo in Jeddite’s Biography.
- Bloodlust: It is now considered a Mind spell. Ogre magi’s bloodlust counts as a level 1 spell.
- Moats mention they deal damage
- Poison renamed to Venom (and Poisonous to Venomous).
Variety



Melodia's specialty changed to Luck specialty - gains permanent +2 Luck.

Tiva starts with
Haste.

Kalt specializes in Learning

Erdamon specializes in Armorer, starts with Armorer and Estates


Ignissa starts with Advanced Offense

Fiur specializes in Ballista, starts with Artillery and Offense.

Monere specializes in Logistics, starts with Logistics and Interference

Gelare specialty changed to Ice Bolt specialty
Sharpshooters and 
Enchanters can appear in Refugee Camps, but 
Mummies cannot.
Adventure map objects
- Sirens provide 1 XP per 4 AI value of a lost creature.
- Mansion reward changed to 4000 / 6000 / 8000 / 10000 gold
, Major class artifact and 3/5/7/9 of each rare resource 


. - The Old Hill Fort now upgrades units with the following costs: 1 - 50, 2 - 75%, 3 - 100%, 4 - 125%, 5 - 150%, 6 - 200%, 7 - 300%.
Game Mechanics
- Easy AI looks for the Grail after finding every single obelisk, instead of never:
- AI looks for the Grail after finding 1/8 obelisks on Expert and Impossible
- The chance for creature banks that provide units to be of size 1/2/3/4 was changed to 15%/35%/35%/15% (from 30%/30%/30%/10%).
UI
- Left - clicking a Town Hall lets you build in the town! Right - clicking shows level of the Town Hall, as before.
- Double clicking a map calls advanced options instead of starting the map.
- Tavern only provides map rumors; if no map rumors are customized, it only provides random rumors.
- Removed Tactics explanation screen at the beginning of every battle
- Removed the turn reminder for heroes with 50 mp or less.
Maps
- Updated gender requirements for heroes in Battle of the Sexes (and its Allies version), matching the new heroes as well.
- Added a remastered version of the first Restoration of Erathia campaign, Long Live the Queen
Beauty
Number / theme reflections and consistency
- Cover of Darkness's cost increased to 4 sulphur and 1000 gold
, matching the Brimstone Stormclouds, Fountain of Fortune, etc. - Archery now increases ranged unit damage by 20/35/50% (matching Intelligence, Learning, Eagle Eye, etc.)
Consistency of design


Ciele has a standard lvl 1 spell specialty

Luna has a standard lvl 2 spell specialty- Magic classes can now learn Interference, with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.



Xeron, 


Frederick and 


Tark start with standard armies (for their specialties).


Tavin starts with Basic Luck, Basic Offense, instead of Scouting and Offense - making Luck a Halfling's racial skill.


Mutare Drake starts without a spellbook, as she is a might hero without Scholar.
Lightning Strike now counts as a level 2 spell (and so magic immunities apply to it, such as Red Dragon's immunity to level 1-3 spells)
Aging is no longer considered a 5th level spell (and thus cannot be resisted by Black Dragons)- Necropolis can learn
Cure now (5%).
Bloodlust chance reduced (to 0%)
Death Ripple doesn’t affect unliving.
Verbosity
- Extended Mutare Drake's bio.
With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. After drinking the Vial of Dragon's Blood, she became a sentient dragon. Some wonder if her transformation foretells the coming of the Dragon Father.
Armageddon's Blade,
Sword of Hellfire,
Shield of the Damned,
Hellstorm Helmet,
Breastplate of Brimstone, and
Ring of the Magi had their pick-up texts changed.
Buffoonery
- The brilliant writing of Foolhardy Waywardness will forever remain seen in random signs and ocean bottles.
- Added a few secrets and riddles to the text of various rumors, random ocean bottles, etc. Suffice it to say, they lead to a greater treasure than any amount of gold can bring. The first person to figure out the secrets and send me a solution will receive a special prize.
Pyramids are now guarded by 60 
Gold Golems (2 stacks) and 30 
Mummiies (army-based stack), instead of 40 Gold and 20 Diamond golems.
Stone Golems, 
Iron Golems, 
Stone Gargoyles, and 
Obsidian Gargoyles are immune to Stone Gaze.


