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{{towns}}
{{TownNew
'''Fortress''' is a neutral [[alignment]] [[town]] with the [[beastmaster]] and [[witch]] [[hero class]]es. Fortress represents [[Tatalia]].
| name            = Fortress
 
| alignment       = Neutral
''"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency."{{-}}<sup>[[Restoration of Erathia Manual Page 92|RoE manual]]''</sup>
| class_1        = Beastmaster
 
| class_1_plural  = Beastmasters
Fortress' [[native terrain]] is [[swamp]].
| class_2        = Witch
 
| class_2_plural  = Witches
===Fortress creature dwellings===
| country        = Tatalia
* [[Fortress creature dwellings|Gnoll Hut]]
| description    = Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency.
* [[Fortress creature dwellings|Lizard Den]]
| source          = Restoration of Erathia
* [[Fortress creature dwellings|Serpent Fly Hive]]
| page            = 92
* [[Fortress creature dwellings|Basilisk Pit]]
| terrain         = Swamp
* [[Fortress creature dwellings|Gorgon Lair]]
| commonGold      = 37000
* [[Fortress creature dwellings|Wyvern Nest]]
| commonWood      = 45
* [[Fortress creature dwellings|Hydra Pond]]
| commonOre      = 40
 
| mageGold        = 4000
===Fortress specific buildings===
| mageWood        = 15
*[[Blood Obelisk]] - (+2 [[Defense]] to heroes defending against a siege)
| mageOre        = 15
*[[Cage of Warlords]] - (+1 [[Defense]] to visiting hero)
| mageMercury    = 10
*[[Captain's Quarters]] - ([[Gnoll]] [[horde building]], +6/week)
| mageSulfur      = 10
*[[Glyphs of Fear]] - (+2 [[Attack]] to heroes defending against a siege)
| mageCrystal    = 10
*[[Shipyard]] - (allows to buy [[boat]]s)
| mageGems        = 10
*[[Carnivorous Plant]] - ([[Grail]] building, +10 [[Attack]] and [[Defense]] to heroes defending against a siege, as well as 5000 gold/day and +50% creature growth)
| dwellingGold    = 45400
 
| dwellingWood    = 105
==Fortress building tree==
| dwellingOre    = 50
[[File:FortressBuildingTree.png|left|600px]]
| dwellingMercury = 19
 
| dwellingSulfur  = 39
[[file:Fortress-in.png|thumb|right|Fully upgraded Fortress|500px]]
| dwellingCrystal = -
 
| dwellingGems    = -
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right"
| uniqueGold      = 6000
! class="unsortable" | <span title="The type of resource required.">Resource</span>
| uniqueWood      = 20
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
| uniqueOre      = -
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
| uniqueMercury  = -
! <span title="All buildings built and fully upgraded.">All</span>
| uniqueSulfur    = -
|-
| uniqueCrystal  = -
|{{Gold}}||28900||25500||91400
| uniqueGems      = -
|-
| totalGold      = 92400
|{{Wood}}||70||50||175
| totalWood      = 185
|-
| totalOre        = 105
|{{Ore}}||45||20||105
| totalMercury    = 29
|-
| totalSulfur    = 49
|{{Crystal}}||0||0||10
| totalCrystal    = 10
|-
| totalGems      = 10
|{{Gem}}||0||0||10
| troopGold      = 26660
|-
| troopWood      = -
|{{Mercury}}||7||12||29
| troopOre        = -
|-
| troopMercury    = -
|{{Sulfur}}||17||22||49
| troopSulfur    = 2
|-
| troopCrystal    = -
!colspan=2| Troop cost/week: !!colspan=2| 26660 {{Gold}} + 2 {{Sulfur}}
| troopGems      = -
|}
| sp_banned_1_1  = Curse
<div style="clear:both;"></div>
| sp_banned_2_1  = Disguise
===Common buildings===
| sp_banned_2_2  = Death Ripple
{{Common buildings|Fortress|First aid tent|+1 {{W}} & +1 {{O}}|bs1={{-}}[[file:Curse.png|Curse|link=Curse]]|bs2=[[file:Death Ripple.png|Death Ripple|link=Death Ripple]] [[file:Disguise.png|Disguise|link=Disguise]]|bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]] [[file:Protection from Earth.png|Protection from Earth|link=Protection from Earth]]| no_4 = | no_5 = }}
| sp_banned_3_1  = Animate Dead
 
| sp_banned_3_2  = Protection from Earth
==Heroes==
| name_1          = Backwater
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
| name_2          = Coolmire
 
