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{{inhota}}
{{inhota}}
<!---{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on the [[adventure map]]}}--->
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}
'''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es set to be released in {{hota}} version 1.7.0. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements.
'''Factory''' is a neutral [[alignment]] [[town]] with the [[Mercenary]] and [[Artificer]] [[hero class]]es.  
Factory represents [[Terra Nova]].
 
''"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.''"


Factory's [[native terrain]] is [[wasteland]].
Factory's [[native terrain]] is [[wasteland]].


<!---===Factory creature dwellings===
__TOC__
* [[Halfling Dwelling]]
 
* [[Mechanic Dwelling]]
==Factory building tree==
* [[Armadillo Dwelling]]
{| style="margin-right:20px; float:left;"
* [[Automaton Dwelling]]
| [[File:FactoryBuildingsTree.png|700px|left]]
* [[Sandworm Dwelling]]
|}
* [[Bounty Hunter Dwelling]]
 
* [[Serpentarium]]
[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
* [[Juggernaut Dwelling]]--->
 
<!---===Factory specific buildings===
{{Town cost summary|
* [[Horde 1]] - [[Horde building]] which increases [[Creature and Creature|creature and creature]] growth by +X per week.
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
* [[Horde 2]] - [[Horde building]] which increases [[Creature and Creature|creature and creature]] growth by +Y per week.
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
* [[Special 1]] - Effect 1.
|dwelling = {{Building cost|{{W}}<br>75|{{M}}<br>17|{{O}}<br>95|{{S}}<br>12|{{C}}<br>72|{{Gem}}<br>7|{{G}}<br>76400}}
* [[Special 2]] - Effect 2.
|unique  = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}}
* [[Special 3]] - Effect 3.
|total    = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}}
* [[Grail 1]] - [[Grail]] building of Factory. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Extra effect.--->
|troop    = 35770 {{G}}, 6 {{C}}
== Current Progress ==
}}
<!---==Factorybuilding tree==
{{clear|left}}
[[File:FactoryBuildingTree.png|600px|left]]
===Common Buildings and Mage Guild===
{{Factory common buildings}}
 
===Creature Dwellings===
{{Factory creature dwellings}}


[[Image:Factory-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
===Unique Buildings===
{{Factory unique buildings}}


{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||XXXXX||YYYYY||ZZZZZ
|-
|{{Wood}}||XX||YY||ZZZ
|-
|{{Ore}}||XX||YY||ZZZ
|-
|{{Crystal}}||XX||YY||ZZ
|-
|{{Gem}}||XX||YY||ZZ
|-
|{{Mercury}}||XX||YY||ZZ
|-
|{{Sulfur}}||XX||YY||ZZ
|-
!colspan=2| Troop cost/week: !!colspan=2| XXXXX {{Gold}} + Y {{Sulfur}}
|}
{{clear|left}}
{{clear|left}}
===Common buildings===
{{Common buildings|Factory|Ammo Cart|+1 {{S}}|bs1={{-}}[[file:Curse.png|Curse|link=Curse]]|bs2=[[file: Death Ripple.png|Death Ripple|link=Death Ripple]][[file:Blind.png|Blind|link=Blind]] |bs3=[[file:Animate Dead.png|Animate Dead|link=Animate Dead]]|bs4={{-}}[[file:Armageddon.png|Armageddon|link=Armageddon]]| no_5 = }}--->
[[File:Factory-in.png|border|right|500px|thumb|right|Fully upgraded {{PAGENAME}} (as of May 2019)]]
As of 7th November 2023:
* All 8 campaign maps are completed.
* All cutscenes are completed, and are awaiting voice overs.
* Writing for the campaign is being finalized.
* New singleplayer maps have been added and almost all old maps have been updated.
* All 16 heroes have been approved with names, specs, and portraits.
* All of the graphics have been completed.
* New gameplay mechanics have been fully implemented.
* The Factory will receive a new special structure.
* Paul Anthony Romero's [https://www.youtube.com/watch?v=0Z8hiR3E4WA original Factory theme] will not be used as the town's main theme due to thematic differences, but it will still be used in the Factory campaign; the town theme will also be different.
* Many bugfixes and gameplay improvements will be coming with the update.
* Some "low-quality" decorative objects such as the redwood trees and fire assets will be updated and restored to the game.
* New decorative objects and adventure map locations will be added.


