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{{towns}}
{{TownNew
'''Necropolis''' is an evil [[alignment]] [[town]] with [[necromancer]] and [[Death Knight|death knight]] [[hero class]]es. Necropolis represents [[Deyja]].
| name            = Necropolis
 
| alignment       = Evil
''"Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies."{{-}}<sup>[[Restoration of Erathia Manual Page 100|RoE manual]]''</sup>
| class_1        = Death Knight
 
| class_1_plural  = Death Knights
Necropolis' [[native terrain]] is [[dirt]].
| class_2        = Necromancer
 
| class_2_plural  = Necromancers
===Necropolis creature dwellings===
| country        = Deyja
*[[Necropolis creature dwellings|Cursed Temple]] - ([[Skeleton]], [[Skeleton Warrior]])
| description    = Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies.
*[[Necropolis creature dwellings|Graveyard]] - ([[Walking Dead]],  [[Zombie]])
| source          = Restoration of Erathia
*[[Necropolis creature dwellings|Tomb of Souls]] - ([[Wight]], [[Wraith]])
| page            = 100
*[[Necropolis creature dwellings|Estate]] - ([[Vampire]], [[Vampire Lord]])
| terrain         = Dirt
*[[Necropolis creature dwellings|Mausoleum]] - ([[Lich]], [[Power Lich]])
| commonGold      = 37000
*[[Necropolis creature dwellings|Hall of Darkness]] - ([[Black Knight]], [[Dread Knight]])
| commonWood      = 45
*[[Necropolis creature dwellings|Dragon Vault]] - ([[Bone Dragon]], [[Ghost Dragon]])
| commonOre      = 40
 
| mageGold        = 6000
===Necropolis specific buildings===
| mageWood        = 25
* [[Cover of Darkness]] - creates unexplored area of 20 tile radius around the town for opposing players
| mageOre        = 25
* [[Necromancy Amplifier]] - (unique building, increases [[Necromancy]] skill of all player's heroes by 10% (5% in {{hota}}){{-wh}}, stacks with each city)
| mageMercury    = 28
* [[Skeleton Transformer]] - (unique building, which transfroms any creature into [[Skeleton]], or, in case of [[Dragon]]s, [[Hydra]]s and [[Sea Serpent]]s{{-wh}} - into [[Bone Dragon]])
| mageSulfur      = 28
* [[Shipyard]] - (allows to buy [[boat]]s)
| mageCrystal    = 28
* [[Soul Prison]] - ([[Grail]] building, +20% [[Necromancy]] skill for allied heroes, +5k gold per day, +50% creature growth)
| mageGems        = 28
* [[Unearthed Graves]] - ([[Skeleton]] [[horde building]], +6/week)
| dwellingGold    = 48400
 
| dwellingWood    = 60
==Necropolis building tree==
| dwellingOre    = {{swh|65|70|noicon=}}
[[File:NecropolisBuildingTree.png|left|600px]]
| dwellingMercury = {{swh|31|32|noicon=}}
 
| dwellingSulfur  = {{swh|15|22|noicon=}}
[[Image:Necropolis-in.png|right|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
| dwellingCrystal = 17
 
| dwellingGems    = 17
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
| uniqueGold      = 6000
! class="unsortable" | <span title="The type of resource required.">Resource</span>
| uniqueWood      = 20
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
| uniqueOre      = -
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
| uniqueMercury  = -
! <span title="All buildings built and fully upgraded.">All</span>
| uniqueSulfur    = -
|-
| uniqueCrystal  = -
|{{Gold}}||33400||25500||96400
| uniqueGems      = -
|-
| totalGold      = 97400
|{{Wood}}||45||25||135
| totalWood      = 150
|-
| totalOre        = {{swh|130|135|noicon=}}
|{{Ore}}||65||25||135
| totalMercury    = {{swh|59|60|noicon=}}
|-
| totalSulfur    = {{swh|43|50|noicon=}}
|{{Crystal}}||5||12||45
| totalCrystal    = 45
|-
| totalGems      = 45
|{{Gem}}||5||12||45
| troopGold      = 26920
|-
| troopWood      = -
|{{Mercury}}||5||27||60
| troopOre        = -
|-
| troopMercury    = 2
|{{Sulfur}}||15||7||40
| troopSulfur    = -
|-
| troopCrystal    = -
!colspan=2| Troop cost/week: !!colspan=2| 26920 {{Gold}} + 2 {{Mercury}}
| troopGems      = -
|}
| sp_banned_1_1  = Bless
{{clear|left}}
| sp_banned_1_2  = Cure
 