| name_3          = Deadfall
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Fortress heroes (Shadow of Death)}}
| name_4          = Deadwood
{{Fortress hero table}}
| name_5          = Drakenmoor
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Fortress heroes (Horn of the Abyss)}}
| name_6          = Edgewater
{{Fortress hero table (HotA)}}
| name_7          = Hermit Cove
{{T!}}}}
| name_8          = Lostmoor
 
| name_9          = Marshank
===Banned secondary skills===
| name_10        = Marshchoke
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
| name_11        = Marshwall
 
| name_12        = Mossden
{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[beastmaster]]s.
| name_13        = Mosswood
 
| name_14        = Mudshire
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[witch]]es.
| name_15        = Silt
 
| name_16        = Stillbog
==Creatures==
}}
{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} Fortress creatures}}
{{Fortress creature table}}
|}
 
{{user commentary|
{{user commentary|
* While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency.
* While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency.


* [https://www.celestialheavens.com/viewpage.php?id{{=}}443 Strategy Guide for Fortress from Jolly Joker on Celestial Heavens]
'''Pros:'''
 
===Pros===
*High defense (Defense themed town)
*High defense (Defense themed town)
*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.
*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack. So the Fortress moat is considered as the best moat in the game due to usefulness thanks to two-hex wide that make harder to attack a Fortress castle without support of shooters, flyers and spells.
*Hand-to-hand troops with excellent specials ([[Dispel]], [[Death Stare]], [[Petrify]], [[Poison]]).
*Hand-to-hand troops with excellent specials ([[Dispel]], [[Death Stare]], [[Petrify]], [[Poison]]).
*[[Serpent Fly and Dragon Fly|Dragon Flies]] are extremely fast. They share 8th place by speed among town units with [[Efreet and Efreet Sultan|Efreet Sultans]] (not including 7 level creatures, these two are fastest in the game), being faster than ''all'' creatures in [[Tower]] and [[Stronghold]] - and it's on level 3! For early development, it rocks, since the hero may simply rush through the map having Dragon Flies only (even basic Serpent Flies are ok, as their speed 9 is decent); and in a big battle, they are a major problem since they [[Dispel|remove]] positive spells casted on enemy units and cast [[Weakness]], making them less effective.
*[[Serpent Fly and Dragon Fly|Dragon Flies]] are extremely fast. They share 8th place by speed among town units with [[Efreet and Efreet Sultan|Efreet Sultans]] (not including 7 level creatures, these two are fastest in the game), being faster than ''all'' creatures in [[Tower]] and [[Stronghold]] - and it's on level 3! For early development, it rocks, since the hero may simply rush through the map having Dragon Flies only (even basic Serpent Flies are ok, as their speed 9 is decent); and in a big battle, they are a major problem since they [[Dispel|remove]] positive spells casted on enemy units and cast [[Weakness]], making them less effective. They are also good creatures in terms of speed per cost ratio for scouting heroes at early game and/or towns with slow armies.
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp.
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp.
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.
*[[Bron]] is the only hero in the game to bring level 4 units - [[Basilisks]] - with him at the start of the game. (Except [[Illor]] in HotA.) {{withhota}}
*[[Bron]] is the only hero in the game to bring level 4 units - [[Basilisks]] - with him at the start of the game. (Except [[Illor]] and [[Todd]] in HotA.) {{withhota}}


===Cons===
'''Cons:'''
*Fortress creatures have the lowest attack ratings of all towns.
*Fortress creatures have the lowest attack ratings of all towns.
*The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.
*The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.
**The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions.
*The big focus on Defense, combined with the fact that Fortress only has one shooter, makes it more difficult for it to win battles without casualties, than the other factions.
*Magic, [[Mage Guild]] is limited to level 3.
*Magic, [[Mage Guild]] is limited to level 3.
*Some creatures have poor stats (in {{sod}}, as well as {{roe}} patch 1.3 and {{ab}} patch 2.1, some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak).
*Some creatures have poor stats (in {{sod}}, as well as {{roe}} patch 1.3 and {{ab}} patch 2.1, some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak).
*Very slow 7 level creature, especially the basic version (with speed 5, [[Hydra]] is slower than six lvl 1 creatures, and there is no upgraded lvl 1 creature slower than Hydra; among lvl 2 melee units, only [[Dwarf]], [[Walking Dead]], and [[Zombie]] are slower).
*Very slow 7 level creature, especially the basic version (with speed 5, [[Hydra]] is slower than six level 1 creatures, and there is no upgraded level 1 creature slower than Hydra; among level 2 melee units, only [[Dwarf]], [[Walking Dead]], and [[Zombie]] are slower). Moreover, Chaos Hydras are more expensive than [[Behemoth and Ancient Behemoth|Ancient Behemoths]] who are stronger, faster and more resilient.
*[[Wyvern and Wyvern Monarch|Wyverns]] are on the bottom of the 6th level, have low HP, and are too expensive for their strength (Monarchs cost as much as [[Efreeti and Efreet Sultan|Efreet Sultans]], and more than [[Unicorn and War Unicorn|War Unicorns]]).
*With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one low-level shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must.
*With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one low-level shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must.