== Heroes ==
==Heroes==
[[File:FactoryHeroesPreview.png|thumb|right]]
{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
<!---Too many broken links to display yet
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
{{Factory hero table}}
{{Factory hero table}}
|}
|}


===Banned secondary skills===
'''Banned secondary skills:'''
 
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.


Neither {{PAGENAME}} hero classes can learn {{ss|Necromancy}}.
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[Mercenary|Mercenaries]].
--->
The two hero classes have been revealed to be the might class of [[Mercenary]] and the magic class of [[Artificer]].
Factory will feature heroes from former games. These include:
*[[File:Hero_Agar_small.gif]] [[Agar]] is an Artificer with a [[Sandworm]] specialty.<br>
*[[File:Hero_Bertram_small.gif]] [[Bertram]] is an Artificer.<br>
*[[File:Hero_Frederick_small.gif]] [[Frederick]] {{withmapedhota}} is a [[Wizard]] with a [[Mage]] specialty.<br>
*[[File:Hero_Heatstroke_small.gif]] [[Heatstroke]] is a Mercenary.<br>
*[[File:Hero_Henrietta_small.gif]] [[Henrietta]] is a Mercenary with a [[Halfling (Factory)|Halfling]] specialty.<br>
*[[File:Hero_Jangaard_small.gif]] [[Jangaard]] is a Mercenary with a [[Scouting]] specialty.<br>
*[[Kastore]]<br>
*[[File:Hero_Morgan_small.gif]] [[Morgan]] is an Artificer.<br>
*[[File:Hero_Murdock_small.gif]] [[Murdock]] is a Mercenary.<br>
*[[File:Hero_Sam_small.gif]] [[Sam]] is a Mercenary.<br>
*[[File:Hero_Todd_small.gif]] [[Todd]] is an Artificer.<br>
*[[File:Hero_Victoria_small.gif]] [[Victoria]] is an Artificer with [[Land Mine]] specialty.<br>
*[[File:Hero_Wynona_small.gif]] [[Wynona]] is a Mercenary.<br>
*[[File:Hero_Unknown1_small.png]] Unknown 1<br>
*[[File:Hero_Unknown2_small.png]] Unknown 2<br>
*[[File:Hero_Unknown4_small.png]] Unknown 3 looks like Wrathmont (Heroes I & II)


== Creatures ==
{{ss|Necromancy}}, {{ss|Resistance}}, and {{ss|Interference}}{{-wh}} are not available for [[Artificer|Artificers]].
[[File:FactoryCreaturesPreview.jpg|thumb|right]]


'''Keep in mind that these stats might change in the final version!'''
==Creatures==
{{Creature table}}
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Factory creature table}}
{{Factory creature table}}
|}
|}
<br>
* Tier 1: '''[[Halfling]]''' –> '''Halfling Grenadier''' ("The basic version will fully replicate its predecessor from the original game, differing from it only in appearance; but the upgraded ones, Halfling Grenadiers, thanks to exploding projectiles created by talented artificers, will acquire the ability to ignore a certain percentage of the target's defense when attacking. This percentage will be flat, helping maintain the archetypal image of halflings as giant-killers.")


* Tier 2: '''Mechanic''' –> '''Engineer''' (They are said to both be able to repair mechanical units.)
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:


* Tier 3: '''Armadillo''' –> '''Bellwether Armadillo''' (They are said to have an alternative walking animation: when having Haste cast, they will curl into a ball and roll instead of walking; this is purely a cosmetic feature.)
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
 
|-
* Tier 4: '''Automaton''' –> '''???''' (No released graphics or information available other than the fact they are possibly fully robotic.)
| Arcadia || Ardon || Aurichalcum || Burton
 
|-
* Tier 5: '''Sandworm''' –> '''Olgoi-Khorkhoi''' (Teleport, similar to [[Nymph]], [[Devil]], and etc. It is said that if they come out of the ground above a corpse, the stack automatically consumes it, and its next attack receives extra attacks (similar to the [[Crusader]]). Bonus strikes from multiple corpse consumes are accumulated. They are also said, when combating on ships, to not be able to use their burrowing (teleport) ability and will walk normally instead.)
| Corakstone || Dardentor || Endurance || Fort Rotwang
|-
| Kergar || Mount Copper || New Dolere || Prospero
|-
| Ridder || Salda || Volta || Vulcan
|-
|}


* Tier 6: '''Gunslinger''' –> '''Bounty Hunter''' (Retaliate to one ranged attack per round with a Quick Shot.)
If there are more Factory towns on the map than possible names, they will use names taken from other towns.


