Factory: Difference between revisions
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| dwellingGold = 71400 | | dwellingGold = 71400 | ||
| dwellingWood = 72 | | dwellingWood = 72 | ||
| dwellingOre = | | dwellingOre = 95 | ||
| dwellingMercury = | | dwellingMercury = 17 | ||
| dwellingSulfur = 12 | | dwellingSulfur = 12 | ||
| dwellingCrystal = 72 | | dwellingCrystal = 72 |
Latest revision as of 08:18, 14 March 2025
Factory is a Neutral alignment town, home to the Mercenary and Artificer hero classes.
Factory represents Terra Nova.
The native terrain of Factory is Wasteland.
"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers." Horn of the Abyss
Factory Buildings[edit | hide]
Toggle Factory Building Tree


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Common Buildings[edit | hide]


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Creature Dwellings[edit | hide]


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Unique Buildings[edit | hide]


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Heroes[edit | hide]
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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1 | 4 | 2 | 1 | 3 | 4 | 5 | 15 | 75 | 40 ![]() |
Ranged (24 shots), Positive Luck | |
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1+ | 5 | 2 | 2 | 3 | 4 | 6 | 15 | 95 | 60 ![]() |
Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill | |
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2 | 6 | 5 | 3 | 4 | 14 | 6 | 8 | 186 | 140 ![]() |
Breath attack, Repairing (10 HP per Mechanic) | |
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2+ | 7 | 5 | 3 | 5 | 16 | 7 | 8 | 278 | 170 ![]() |
Breath attack, Repairing (20 HP per Engineer) | |
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3 | 5 | 10 | 3 | 5 | 25 | 4 | 6 | 198 | 200 ![]() |
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3+ | 5 | 11 | 3 | 5 | 25 | 6 | 6 | 256 | 230 ![]() |
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4 | 12 | 10 | 7 | 7 | 30 | 8 | 5 | 669 | 350 ![]() |
Mechanical, Detonation | |
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4+ | 12 | 10 | 9 | 9 | 30 | 9 | 5 | 947 | 450 ![]() |
Mechanical, Detonation, No enemy retaliation | |
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5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 991 | 575 ![]() |
Burrowing, Immune to Blind and Stone Gaze | |
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5+ | 15 | 12 | 12 | 16 | 60 | 10 | 3 | 1220 | 650 ![]() |
Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes | |
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6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | 1351 | 800 ![]() |
Ranged (16 shots), Preemptive Shot (once per round) | |
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6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | 1454 | 1100 ![]() |
Ranged (24 shots), Preemptive Shot (unlimited) | |
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7 | 17 | 17 | 25 | 45 | 160 | 11 | 1 | 3574 | 2000 ![]() |
Flying, Skips a turn to get temporary invulnerability | |
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7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 5341 | 3500 ![]() |
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Flying, Gets temporary invulnerability without skipping a turn |
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7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 3879 | 2200 ![]() |
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Mechanical, Heat Stroke |
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7+ | 23 | 23 | 40 | 50 | 300 | 7 | 1 | 6433 | 3500 ![]() |
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Mechanical, Heat Stroke |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
Arcadia | Ardon | Aurichalcum | Burton |
Corakstone | Dardentor | Endurance | Fort Rotwang |
Kergar | Mount Copper | New Dolere | Prospero |
Ridder | Salda | Volta | Vulcan |
If there are more Factory towns on the map than possible names, they will use names taken from other towns.
User Commentary
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from Heroes of Might and Magic II, as well as the Forge concept. From the Heroes 2 Wizard town, it takes the Wasteland terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes returning heroes Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a Stronghold name).
- Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
- Factory army is well balanced in offensive, defensive and support at all stages of the game.
- Maximum Mage Guild level is 5.
Pros:
- Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
- Factory has 2 mechanical creatures which can be repaired (i.e. "resurrected") if damaged.
- Factory towns can "earn" 5-day income (2500 gold) in advance using Banks every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
- Halflings are possibly the best level 1 unit. They shoot, like Master Gremlins, but have higher stats and an extra ability (ignoring enemy defence).
- Automatons are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and repaired with Mechanics or used as suicide-bombers with their Detonation at death ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.
- Bounty Hunters are useful for clearing Wandering Creatures, Creature Banks and hero-vs-hero battles(recommended with Shackles of War and casted Anti-Magic spell in order to prevent harmful Forgetfulness and damage spells) which have only ranged creatures without casualties due to unlimited Preemptive Shots.
- Native terrain is wasteland, which makes it harder for other units to traverse (however, movement penalty is lower than for snow or swamp, which are native terrains of Tower, Cove and Fortress, respectively).
- Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have Spell immunity or a Spell Damage Reduction. This is the only type of Hit-and-run allowed since patch 1.7.
Cons:
- Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
- A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
- Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
- Factory doesn't have 1-4 level flying units. All other towns besides Inferno and Stronghold have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).