The fortress is a "Defense" themed town. It's evident all throughout the design of this faction. The castle itself has a double-thickness moat, and many tough, resilient creatures such as Basilisks, Gorgons, and the immovable Hydra which can make fortress hypothetically the hardest town to [[siege]]. Even the native terrain of [[swamp]] plays into this theme because many opposing heroes will be severely hindered in the area around your town.
The fortress is a "Defense" themed town. It's evident all throughout the design of this faction. The castle itself has a double-thickness moat, and many tough, resilient creatures such as Basilisks, Gorgons, and the immovable Hydra which can make fortress hypothetically the hardest town to [[siege]]. Even the native terrain of [[swamp]] plays into this theme because many opposing heroes will be severely hindered in the area around your town.


Unfortunately, having a tough defense is usually not ideal strategy in Heroes III as it is a game that favors aggression and outward expansion. Most players rank the fortress as among the weakest towns, and typically if you don't expand to other towns in the first few months, you'll most likely be outpaced by other players or NPCs. Pick a strong witch as your hero and begin pounding on [[wandering creatures]] as early as possible (you'll suffer losses, but fortress creatures are hard to wipe out).
Unfortunately, having a tough defense is usually not ideal strategy in Heroes III as it is a game that favors aggression and outward expansion. Most players rank the fortress as among the weakest towns, and typically if you don't expand to other towns in the first few weeks, you'll most likely be outpaced by other players or NPCs. Pick a strong beastmaster as your hero and begin pounding on [[wandering creatures]] as early as possible (you'll suffer losses, but fortress creatures are hard to wipe out).
}}{{end of user commentary}}
}}{{end of user commentary}}


== See also ==
{{Town 'see also'}}
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Fortress]]
[[Category: Fortress]]
__notoc__{{keywords}}
__notoc__

Latest revision as of 22:37, 7 March 2025

Fully upgraded Fortress

Fortress is a Neutral alignment town, home to the Beastmaster and Witch hero classes.

Fortress represents Tatalia.

The native terrain of Fortress is Swamp.

"Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency." Restoration of Erathia Manual

Fortress Buildings[edit | hide]

Toggle Fortress Building Tree

Building Category
Cost Horn of the Abyss
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

4000

15

15

10

10

10

10

Dwellings

45400

105

50

19

39

-

-

Unique Buildings

6000

20

-

-

-

-

-

Total Building Cost

92400

185

105

29

49

10

10

Weekly Troop Cost

26660

-

-

-

2

-

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss
Creature
Max/Wk
Cost/Wk
Gnoll Hut
Upg. Gnoll Hut
Lizard Den
Upg. Lizard Den
Serpent Fly Hive
Upg. Serpent Fly Hive
Basilisk Pit
Upg. Basilisk Pit
Gorgon Lair
Upg. Gorgon Lair
Wyvern Nest
Upg. Wyvern Nest
Hydra Pond
Upg. Hydra Pond

400

10

-

-

-

-

-

1000

10

-

-

-

-

-

1000

5

-

-

-

-

-

1000

5

-

-

-

-

-

1000

5

-

2

2

-

-

1000

-

-

2

2

-

-

2000

5

10

-

-

-

-

2000

5

5

-

-

-

-

2500

10

10

5

5

-

-

2000

5

5

-

-

-

-

3500

15

-

-

-

-

-

3000

10

-

10

-

-

-

10000

10

10

-

10

-

-

15000

10

10

-

20

-

-

30
18
16
8
6
4
2
1500
2100
1980
2520
3520
3840
2600
3200
3150
3600
3200
4400
4400
-
7000
2

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss
Description
Glyphs of Fear
Blood Obelisk
Cage of Warlords
Captain's Quarters
Shipyard
Carnivorous Plant

