Factory: Difference between revisions
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{{inhota}} | {{inhota}} | ||
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on the [[adventure map]]}} | {{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}} | ||
'''Factory''' is a neutral [[alignment]] [[town]] with the [[ | '''Factory''' is a neutral [[alignment]] [[town]] with the [[Mercenary]] and [[Artificer]] [[hero class]]es. | ||
Factory represents [[Terra Nova]]. | |||
''"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.''" | |||
Factory's [[native terrain]] is [[wasteland]]. | Factory's [[native terrain]] is [[wasteland]]. | ||
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==Factory building tree== | ==Factory building tree== | ||
{| style="margin-right:20px; float:left;" | {| style="margin-right:20px; float:left;" | ||
| [[File:FactoryBuildingsTree.png|700px|left]] | |||
| | |} | ||
[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | [[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
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|unique = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}} | |unique = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}} | ||
|total = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}} | |total = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}} | ||
|troop = | |troop = 35770 {{G}}, 6 {{C}} | ||
}} | }} | ||
{{clear|left}} | {{clear|left}} | ||
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==Heroes== | ==Heroes== | ||
{{Hero table|bgc=#{{Green | {{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | ||
{{Factory hero table}} | {{Factory hero table}} | ||
|} | |} | ||
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==Creatures== | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Factory creature table}} | {{Factory creature table}} | ||
|} | |} | ||
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| Arcadia || Ardon || Aurichalcum || Burton | | Arcadia || Ardon || Aurichalcum || Burton | ||
|- | |- | ||
| Corakstone || | | Corakstone || Dardentor || Endurance || Fort Rotwang | ||
|- | |- | ||
| | | Kergar || Mount Copper || New Dolere || Prospero | ||
|- | |- | ||
| Ridder || Salda || Volta || Vulcan | | Ridder || Salda || Volta || Vulcan | ||
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{{user commentary| | {{user commentary| | ||
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from ''Heroes of Might and Magic II'', as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from previous games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name). | |||
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. | * Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. | ||
* Factory army is well balanced in offensive, defensive and support at all stages of the game. | * Factory army is well balanced in offensive, defensive and support at all stages of the game. | ||
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* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | * Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | ||
* Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. | * Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. | ||
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence). | |||
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies. | |||
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | * [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | ||
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for snow or swamp, which are native terrains of Tower and Fortress, respectively). | * Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively). | ||
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. | * Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7. | ||
'''Cons:''' | '''Cons:''' | ||
* Factory is an expensive town. To have both unit line-ups | * Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos). | ||
* Most Factory units are quite slow. | * A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls). | ||
* Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one).}}{{end of user commentary}} | * Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers). | ||
* Factory doesn't have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}} | |||
{{Town 'see also'}} | |||
[[Category: Factory]] | [[Category: Factory]] | ||
__notoc__ | __notoc__ |
Latest revision as of 15:03, 1 October 2024
Fully built Factory, as seen on the adventure map |
Towns |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Factory is a neutral alignment town with the Mercenary and Artificer hero classes. Factory represents Terra Nova.
"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers."
Factory's native terrain is wasteland.
Factory building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halfling Adobe |
|
|
Halfling (Factory) Halfling Grenadier |
30 | 60 | 1800 | |||||||||||||||
Foundry |
|
|
Mechanic Engineer |
16 | 170 | 2720 | |||||||||||||||
Ranch |
|
|
Armadillo Bellwether Armadillo |
15 | 230 | 3450 | |||||||||||||||
Manufactory |
|
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Automaton Sentinel Automaton |
10 | 450 | 4500 | |||||||||||||||
Catacombs |
|
|
Sandworm Olgoi-Khorkhoi |
6 | 650 | 3900 | |||||||||||||||
Watchtower |
|
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Gunslinger Bounty Hunter |
4 | 1100 | 4400 | |||||||||||||||
Serpentarium |
|
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Couatl Crimson Couatl |
2 | 3500 1 |
7000 2 | |||||||||||||||
Gantry |
|