* Tier 7: '''Dreadnought''' –> '''Juggernaut''' (Both units have a special penetrating beam attack called Heat Stroke. The attack pattern is similar to that of the [[Cerberus]], but it also affects units including those next to the targets, similar to a dragon's breath attack. The attack can only be used "when the beam goes live", and both units will perform normal melee attacks otherwise.)
{{user commentary|
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from ''Heroes of Might and Magic II'', as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from previous games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name).


* Tier 7: '''Couatl''' –> '''Crimson Couatl''' (Couatls can Meditate to become impervious to damage and skip their turn.)
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
* Factory army is well balanced in offensive, defensive and support at all stages of the game.
* Maximum [[Mage Guild]] level is 5.


'''NOTE:''' Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units like in Heroes of Might & Magic IV.
'''Pros:'''
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged.
* Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence).
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively).
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7.  


[[Ammo Cart]] is Factory's [[war machine]].
'''Cons:'''
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
* Factory doesn't have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}}


== See also ==
{{Town 'see also'}}
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Factory]]
[[Category: Factory]]
__notoc__{{keywords}}
__notoc__

Latest revision as of 15:03, 1 October 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Fully built Factory, as seen on
the adventure map
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Factory is a neutral alignment town with the Mercenary and Artificer hero classes. Factory represents Terra Nova.

"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers."

Factory's native terrain is wasteland.

Factory building tree[edit | hide | hide all]

Fully upgraded Factory
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Dwellings
 Wood
75
 Mercury
17
 Ore
95
 Sulfur
12
 Crystal
72
 Gem
7
 Gold
76400
Unique
     Ore
10
       Gold
12500
Total Building Cost:
 Wood
145
 Mercury
45
 Ore
170
 Sulfur
40
 Crystal
100
 Gem
35
 Gold
131900
Troop Cost / Week: 35770 Gold, 6 Crystal

Common Buildings and Mage Guild[edit | hide]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death Ripple
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Crystal)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Armageddon
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Sacrifice Summon Fire Elemental Summon Water Elemental
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Creature Dwellings[edit | hide]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week
 Halfling Adobe 
 Wood
5
   Ore
5
       Gold
400
   Mercury
2
   Sulfur
2
     Gold
1000
Halfling (Factory) Halfling (Factory)
Halfling Grenadier Halfling Grenadier
30 60 Gold 1800 Gold
 Foundry 
 Wood
5
   Ore
5
       Gold
1000
 Wood
5
   Ore
5
       Gold
1000
Mechanic Mechanic
Engineer Engineer
16 170 Gold 2720 Gold
 Ranch 
 Wood
5
           Gold
1000
 Wood
5
           Gold
1000
Armadillo Armadillo
Bellwether Armadillo Bellwether Armadillo
15 230 Gold 3450 Gold
 Manufactory 
 Wood
5
   Ore
10
       Gold
2000
   Mercury
5
 Ore
10
       Gold
2000
Automaton Automaton
Sentinel Automaton Sentinel Automaton
10 450 Gold 4500 Gold
 Catacombs 
 Wood
5
   Ore
5
   Crystal
2
 Gem
2
 Gold
3000
           Gem
5
 Gold
2000
Sandworm Sandworm
Olgoi-Khorkhoi Olgoi-Khorkhoi
6 650 Gold 3900 Gold
 Watchtower 
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
     Gold
4000
 Wood
10
 Mercury
5
   Sulfur
5
     Gold
3000
Gunslinger Gunslinger
Bounty Hunter Bounty Hunter
4 1100 Gold 4400 Gold
 Serpentarium 
 Wood
10
   Ore
10
   Crystal
10
   Gold
10000
 Wood
10
   Ore
10
   Crystal
20
   Gold
15000
Couatl Couatl
Crimson Couatl Crimson Couatl
2 3500 Gold
1 Crystal
7000 Gold
2 Crystal
 Gantry 
     Ore
20
   Crystal
20
   Gold
15000
     Ore
10
   Crystal
20
   Gold
15000
Dreadnought Dreadnought
Juggernaut Juggernaut
2 4000 Gold
2 Crystal
8000 Gold
4 Crystal
Total Dwelling Cost:
 Wood
75
 Mercury
17
 Ore
95
 Sulfur
12
 Crystal
72
 Gem
7
 Gold
76400
Weekly Troop Cost: 35770 Gold
6 Crystal