| sp_banned_3_1  = Destroy Undead
===Common buildings===
| sp_banned_3_2  = Hypnotize
{{Common buildings|Necropolis|First aid tent|+1 {{W}} & +1 {{O}}|bs1={{-}}[[file:bless.png|Bless|link=Bless]]{{---}}[[file:Cure.png|Cure|link=Cure]]|bs2=|bs3=[[file:Destroy Undead.png|Destroy Undead|link=Destroy Undead]][[file:Hypnotize.png|Hypnotize|link=Hypnotize]]|bs4=[[file: prayer.png|Prayer|link=Prayer]]|bs5=[[file:Summon Fire Elemental.png|Summon Fire Elemental|link=Summon Fire Elemental]]{{-}}[[file: Magic Mirror.png|Magic Mirror|link=Magic Mirror]]{{-}}[[file: Summon Water Elemental.png|Summon Water Elemental|link=Summon Water Elemental]]| high_5 = }}
| sp_banned_4_1  = Prayer
 
| sl_banned_4_1  = Prayer
==Heroes==
| sp_banned_5_1  = Magic Mirror
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}
| sp_banned_5_2  = Summon Fire Elemental
 
| sp_banned_5_3  = Summon Water Elemental
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}}
| name_1          = Agony
{{{{PAGENAME}} hero table}}
| name_2          = Blackquarter
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}
| name_3          = Blight
{{Hero table row|Charna|image=Charna|Death{{-}}Knight|Wights|Basic Necromancy|Basic Tactics|spell=Magic Arrow}}
| name_4          = Cessacioun
{{Hero table row|Clavius|image=Clavius|Death{{-}}Knight|Gold|Basic Necromancy|Basic Offense|spell=Magic Arrow}}
| name_5          = Coldreign
{{Hero table row|Galthran|image=Galthran (HotA)|Death{{-}}Knight|Skeletons|Basic Necromancy|Basic Armorer|spell=Shield}}
| name_6          = Coldsoul
{{Hero table row|Isra|image=Isra|Death{{-}}Knight|Necromancy|Advanced Necromancy|||spell=Magic Arrow}}
| name_7          = Death's Gate
{{Hero table row|Moandor|image=Moandor|Death{{-}}Knight|Liches|Basic Necromancy|Basic Learning|spell=Slow}}
| name_8          = Dark Cloud
{{Hero table row|Straker|image=Straker|Death{{-}}Knight|Walking Dead|Basic Necromancy|Basic Interference|spell=Haste}}
| name_9          = Dark Eternal
{{Hero table row|Tamika|image=Tamika|Death{{-}}Knight|Black Knights|Basic Necromancy|Basic Offense|spell=Magic Arrow}}
| name_10        = Ghostwind
{{Hero table row|Vokial|image=Vokial|Death{{-}}Knight|Vampires|Basic Necromancy|Basic Artillery|spell=Stone Skin}}
| name_11        = Grave Raven
{{Hero table row|Haart Lich|source={{-}}{{withab}}|image=Lord Haart Death Knight|Death{{-}}Knight|Black Knights|Advanced Necromancy|||spell=Slow}}
| name_12        = Haunt's Wind
{{Hero table row|Aislinn|image=Aislinn|Necromancer|Meteor Shower|Basic Necromancy|Basic Wisdom|spell=Meteor Shower}}
| name_13        = Sanctum
{{Hero table row|Nagash|image=Nagash|Necromancer|Gold|Basic Necromancy|Basic Intelligence|spell=Protection from Air}}
| name_14        = Shadow Keep
{{Hero table row|Nimbus|image=Nimbus (HotA)|Necromancer|Eagle Eye|Basic Necromancy|Basic Eagle Eye|spell=Shield}}
| name_15        = Terminus
{{Hero table row|Sandro|image=Sandro|Necromancer|Sorcery|Basic Necromancy|Basic Sorcery|spell=Slow}}
| name_16        = Worm Warren
{{Hero table row|Septienna|image=Septienna|Necromancer|Death Ripple|Basic Necromancy|Basic Scholar|spell=Death Ripple}}
}}
{{Hero table row|Thant|image=Thant|Necromancer|Animate Dead|Basic Necromancy |Basic Mysticism|spell=Animate Dead}}
{{Hero table row|Vidomina|image=Vidomina|Necromancer|Necromancy|Advanced Necromancy|||spell=Curse}}
{{Hero table row|Xsi|image=Xsi|Necromancer|Stone Skin|Basic Necromancy|Basic Learning|spell=Stone Skin}}
{{Hero table row|Ranloo|source={{-}}{{withhota}}|image=Ranloo|Death{{-}}Knight|Ballista|Basic Necromancy|Basic Artillery|spell=Haste}}
{{T!}}}}
 