Elmore the Captain (Navigation specialist) is now a Navigator. His starting spell is Protection from Air.
Recent changes
Version 1.4.2 changes
- Completely changed the UI of the HexSwapper
- Added a number of skins to the HexSwapper, based on portraits from other Heroes games.
- Fixed a bug with turn reminder appearing when not necessary
- Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA.
- Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen.
- Fixed some of the hero specialty graphics used in the mod.
- Reverted the cost of Prayer to Horn of the Abyss (16/12).
- Increased the effect of Weakness to 4/8 attack reduced (reduction increased by 1/2); decreased the mana cost to 6/4 (by 2).
- Reverted the cost of Misfortune to Horn of the Abyss (12/9).
- Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively.
- Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512.
- Reworked Luck: Now, additionally to the previous effect, Luck increases the odds of random skills (such as Stone Gaze, Aging, etc.) applying on-hit. Each point of luck corresponds to a relative increase or decrease of ⅙. Does not apply to Mighty Gorgon's Death Stare and Corsair's Accurate Shot.
- Reverted the changes to various Grails.
- Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75.
- The chance of a creature bank, which gives units as a reward, having size 1/2/3/4 was changed to 15/35/35/15, from 30/30/30/10%
- Reduced the price of a resource silo to 5 ore, 2 wood and 2500 gold (reduced by 2500 gold).
- Increased the price of the Gorgon Lair by 500 gold, and the upgraded Gorgon Lair by 2000 gold, to counteract the resource silo being cheaper.
- Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1.
- Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources.
Version 1.4.1 changes
- Earth elementals are now immune to Meteor Shower and Implosion, but vulnerable to Lightning; while Air elementals are immune to Lightning, but vulnerable to Meteor Shower and Implosion. The same, naturally, applies to their respective upgrades.
- Added a new optional feature - rebalanced conflux: Water and Fire elementals now cost 300 (upgraded to 350); Air and Earth now cost 350 (upgraded to 400). Their dwellings cost 2000 gold each, 5 wood for Fire and Water and 5 ore for Earth and Air. Their upgraded dwellings cost the same amount, except additionally 5 crystal / gems / mercury / sulphur for Air / Water / Fire / Earth elementals respectively (matching the tuition prices charged by the Magic University). The growth of Earth Elementals has been increased by 1. ** This change can be turned off in the HexSwapper
- Added an optional feature which makes heroes gain the primary statistics at the same rate, even past level 10. As an example, Barbarians now gain attack in 55% of cases, regardless of their current level.
- Turned on by default the “2 Dimension Doors per day” setting in HexSwapper; as a result, Dimension Door can be cast 2 times per day, regardless of the fire magic level.
- Altered Cannon's damage to 3-7.
- Changed the secondary skills of Monere, Erdamon and Winstan
- Winstan is now an alchemist.
- Tiva starts with Haste instead of Stone Skin
- Reverted the change in Juggernaut's damage.
- Reverted the ballista buffs from 1.4.0, after krzyspasztecik showed that one can defeat 3 devils with a level 4 Ballista specialist, with no troops, even without archery.
- Fixed cannon’s damage being different in the Polish version.
- Fixed a few minor mistranslations in the Polish version of the mod
- Changed the image of the Ring of the Magi to no longer sparkle, the way relics or combination artifacts do.
- Tweaked Azure Dragon’s AI and Fight values; AI value: 80816, fight value: 57723
- Fixed Athe not being available by default in the map editor only on RoE maps.
Version 1.3.8 changes
- Remade the entire mod for the HotA 1.7.3. All changes have been re-designed as a result and thus 1.3.8 is not in any way reflective of the 1.4.1
- Added the changes in User:Csaros/Old Changelog. and a legacy link to a separate wiki page.
- Added a new Pumpkin Patch editor (named HexSwapper), which lets you customize some optional changes. Simply edit the PP.ini and double-click the HexSwapper, and it will mod the game for you.
- Added the remastered Restoration of Erathia - Liberation campaign to the main files
Old Changelog
To see the old changelog, visit User:Csaros/Old Changelog.
See more
Visit the Pumpkin Patch Discord server
A showcase of some features found in 1.3.8: Scholar specialist for Castle by guest273
A video review of the mod (version 1.3.8): Heroes 3 HOTA: Pumpkin Patch Review (Fan Made Mod) by Heroes 3 Guy
You can also leave feedback via the feedback form.
Thanks
- HotA Crew - for the incredible HotA mod, for including my ideas into your actual game, and for adding my beloved Murdoch to All In. I love your work. Please treat this mod as a sign of appreciation, a post on Ideas and Suggestions and as an application to the HotA Crew.
- The Wiki team - for this amazing website
- Gandalf196 for pointing out the incorrect stat progression of Wizards and suggestions
- void_17 – well done with the IDB, thanks for the help
- Aphra - thanks for the specialty images, Kastore, Winstan, Resurrecta and Gwenneth portraits! The new Scholar specialist is for you. I don't know how else to thank you for the support :)
- guest_273 - for ideas and suggestions; look, I've incorporated a whole bunch of stuff you've asked me for!
- Melkor, Eldrin - for ideas and suggestions.
Credits
HotA - HotA Crew
HD MOD - baratorch
pumpkin patch - CsArOs
Gwenneth's specialty concept and character portraits - Aphra
Winstan's portrait - Aphra
Contact Me
If you encounter any bugs or think that some feature(s) ought to be removed (f.e. because they're too strong or they change too much or are otherwise unnecessary), please contact me.
- Discord: cs.ar.os
- My talk page


