Necropolis: Difference between revisions
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Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
{{ss|Leadership}}, {{ss|First Aid}} and {{ss|Estates}} are not available for [[ | {{ss|Leadership}}, {{ss|First Aid}} and {{ss|Estates}} are not available for [[Death Knight|Death Knights]]. | ||
{{ss|Leadership}}, {{ss|First Aid}} and {{ss|Interference}}{{-wh}} are not available for [[ | {{ss|Leadership}}, {{ss|First Aid}} and {{ss|Interference}}{{-wh}} are not available for [[Necromancer|Necromancers]]. | ||
==Creatures== | ==Creatures== |
Revision as of 15:45, 27 July 2024
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Necropolis is an evil alignment town with the Necromancer and Death Knight hero classes. Necropolis represents Deyja.
"Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies." RoE manual
Necropolis' native terrain is dirt.
Necropolis building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 , 1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Cursed Temple |
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Skeleton Skeleton Warrior |
30 | 70 | 2100 | |||||||||||||||
Graveyard |
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Walking Dead Zombie |
16 | 125 | 2000 | |||||||||||||||
Tomb of Souls |
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Wight Wraith |
14 | 230 | 3220 | |||||||||||||||
Estate |
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Vampire Vampire Lord |
8 | 500 | 4000 | |||||||||||||||
Mausoleum |
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Lich Power Lich |
6 | 600 | 3600 | |||||||||||||||
Hall of Darkness |
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Black Knight Dread Knight |
4 | 1500 | 6000 | |||||||||||||||
Dragon Vault |
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Bone Dragon Ghost Dragon |
2 | 3000 1 |
6000 2 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 26920 2 |
Unique Buildings
Structure | Effect | Cost | ||||||||
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Necromancy Amplifier | Increases the Necromancy skill of all your heroes by 10%. |
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Cover of Darkness | At the beginning of the player's turn, creates an unexplored area of 20 radius around the town for opposing players. |
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Skeleton Transformer | Allows converting of creatures to Skeletons and Bone Dragons |
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Unearthed Graves | Horde Building. Growth +6/week for Skeleton / Skeleton Warrior |
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Shipyard | Allows building boats if the town has access to water. |
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Soul Prison | Grail Structure. +5000 /day, +50% creature growth Increases the Necromancy skill of all your heroes by 20%. |
n/a | ||||||||
Total Cost: |
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Heroes
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Leadership, First Aid and Estates are not available for Death Knights.
Leadership, First Aid and Interference are not available for Necromancers.
Creatures
Necropolis creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Skeleton Skeleton | 1 | 5 | 4 | 1 | 3 | 6 | 4 | 12 | 60 | 60 | Undead | ||
Skeleton Warrior Skeleton Warrior | 1+ | 6 | 6 | 1 | 3 | 6 | 5 | 12 | 85 | 70 | Undead | ||
Walking Dead Walking Dead | 2 | 5 | 5 | 2 | 3 | 15 | 3 | 8 | 98 | 100 | Undead | ||
Zombie Zombie | 2+ | 5 | 5 | 2 | 3 | 20 | 4 | 8 | 128 | 125 | Undead, Disease | ||
Wight Wight | 3 | 7 | 7 | 3 | 5 | 18 | 5 | 7 | 252 | 200 | Undead, Flying, Regeneration | ||
Wraith Wraith | 3+ | 7 | 7 | 3 | 5 | 18 | 7 | 7 | 315 | 230 | Undead, Flying, Regeneration, Mana drain | ||
Vampire Vampire | 4 | 10 | 9 | 5 | 8 | 30 | 6 | 4 | 555 | 360 | Undead, Flying, No enemy retaliation | ||
Vampire Lord Vampire Lord | 4+ | 10 | 10 | 5 | 8 | 40 | 9 | 4 | 783 | 500 | Undead, Flying, No enemy retaliation, Life drain | ||
Lich Lich | 5 | 13 | 10 | 11 | 13 | 30 | 6 | 3 | 848 | 550 | Ranged (12 shots), Undead, Death cloud | ||
Power Lich Power Lich | 5+ | 13 | 10 | 11 | 15 | 40 | 7 | 3 | 1079 | 600 | Ranged (24 shots), Undead, Death cloud | ||
Black Knight Black Knight | 6 | 16 | 16 | 15 | 30 | 120 | 7 | 2 | 2087 | 1200 | Undead, Curse | ||
Dread Knight Dread Knight | 6+ | 18 | 18 | 15 | 30 | 120 | 9 | 2 | 2382 | 1500 | Undead, Curse, Death blow | ||
Bone Dragon Bone Dragon | 7 | 17 | 15 | 25 | 50 | 150 | 9 | 1 | 3388 | 1800 | Dragon, Undead, Flying, Morale -1 | ||
Ghost Dragon Ghost Dragon | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 4696 | 3000 | 1 | Dragon, Undead, Flying, Morale -1, Aging |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Necropolis towns will use one of these following names:
Agony | Blackquarter | Blight | Cessacioun |
Coldreign | Coldsoul | Death's Gate | Dark Cloud |
Dark Eternal | Ghostwind | Grave Raven | Haunt's Wind |
Sanctum | Shadow Keep | Terminus | Worm Warren |
If there are more Necropolis towns on the map than possible names, they will use names taken from other towns.
User commentary
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Pros:
Cons:
Some thoughts If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with "counterstrike" to get even better effect. "The month of the Hobgoblin" and the like are Necromancers' wet dream. Just take your strongest hero and stockpile Skeletons. Necromancy adds a little bit of motivation on clearing maps - who needs experience and levelups, when there's Skeletons aplenty? The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: Skeleton Warriors, Vampire Lords, Power Liches and Dread Knights. You get Skeleton Warriors only if your ranks are full at the *end* of combat and if you have a stack of Skeleton Warriors and no stack of Skeletons. The downpart is that you get less than if you'd get normal Skeletons (2/3rds as many). Therefore, if it is logistically managable, it would be better to try and get a horde of normal Skeletons first, and then upgrade them at a Necropolis or Hill Fort for the last battle. If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a Skeleton Transformer, you're practically getting free skeletons, and even free Skeleton warriors if there is a Hill Fort close by too. |