Unique Buildings[edit | hide]

Structure Effect Cost
Bank Allows the player to get a loan of 2500 gold, decreasing the town's income by 500 gold for 5 days.
     Ore
5
       Gold
500
Mana Generator Gives a garrison hero 20 additional spell points for the duration of any siege defense.
     Ore
5
       Gold
1000
Artifact Merchants Allows the visiting hero to buy/sell artifacts.
             Gold
10000
Pen Horde Building. Growth +3/week for Armadillo Armadillo / Bellwether Armadillo Bellwether Armadillo
             Gold
1000
[[{{{structure_5}}}]]


Lightning Rod Grail Structure. +5000 Gold/day, +50% creature growth
Strikes all enemy stacks with lightning first round of the controller's turn.
Occurs in every battle the player participates in, anywhere on the map.
Damage is based on the number of buildings in the grail town.
n/a
Total Cost:
     Ore
10
       Gold
12500

Heroes[edit | hide]

Factory heroes
Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
HenriettaHenrietta Henrietta  Mercenary   4 - Horn of the Abyss  Halflings Basic Leadership  Basic Leadership   Basic Luck  Basic Luck  
SamSam Sam  Mercenary   4 - Horn of the Abyss  Mechanics Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
TancredTancred Tancred  Mercenary   4 - Horn of the Abyss  Gunslingers Advanced Archery  Advanced Archery    
MelchiorMelchior Melchior  Mercenary   4 - Horn of the Abyss  Diplomacy Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
FloribertFloribert Floribert  Mercenary   4 - Horn of the Abyss  First Aid Basic Armorer  Basic Armorer   Basic First Aid  Basic First Aid  
WynonaWynona Wynona  Mercenary   4 - Horn of the Abyss  Scouting Basic Archery  Basic Archery   Basic Scouting  Basic Scouting  
DuryDury Dury  Mercenary   4 - Horn of the Abyss  Armorer Basic Offense  Basic Offense   Basic Armorer  Basic Armorer  
MortonMorton Morton  Mercenary   4 - Horn of the Abyss  Ballista Basic Artillery  Basic Artillery   Basic Ballistics  Basic Ballistics  
TavinTavin Tavin Horn of the Abyss (Campaign/Custom)  Mercenary   4 - Horn of the Abyss  Offense Basic Offense  Basic Offense   Basic Scouting  Basic Scouting  
MurdochMurdoch Murdoch Horn of the Abyss (Campaign/Custom)  Mercenary   4 - Horn of the Abyss  Archery Basic Archery  Basic Archery   Basic Tactics  Basic Tactics  
CelestineCelestine Celestine  Artificer   4 - Horn of the Abyss  Armadillos Basic Wisdom  Basic Wisdom   Basic Pathfinding  Basic Pathfinding    Haste 
ToddTodd Todd  Artificer   4 - Horn of the Abyss  Automatons Basic Wisdom  Basic Wisdom   Basic Tactics  Basic Tactics    Shield 
AgarAgar Agar  Artificer   4 - Horn of the Abyss  Sandworms Advanced Wisdom  Advanced Wisdom      View Earth 
BertramBertram Bertram  Artificer   4 - Horn of the Abyss  Gold Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Magic Arrow 
WrathmontWrathmont Wrathmont  Artificer   4 - Horn of the Abyss  Frenzy Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Frenzy 
ZiphZiph Ziph  Artificer   4 - Horn of the Abyss  Lightning Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Lightning Bolt 
VictoriaVictoria Victoria  Artificer   4 - Horn of the Abyss  Land Mine Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning    Land Mine 
EanswytheEanswythe Eanswythe  Artificer   4 - Horn of the Abyss  Weakness Basic Wisdom  Basic Wisdom   Basic Estates  Basic Estates    Weakness 
FrederickFrederick Frederick Horn of the Abyss (Campaign/Custom)  Artificer   4 - Horn of the Abyss  Automatons Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence    Haste 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy and Water Magic Water Magic are not available for Mercenaries.

