Factory: Difference between revisions
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{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}} | {{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}} | ||
'''Factory''' is a neutral [[alignment]] [[town]] with the [[ | '''Factory''' is a neutral [[alignment]] [[town]] with the [[Mercenary]] and [[Artificer]] [[hero class]]es. | ||
Factory represents | Factory represents [[Terra Nova]]. | ||
" | ''"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.''" | ||
Factory's [[native terrain]] is [[wasteland]]. | Factory's [[native terrain]] is [[wasteland]]. | ||
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==Heroes== | ==Heroes== | ||
{{Hero table|bgc=#{{Green | {{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | ||
{{Factory hero table}} | {{Factory hero table}} | ||
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==Creatures== | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Factory creature table}} | {{Factory creature table}} | ||
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{{user commentary| | {{user commentary| | ||
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from ''Heroes of Might and Magic II'', as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from previous games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name). | |||
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. | * Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. | ||
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* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls). | * A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls). | ||
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers). | * Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers). | ||
* Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}} | * Factory doesn't have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Factory]] | [[Category: Factory]] | ||
__notoc__ | __notoc__ |
Latest revision as of 15:03, 1 October 2024
Fully built Factory, as seen on the adventure map |
Towns |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Factory is a neutral alignment town with the Mercenary and Artificer hero classes. Factory represents Terra Nova.
"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers."
Factory's native terrain is wasteland.
Factory building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halfling Adobe |
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Halfling (Factory) Halfling Grenadier |
30 | 60 | 1800 | |||||||||||||||
Foundry |
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Mechanic Engineer |
16 | 170 | 2720 | |||||||||||||||
Ranch |
|
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Armadillo Bellwether Armadillo |
15 | 230 | 3450 | |||||||||||||||
Manufactory |
|
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Automaton Sentinel Automaton |
10 | 450 | 4500 | |||||||||||||||
Catacombs |
|
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Sandworm Olgoi-Khorkhoi |
6 | 650 | 3900 | |||||||||||||||
Watchtower |
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Gunslinger Bounty Hunter |
4 | 1100 | 4400 | |||||||||||||||
Serpentarium |
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Couatl Crimson Couatl |
2 | 3500 1 |
7000 2 | |||||||||||||||
Gantry |
|
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Dreadnought Juggernaut |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 35770 6 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Bank | Allows the player to get a loan of 2500 gold, decreasing the town's income by 500 gold for 5 days. |
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Mana Generator | Gives a garrison hero 20 additional spell points for the duration of any siege defense. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Pen | Horde Building. Growth +3/week for Armadillo / Bellwether Armadillo |
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Lightning Rod | Grail Structure. +5000 /day, +50% creature growth Strikes all enemy stacks with lightning first round of the controller's turn. Occurs in every battle the player participates in, anywhere on the map. Damage is based on the number of buildings in the grail town. |
n/a | ||||||||
Total Cost: |
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Heroes[edit | hide]
Factory heroes | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
Henrietta | Mercenary | Halflings | Basic Leadership | Basic Luck | |||||||||
Sam | Mercenary | Mechanics | Basic Offense | Basic Tactics | |||||||||
Tancred | Mercenary | Gunslingers | Advanced Archery | ||||||||||
Melchior | Mercenary | Diplomacy | Basic Leadership | Basic Diplomacy | |||||||||
Floribert | Mercenary | First Aid | Basic Armorer | Basic First Aid | |||||||||
Wynona | Mercenary | Scouting | Basic Archery | Basic Scouting | |||||||||
Dury | Mercenary | Armorer | Basic Offense | Basic Armorer | |||||||||
Morton | Mercenary | Ballista | Basic Artillery | Basic Ballistics | |||||||||
Tavin | Mercenary | Offense | Basic Offense | Basic Scouting | |||||||||
Murdoch | Mercenary | Archery | Basic Archery | Basic Tactics | |||||||||
Celestine | Artificer | Armadillos | Basic Wisdom | Basic Pathfinding | Haste | ||||||||
Todd | Artificer | Automatons | Basic Wisdom | Basic Tactics | Shield | ||||||||
Agar | Artificer | Sandworms | Advanced Wisdom | View Earth | |||||||||
Bertram | Artificer | Gold | Basic Wisdom | Basic Scholar | Magic Arrow | ||||||||
Wrathmont | Artificer | Frenzy | Basic Wisdom | Basic Intelligence | Frenzy | ||||||||
Ziph | Artificer | Lightning Bolt | Basic Wisdom | Basic Sorcery | Lightning Bolt | ||||||||
Victoria | Artificer | Land Mine | Basic Wisdom | Basic Learning | Land Mine | ||||||||
Eanswythe | Artificer | Weakness | Basic Wisdom | Basic Estates | Weakness | ||||||||
Frederick | Artificer | Automatons | Basic Wisdom | Basic Intelligence | Haste |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for Mercenaries.