===Banned secondary skills===
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
 
{{ss|Leadership}}, {{ss|First Aid}} and {{ss|Estates}} are not available for [[death knight]]s.
 
{{ss|Leadership}}, {{ss|First Aid}} and {{ss|Interference}}{{-wh}} are not available for [[necromancer]]s.
 
==Creatures==
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Necropolis creature table}}
|}
 
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Necropolis towns will use one of these following names:
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| width=85px | Agony || width=85px | Blackquarter || width=85px | Blight || width=85px | Cessacioun
|-
| Coldreign || Coldsoul || Death's Gate || Dark Cloud
|-
| Dark Eternal || Ghostwind || Grave Raven || Haunt's Wind
|-
| Sanctum || Shadow Keep || Terminus || Worm Warren
|-
|}
 
If there are more Necropolis towns on the map than possible names, they will use names taken from other towns.
 
{{user commentary|
{{user commentary|
* Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.
* Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.
Line 115: Line 80:
* All Necropolis' creatures are [[undead]], which means that they are unaffected by [[morale]]. They are also immune to all [[mind spell]]s as well as [[Curse]], [[Bless]], [[Resurrection]] and [[Death Ripple]].
* All Necropolis' creatures are [[undead]], which means that they are unaffected by [[morale]]. They are also immune to all [[mind spell]]s as well as [[Curse]], [[Bless]], [[Resurrection]] and [[Death Ripple]].


* Necropolis is one of the most powerful towns. It has very strong 4th and 6th level creatures, as well as mighty shooters. [[Vampire Lord]]s and [[Dread Knight]]s are among the strongest in their respective levels, and while having [[Power Lich]]es in an army consisting of living creatures may have problematic because of the [[death cloud]] attack, in the army of undead it is an advantage. Skeletons are around average rank of 1st level creatures, but due to [[Necromancy]] secondary skill, their numbers can be signifcantly greater than other 1st level creatures. The downside is, that [[Walking Dead]]s, [[Wight]]s, and [[Bone Dragon]]s are all among the weakest creatures of their respective levels. In fact, [[Bone Dragon]] is perhaps the weakest 7th level creature.
* Necropolis is considered one of the most powerful towns. It has very strong 4th and 6th level creatures, as well as mighty shooters. [[Vampire Lord]]s and [[Dread Knight]]s are among the strongest in their respective levels, and while having [[Power Lich]]es in an army consisting of living creatures may have problematic because of the [[death cloud]] attack, in the army of undead it is an advantage. Skeletons are around average rank of 1st level creatures, but due to [[Necromancy]] secondary skill, their numbers can be significantly greater than other 1st level creatures. The downside is, that [[Walking Dead]]s, [[Wight]]s, and [[Bone Dragon]]s are all among the weakest creatures of their respective levels. In fact, [[Bone Dragon]] is perhaps the weakest 7th level creature.
 