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

2000

20

-

-

-

-

-

-

-

-

-

-

-

-

Gives a garrisoned hero +2 Attack while defending in siege combat.
Gives a garrisoned hero +2 Defense while defending in siege combat.
Gives visiting allied heroes +1 Defense permanently.
Horde Building. +6 Gnoll and Gnoll Marauder growth per week.
Allows the player to purchase boats if the town is next to water.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives a garrisoned hero +10 Attack and Defense while defending in siege combat.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Bron Bron    Beastmaster Beastmaster   1 - Restoration of Erathia  Basilisks Basic Armorer  Basic Armorer   Basic Interference  Basic Interference Horn of the Abyss 
Drakon Drakon    Beastmaster Beastmaster   1 - Restoration of Erathia  Gnolls Basic Armorer  Basic Armorer   Basic Leadership  Basic Leadership  
Wystan Wystan    Beastmaster Beastmaster   1 - Restoration of Erathia  Lizardmen Basic Armorer  Basic Armorer   Basic Archery  Basic Archery  
Tazar Tazar    Beastmaster Beastmaster   1 - Restoration of Erathia  Armorer Advanced Armorer  Advanced Armorer    
Alkin Alkin    Beastmaster Beastmaster   1 - Restoration of Erathia  Gorgons Basic Armorer  Basic Armorer   Basic Offense  Basic Offense  
Korbac Korbac    Beastmaster Beastmaster   1 - Restoration of Erathia  Serpent Flies Basic Armorer  Basic Armorer   Basic Pathfinding  Basic Pathfinding  
Gerwulf Gerwulf    Beastmaster Beastmaster   1 - Restoration of Erathia  Ballista Basic Armorer  Basic Armorer   Basic Artillery  Basic Artillery  
Broghild Broghild    Beastmaster Beastmaster   1 - Restoration of Erathia  Wyverns Basic Armorer  Basic Armorer   Basic Scouting  Basic Scouting  
Mirlanda Mirlanda    Witch Witch   1 - Restoration of Erathia  Weakness Advanced Wisdom  Advanced Wisdom      Weakness 
Rosic Rosic    Witch Witch   1 - Restoration of Erathia  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism    Magic Arrow 
Voy Voy    Witch Witch   1 - Restoration of Erathia  Navigation Basic Wisdom  Basic Wisdom   Basic Navigation  Basic Navigation    Slow 
Kinkeria Kinkeria    Witch Witch   4 - Horn of the Abyss  Learning Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Slow 
Verdish Verdish    Witch Witch   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Protection from Fire 
Merist Merist    Witch Witch   1 - Restoration of Erathia  Stone Skin Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Stone Skin 
Styg Styg    Witch Witch   1 - Restoration of Erathia  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Shield 
Andra Andra    Witch Witch   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Dispel 
Tiva Tiva    Witch Witch   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Stone Skin 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Gnoll Gnoll   1 3 5 2 3 6 4 12 56 50 Gold    
Gnoll Marauder Gnoll Marauder   1+ 4 6 2 3 6 5 12 90 70 Gold    
Lizardman Lizardman   2 5 6 2 3 14 4 9 126 110 Gold   Ranged (12 shots) 
Lizard Warrior Lizard Warrior   2+ 6 8 2 5 15 5 9 156 140 Gold   Ranged (24 shots) 
Serpent Fly Serpent Fly   3 7 9 2 5 20 9 8 268 220 Gold   Flying, Dispel 
Dragon Fly Dragon Fly   3+ 8 10 2 5 20 13 8 312 240 Gold   Flying, Dispel, Weakness 
Basilisk Basilisk   4 11 11 6 10 35 5 4 552 325 Gold   Petrify 
Greater Basilisk Greater Basilisk   4+ 12 12 6 10 40 7 4 714 400 Gold   Petrify 
Gorgon Gorgon   5 10 14 12 16 70 5 3 890 525 Gold    
Mighty Gorgon Mighty Gorgon   5+ 11 16 12 16 70 6 3 1028 600 Gold   Death stare 10% chance/unit 
Wyvern Wyvern   6 14 14 14 18 70 7 2 1350 800 Gold   Flying 
Wyvern Monarch Wyvern Monarch   6+ 14 14 18 22 70 11 2 1518 1100 Gold   Flying, Poison 
Hydra Hydra   7 16 18 25 45 175 5 1 4120 2200 Gold   No enemy retaliation, Attack all adjacent enemies 
Chaos Hydra Chaos Hydra   7+ 18 20 25 45 250 7 1 5931 3500 Gold 1 Sulfur  No enemy retaliation, Attack all adjacent enemies 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Fortress towns will use one of these following names:

Backwater Coolmire Deadfall Deadwood
Drakenmoor Edgewater Hermit Cove Lostmoor
Marshank Marshchoke Marshwall Mossden
Mosswood Mudshire Silt Stillbog

If there are more Fortress towns on the map than possible names, they will use names taken from other towns.

User Commentary

Show User Commentary

See also[edit | hide]