Fortress: Difference between revisions
m Add town comparison link |
No edit summary |
||
Line 5: | Line 5: | ||
Fortress' [[native terrain]] is [[swamp]]. | Fortress' [[native terrain]] is [[swamp]]. | ||
__TOC__ | |||
==Fortress building tree== | ==Fortress building tree== | ||
[[File:FortressBuildingTree.png|left|600px]] | {| style="margin-right:20px; float:left" | ||
|[[File:FortressBuildingTree.png|left|600px]] | |||
|} | |||
[[file:Fortress-in.png|thumb|none|Fully upgraded Fortress|500px]] | [[file:Fortress-in.png|thumb|none|Fully upgraded Fortress|500px]] | ||
Line 39: | Line 43: | ||
{{T!}}}} | {{T!}}}} | ||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
Line 73: | Line 78: | ||
* [https://www.celestialheavens.com/viewpage.php?id{{=}}443 Strategy Guide for Fortress from Jolly Joker on Celestial Heavens] | * [https://www.celestialheavens.com/viewpage.php?id{{=}}443 Strategy Guide for Fortress from Jolly Joker on Celestial Heavens] | ||
'''Pros:''' | |||
*High defense (Defense themed town) | *High defense (Defense themed town) | ||
*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack. | *With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack. | ||
Line 82: | Line 87: | ||
*[[Bron]] is the only hero in the game to bring level 4 units - [[Basilisks]] - with him at the start of the game. (Except [[Illor]] in HotA.) {{withhota}} | *[[Bron]] is the only hero in the game to bring level 4 units - [[Basilisks]] - with him at the start of the game. (Except [[Illor]] in HotA.) {{withhota}} | ||
'''Cons:''' | |||
*Fortress creatures have the lowest attack ratings of all towns. | *Fortress creatures have the lowest attack ratings of all towns. | ||
*The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense. | *The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense. |
Revision as of 04:57, 3 December 2023
Towns | |
---|---|
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() ![]() | |
![]() ![]() | |
![]() ![]() |
Fortress is a neutral alignment town with the beastmaster and witch hero classes. Fortress represents Tatalia.
"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency." RoE manual
Fortress' native terrain is swamp.
Fortress building tree
![]() |

Building Category | Cost | |||||||
---|---|---|---|---|---|---|---|---|
Common |
| |||||||
Mage Guild |
| |||||||
Dwellings |
| |||||||
Unique |
| |||||||
Total Building Cost: |
| |||||||
Troop Cost / Week: | 26660 ![]() ![]() |
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
![]() |
Village Hall (existing) |
![]() |
Fort
|
![]() |
Tavern
|
![]() |
Mage Guild level 1
|
![]() | ||||||||||||||||||
![]() |
Town Hall
|
![]() |
Citadel
|
![]() |
Marketplace
|
![]() |
Mage Guild level 2
|
![]() ![]() | ||||||||||||||||||
![]() |
City Hall
|
![]() |
Castle
|
![]() |
Resource Silo (1 ![]() ![]()
|
![]() |
Mage Guild level 3
|
![]() ![]() | ||||||||||||||||||
![]() |
Capitol
|
![]() |
|
|||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
Gnoll Hut |
|
|
![]() ![]() |
30 | 70 ![]() |
2100 ![]() | ||||||||||||||
![]() ![]() |
Lizard Den |
|
|
![]() ![]() |
18 | 140 ![]() |
2520 ![]() | ||||||||||||||
![]() ![]() |
Serpent Fly Hive |
|
|
![]() ![]() |
16 | 240 ![]() |
3840 ![]() | ||||||||||||||
![]() ![]() |
Basilisk Pit |
|
|
![]() ![]() |
8 | 400 ![]() |
3200 ![]() | ||||||||||||||
![]() ![]() |
Gorgon Lair |
|
|
![]() ![]() |
6 | 600 ![]() |
3600 ![]() | ||||||||||||||
![]() ![]() |
Wyvern Nest |
|
|
![]() ![]() |
4 | 1100 ![]() |
4400 ![]() | ||||||||||||||
![]() ![]() |
Hydra Pond |
|
|
![]() ![]() |
2 | 3500 ![]() 1 ![]() |
7000 ![]() 2 ![]() | ||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 26660 ![]() 2 ![]() |
Unique Buildings
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Glyphs of Fear | Gives +2 attack to defending Hero temporarily. |
| |||||||
![]() |
Blood Obelisk | Gives +2 defense to defending Hero temporarily. |
| |||||||
![]() |
Cage of Warlords | Gives +1 defense to visiting Hero. |
| |||||||
![]() |
Captain's Quarters | Horde Building. Growth +6/week for ![]() ![]() |
| |||||||
![]() |
Shipyard | Allows building boats if the town has access to water. |
| |||||||
![]() |
Carnivorous Plant | Grail Structure. +5000 ![]() Gives +10 attack and +10 defense to defending Hero temporarily. |
n/a | |||||||
Total Cost: |
|
Heroes
[Switch to Shadow of Death]
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and
Fire Magic are not available for beastmasters.
Necromancy,
Resistance and
Interference
are not available for witches.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Fortress creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
![]() |
![]() |
1 | 3 | 5 | 2 | 3 | 6 | 4 | 12 | 56 | 50 ![]() |
||
![]() |
![]() |
1+ | 4 | 6 | 2 | 3 | 6 | 5 | 12 | 90 | 70 ![]() |
||
![]() |
![]() |
2 | 5 | 6 | 2 | 3 | 14 | 4 | 9 | 126 | 110 ![]() |
Ranged (12 shots) | |
![]() |
![]() |
2+ | 6 | 8 | 2 | 5 | 15 | 5 | 9 | 156 | 140 ![]() |
Ranged (24 shots) | |
![]() |
![]() |
3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 268 | 220 ![]() |
Flying, Dispel | |
![]() |
![]() |
3+ | 8 | 10 | 2 | 5 | 20 | 13 | 8 | 312 | 240 ![]() |
Flying, Dispel, Weakness | |
![]() |
![]() |
4 | 11 | 11 | 6 | 10 | 35 | 5 | 4 | 552 | 325 ![]() |
Petrify | |
![]() |
![]() |
4+ | 12 | 12 | 6 | 10 | 40 | 7 | 4 | 714 | 400 ![]() |
Petrify | |
![]() |
![]() |
5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 890 | 525 ![]() |
||
![]() |
![]() |
5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 1028 | 600 ![]() |
Death stare 10% chance/unit | |
![]() |
![]() |
6 | 14 | 14 | 14 | 18 | 70 | 7 | 2 | 1350 | 800 ![]() |
Flying | |
![]() |
![]() |
6+ | 14 | 14 | 18 | 22 | 70 | 11 | 2 | 1518 | 1100 ![]() |
Flying, Poison | |
![]() |
![]() |
7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 4120 | 2200 ![]() |
No enemy retaliation, Attack all adjacent enemies | |
![]() |
![]() |
7+ | 18 | 20 | 25 | 45 | 250 | 7 | 1 | 5931 | 3500 ![]() |
1 ![]() |
No enemy retaliation, Attack all adjacent enemies |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Fortress towns will use one of these following names:
Backwater | Coolmire | Deadfall | Deadwood |
Drakenmoor | Edgewater | Hermit Cove | Lostmoor |
Marshank | Marshchoke | Marshwall | Mossden |
Mosswood | Mudshire | Silt | Stillbog |
If there are more Fortress towns on the map than possible names, they will use names taken from other towns.