* Bone Dragons and Ghost Dragons are underrated. Their -1 to enemy morale means that neutral mobs except for Minotaurs will never get an extra turn in battle, which gives the Necromancer greater control of the battlefield, reducing losses over time, and eventually resulting in a larger, stronger army. When upgraded to Ghost Dragons, they become faster than all units below level 7, allowing the Necromancer to cast the first spell unless the opponent has a Firebird/Phoenix or an upgraded Black Dragon, Gold Dragon, Arch Angel, or Arch Devil. The Ghost Dragon's aging attack is useless in small battles, but is terrifying in huge battles when split into 3 stacks and used to age the opponent's best stacks.


* Necropolis has excellent magic capabilities. It can build level 5th [[Mage Guild]] and has few special spells like [[Animate Dead]] and [[Death Ripple]] to support the armies. Also, undead hordes are immune to [[mind spell]]s, which greatest advantage is that they cannot be [[blind]]ed or "[[berserk]]ed". In addition, undead do not suffer from negative [[morale]] (nor do they benefit from positive). This makes the [[Spirit of Oppression]] a useful tool for Necropolis armies.
* Necropolis has excellent magic capabilities. It can build level 5th [[Mage Guild]] and has few special spells like [[Animate Dead]] and [[Death Ripple]] to support the armies. Also, undead hordes are immune to [[mind spell]]s, which greatest advantage is that they cannot be [[blind]]ed or "[[berserk]]ed". In addition, undead do not suffer from negative [[morale]] (nor do they benefit from positive). This makes the [[Spirit of Oppression]] a useful tool for Necropolis armies.
Line 131: Line 94:
* Even without necromancy, you can turn any creature into [[Skeletons]]. This means that free level 1 map dwelling (like for [[Gremlins]] and [[Imps]]) will give you free skeletons indirectly, thanks to the [[Skeleton Transformer]]. That means you don't even need wandering enemies or the Necromancy secondary skill to raise huge hordes of skeletons as the Necropolis, and outnumber other towns.
* Even without necromancy, you can turn any creature into [[Skeletons]]. This means that free level 1 map dwelling (like for [[Gremlins]] and [[Imps]]) will give you free skeletons indirectly, thanks to the [[Skeleton Transformer]]. That means you don't even need wandering enemies or the Necromancy secondary skill to raise huge hordes of skeletons as the Necropolis, and outnumber other towns.


* [https://www.celestialheavens.com/viewpage.php?id{{=}}445 Strategy Guide for Necropolis from Jolly Joker on Celestial Heavens]
'''Pros:'''
 