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Dreadnought Juggernaut |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 35770 6 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Bank | Allows the player to get a loan of 2500 gold, decreasing the town's income by 500 gold for 5 days. |
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Mana Generator | Gives a garrison hero 20 additional spell points for the duration of any siege defense. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Pen | Horde Building. Growth +3/week for Armadillo / Bellwether Armadillo |
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Lightning Rod | Grail Structure. +5000 /day, +50% creature growth Strikes all enemy stacks with lightning first round of the controller's turn. Occurs in every battle the player participates in, anywhere on the map. Damage is based on the number of buildings in the grail town. |
n/a | ||||||||
Total Cost: |
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Heroes[edit | hide]
Factory heroes | |||||||||||||
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Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
Henrietta | Mercenary | Halflings | Basic Leadership | Basic Luck | |||||||||
Sam | Mercenary | Mechanics | Basic Offense | Basic Tactics | |||||||||
Tancred | Mercenary | Gunslingers | Advanced Archery | ||||||||||
Melchior | Mercenary | Diplomacy | Basic Leadership | Basic Diplomacy | |||||||||
Floribert | Mercenary | First Aid | Basic Armorer | Basic First Aid | |||||||||
Wynona | Mercenary | Scouting | Basic Archery | Basic Scouting | |||||||||
Dury | Mercenary | Armorer | Basic Offense | Basic Armorer | |||||||||
Morton | Mercenary | Ballista | Basic Artillery | Basic Ballistics | |||||||||
Tavin | Mercenary | Offense | Basic Offense | Basic Scouting | |||||||||
Murdoch | Mercenary | Archery | Basic Archery | Basic Tactics | |||||||||
Celestine | Artificer | Armadillos | Basic Wisdom | Basic Pathfinding | Haste | ||||||||
Todd | Artificer | Automatons | Basic Wisdom | Basic Tactics | Shield | ||||||||
Agar | Artificer | Sandworms | Advanced Wisdom | View Earth | |||||||||
Bertram | Artificer | Gold | Basic Wisdom | Basic Scholar | Magic Arrow | ||||||||
Wrathmont | Artificer | Frenzy | Basic Wisdom | Basic Intelligence | Frenzy | ||||||||
Ziph | Artificer | Lightning Bolt | Basic Wisdom | Basic Sorcery | Lightning Bolt | ||||||||
Victoria | Artificer | Land Mine | Basic Wisdom | Basic Learning | Land Mine | ||||||||
Eanswythe | Artificer | Weakness | Basic Wisdom | Basic Estates | Weakness | ||||||||
Frederick | Artificer | Automatons | Basic Wisdom | Basic Intelligence | Haste |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for Mercenaries.
Necromancy, Resistance, and Interference are not available for Artificers.
Creatures[edit | hide]
Factory creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Halfling (Factory) Halfling (Factory) | 1 | 4 | 2 | 1 | 3 | 4 | 5 | 15 | 75 | 40 | Ranged (24 shots), Positive Luck | ||
Halfling Grenadier Halfling Grenadier | 1+ | 5 | 2 | 2 | 3 | 4 | 6 | 15 | 95 | 60 | Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill | ||
Mechanic Mechanic | 2 | 6 | 5 | 2 | 4 | 14 | 6 | 8 | 186 | 140 | Breath attack, Repairing (10 HP per Mechanic) | ||
Engineer Engineer | 2+ | 7 | 5 | 2 | 5 | 16 | 7 | 8 | 278 | 170 | Breath attack, Repairing (20 HP per Engineer) | ||
Armadillo Armadillo | 3 | 5 | 10 | 3 | 5 | 25 | 4 | 6 | 198 | 200 | |||
Bellwether Armadillo Bellwether Armadillo | 3+ | 5 | 11 | 3 | 5 | 25 | 6 | 6 | 256 | 230 | |||
Automaton Automaton | 4 | 12 | 10 | 7 | 7 | 30 | 8 | 5 | 669 | 350 | Mechanical, Detonation | ||
Sentinel Automaton Sentinel Automaton | 4+ | 12 | 10 | 9 | 9 | 30 | 9 | 5 | 947 | 450 | Mechanical, Detonation, No enemy retaliation | ||
Sandworm Sandworm | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 991 | 575 | Burrowing, Immune to Blind and Stone Gaze | ||
Olgoi-Khorkhoi Olgoi-Khorkhoi | 5+ | 15 | 12 | 12 | 16 | 60 | 10 | 3 | 1220 | 650 | Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes | ||
Gunslinger Gunslinger | 6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | 1351 | 800 | Ranged (16 shots), Preemptive Shot (once per round) | ||
Bounty Hunter Bounty Hunter | 6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | 1454 | 1100 | Ranged (24 shots), Preemptive Shot (unlimited) | ||
Couatl Couatl | 7 | 17 | 17 | 25 | 45 | 160 | 11 | 1 | 3574 | 2000 | Flying, Skips a turn to get temporary invulnerability | ||
Crimson Couatl Crimson Couatl | 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 5341 | 3500 | 1 | Flying, Gets temporary invulnerability without skipping a turn | |
Dreadnought Dreadnought | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 3879 | 2500 | 1 | Mechanical, Heat Stroke | |
Juggernaut Juggernaut | 7+ | 23 | 23 | 40 | 50 | 300 | 7 | 1 | 6433 | 4000 | 2 | Mechanical, Heat Stroke |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
Arcadia | Ardon | Aurichalcum | Burton |
Corakstone | Dardentor | Endurance | Fort Rotwang |
Kergar | Mount Copper | New Dolere | Prospero |
Ridder | Salda | Volta | Vulcan |
If there are more Factory towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
|
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from Heroes of Might and Magic II, as well as the Forge concept. From the Heroes 2 Wizard town, it takes the Wasteland terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes returning heroes Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a Stronghold name).
Pros:
Cons:
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