Necromancy Necromancy, Resistance Resistance, and Interference Interference Horn of the Abyss are not available for Artificers.

Creatures[edit | hide]

Factory creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory)  Halfling (Factory) Halfling (Factory)  Halfling (Factory) 1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck
Halfling Grenadier  Halfling Grenadier Halfling Grenadier  Halfling Grenadier 1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
Mechanic  Mechanic Mechanic  Mechanic 2 6 5 2 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic)
Engineer  Engineer Engineer  Engineer 2+ 7 5 2 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer)
Armadillo  Armadillo Armadillo  Armadillo 3 5 10 3 5 25 4 6 198 200 Gold  
Bellwether Armadillo  Bellwether ArmadilloBellwether Armadillo  Bellwether Armadillo 3+ 5 11 3 5 25 6 6 256 230 Gold  
Automaton  Automaton Automaton  Automaton 4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation
Sentinel Automaton  Sentinel Automaton Sentinel Automaton  Sentinel Automaton 4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation
Sandworm  Sandworm Sandworm  Sandworm 5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze
Olgoi-Khorkhoi  Olgoi-Khorkhoi Olgoi-Khorkhoi  Olgoi-Khorkhoi 5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger  Gunslinger Gunslinger  Gunslinger 6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter  Bounty Hunter Bounty Hunter  Bounty Hunter 6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited)
Couatl  Couatl Couatl  Couatl 7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability
Crimson Couatl  Crimson Couatl Crimson Couatl  Crimson Couatl 7+ 21 21 25 45 200 15 1 5341 3500 Gold 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn
Dreadnought  Dreadnought Dreadnought  Dreadnought 7 18 20 40 50 200 6 1 3879 2500 Gold 1 Crystal   Mechanical, Heat Stroke
Juggernaut  Juggernaut Juggernaut  Juggernaut 7+ 23 23 40 50 300 7 1 6433 4000 Gold 2 Crystal   Mechanical, Heat Stroke

Town names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:

Arcadia Ardon Aurichalcum Burton
Corakstone Dardentor Endurance Fort Rotwang
Kergar Mount Copper New Dolere Prospero
Ridder Salda Volta Vulcan

If there are more Factory towns on the map than possible names, they will use names taken from other towns.

User commentary

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Some may find the information in this section subjective or irrelevant.

Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from Heroes of Might and Magic II, as well as the Forge concept. From the Heroes 2 Wizard town, it takes the Wasteland terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes returning heroes Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a Stronghold name).

  • Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
  • Factory army is well balanced in offensive, defensive and support at all stages of the game.
  • Maximum Mage Guild level is 5.

Pros:

  • Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
  • Factory has 2 mechanical creatures which can be repaired (i.e. "resurrected") if damaged.
  • Factory towns can "earn" 5-day income (2500 gold) in advance using Banks every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
  • Halflings are possibly the best level 1 unit. They shoot, like Master Gremlins, but have higher stats and an extra ability (ignoring enemy defence).
  • Automatons are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and repaired with Mechanics or used as suicide-bombers with their Detonation at death ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.
  • Bounty Hunters are useful for clearing Wandering Creatures, Creature Banks and hero-vs-hero battles(recommended with Shackles of War and casted Anti-Magic spell in order to prevent harmful Forgetfulness and damage spells) which have only ranged creatures without casualties due to unlimited Preemptive Shots.
  • Native terrain is wasteland, which makes it harder for other units to traverse (however, movement penalty is lower than for snow or swamp, which are native terrains of Tower, Cove and Fortress, respectively).
  • Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have Spell immunity or a Spell Damage Reduction. This is the only type of Hit-and-run allowed since patch 1.7.

Cons:

  • Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
  • A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
  • Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
  • Factory doesn't have 1-4 level flying units. All other towns besides Inferno and Stronghold have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).

See also[edit | hide]