Necromancy, Resistance, and Interference are not available for Artificers.
Creatures[edit | hide]
Factory creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Halfling (Factory) Halfling (Factory) | 1 | 4 | 2 | 1 | 3 | 4 | 5 | 15 | 75 | 40 | Ranged (24 shots), Positive Luck | ||
Halfling Grenadier Halfling Grenadier | 1+ | 5 | 2 | 2 | 3 | 4 | 6 | 15 | 95 | 60 | Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill | ||
Mechanic Mechanic | 2 | 6 | 5 | 2 | 4 | 14 | 6 | 8 | 186 | 140 | Breath attack, Repairing (10 HP per Mechanic) | ||
Engineer Engineer | 2+ | 7 | 5 | 2 | 5 | 16 | 7 | 8 | 278 | 170 | Breath attack, Repairing (20 HP per Engineer) | ||
Armadillo Armadillo | 3 | 5 | 10 | 3 | 5 | 25 | 4 | 6 | 198 | 200 | |||
Bellwether Armadillo Bellwether Armadillo | 3+ | 5 | 11 | 3 | 5 | 25 | 6 | 6 | 256 | 230 | |||
Automaton Automaton | 4 | 12 | 10 | 7 | 7 | 30 | 8 | 5 | 669 | 350 | Mechanical, Detonation | ||
Sentinel Automaton Sentinel Automaton | 4+ | 12 | 10 | 9 | 9 | 30 | 9 | 5 | 947 | 450 | Mechanical, Detonation, No enemy retaliation | ||
Sandworm Sandworm | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 991 | 575 | Burrowing, Immune to Blind and Stone Gaze | ||
Olgoi-Khorkhoi Olgoi-Khorkhoi | 5+ | 15 | 12 | 12 | 16 | 60 | 10 | 3 | 1220 | 650 | Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes | ||
Gunslinger Gunslinger | 6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | 1351 | 800 | Ranged (16 shots), Preemptive Shot (once per round) | ||
Bounty Hunter Bounty Hunter | 6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | 1454 | 1100 | Ranged (24 shots), Preemptive Shot (unlimited) | ||
Couatl Couatl | 7 | 17 | 17 | 25 | 45 | 160 | 11 | 1 | 3574 | 2000 | Flying, Skips a turn to get temporary invulnerability | ||
Crimson Couatl Crimson Couatl | 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 5341 | 3500 | 1 | Flying, Gets temporary invulnerability without skipping a turn | |
Dreadnought Dreadnought | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 3879 | 2500 | 1 | Mechanical, Heat Stroke | |
Juggernaut Juggernaut | 7+ | 23 | 23 | 40 | 50 | 300 | 7 | 1 | 6433 | 4000 | 2 | Mechanical, Heat Stroke |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
Arcadia | Ardon | Aurichalcum | Burton |
Corakstone | Dardentor | Endurance | Fort Rotwang |
Kergar | Mount Copper | New Dolere | Prospero |
Ridder | Salda | Volta | Vulcan |
If there are more Factory towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
|
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from Heroes of Might and Magic II, as well as the Forge concept. From the Heroes 2 Wizard town, it takes the Wasteland terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes returning heroes Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a Stronghold name).
Pros:
Cons:
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