===Pros===
*A variety of good heroes to choose from.
*A variety of good heroes to choose from.
*A variety of strategies available.
*A variety of strategies available.
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*[[Necromancy]] is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every [[Necropolis]] hero typically has. Given affordable [[Necromancy amplifier]] buildings (10% point building bonus to [[Necromancy]], '''unique''' town [[secondary skill]] boost building feature for all own heroes on the map, safe the [[Navigation]] centric building [[Lighthouse]] the only [[secondary skill]] bonus enhancer building available in the game) in [[Necropolis]] towns and a range of artifacts that further enhance the skill percentage like [[Vampire%27s_Cowl|Vampire's Cowl]] it is rather easy to recruit a small but steady number of [[Undead]] from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. [[Undead]] generally are [[Animate Dead]] resurrectable during combat additionally and the [[Skeleton Transformer]] in a [[Necropolis]] town can change foreign units to [[Skeleton]]s so mixing foreign units with [[Necropolis]] town units does not make them suffer [[morale]] penalty when converting them to [[Skeleton]]s first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or [[Necromancy]] skill bonus points which are readily available via buildings or artifacts or even hero specials.
*[[Necromancy]] is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every [[Necropolis]] hero typically has. Given affordable [[Necromancy amplifier]] buildings (10% point building bonus to [[Necromancy]], '''unique''' town [[secondary skill]] boost building feature for all own heroes on the map, safe the [[Navigation]] centric building [[Lighthouse]] the only [[secondary skill]] bonus enhancer building available in the game) in [[Necropolis]] towns and a range of artifacts that further enhance the skill percentage like [[Vampire%27s_Cowl|Vampire's Cowl]] it is rather easy to recruit a small but steady number of [[Undead]] from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. [[Undead]] generally are [[Animate Dead]] resurrectable during combat additionally and the [[Skeleton Transformer]] in a [[Necropolis]] town can change foreign units to [[Skeleton]]s so mixing foreign units with [[Necropolis]] town units does not make them suffer [[morale]] penalty when converting them to [[Skeleton]]s first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or [[Necromancy]] skill bonus points which are readily available via buildings or artifacts or even hero specials.
*[[Vampire Lord]]s are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like [[Undead]], [[Unliving|Construct]]s or [[Elemental]]s) immune to the Vampire Lords' [[Life drain]] ability and as long as the Vampire Lords are used properly (with [[Blind]] on extra enemy stacks for example or [[Counterstrike]] on the [[Vampire Lord]]s amidst low number/low hp enemy stacks, alternated with [[Animate Dead]] to help out if the [[Life Drain]] to damage inbound ratio is proving destructive to the [[Vampire Lord]] stack - perhaps also using [[Haste]] and the [[Flying]] feature of the [[Vampire Lord]]s to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via [[Animate Dead]], [[Cure]] or [[First Aid]]).
*[[Vampire Lord]]s are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like [[Undead]], [[Unliving|Construct]]s or [[Elemental]]s) immune to the Vampire Lords' [[Life drain]] ability and as long as the Vampire Lords are used properly (with [[Blind]] on extra enemy stacks for example or [[Counterstrike]] on the [[Vampire Lord]]s amidst low number/low hp enemy stacks, alternated with [[Animate Dead]] to help out if the [[Life Drain]] to damage inbound ratio is proving destructive to the [[Vampire Lord]] stack - perhaps also using [[Haste]] and the [[Flying]] feature of the [[Vampire Lord]]s to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via [[Animate Dead]], [[Cure]] or [[First Aid]]).
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat, and they '''stay''' resurrected after combat. So given a good balance of [[Thant]]s undead and repairable units compared to the opponent, enough mana for the resurrects and having [[Shackles of War]] for unlimited turns (a smaller version would be using [[Blind]] on all remaining enemy units and killing one [[blind]]ed stack each turn, keeping the enemy locked until  the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional [[Necromancy]] created skeletons (which would hamper movement on the adventure map a little, as [[Skeleton]]s are slow creatures (and even with [[Town Portal]] and [[Dimension Door]] there's an [[adventure map]] movement penalty to consider)).
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat, and they '''stay''' resurrected after combat regardless of if the caster has [[Earth Magic]] or not. So given a good balance of [[Thant]]s undead and repairable units compared to the opponent, enough mana for the resurrects and having [[Shackles of War]] for unlimited turns (a smaller version would be using [[Blind]] on all remaining enemy units and killing one [[blind]]ed stack each turn, keeping the enemy locked until  the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional [[Necromancy]] created skeletons (which would hamper movement on the adventure map a little, as [[Skeleton]]s are slow creatures (and even with [[Town Portal]] and [[Dimension Door]] there's an [[adventure map]] movement penalty to consider)).
*There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill [[Necromancy]] like [[Cloak of the Undead King]], but also [[Pendant of Death]] which counters the mini, undead-only version of [[Armageddon]], damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
*There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill [[Necromancy]] like [[Cloak of the Undead King]], but also [[Pendant of Death]] which counters the mini, undead-only version of [[Armageddon]], damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).
*This town has the highest chance to get [[Berserk]] in the Mage Guild.
*Both Necropolis hero types begin with a spell book.
*Both Necropolis hero types begin with a spell book.
* The -1 to enemy morale ability for the Bone and Ghost Dragon means that neutral mobs except for Minotaurs will never get an extra turn in battle, giving the Necromancer/Death Knight greater control of the battlefield, reducing losses over time, and eventually resulting in a larger, stronger army. When upgraded to Ghost Dragons, they become faster than all units below level 7, allowing the Necromancer to cast the first spell unless the opponent has a Firebird/Phoenix or an upgraded Black Dragon, Gold Dragon, Arch Angel, or Arch Devil. The Ghost Dragon's aging attack can be terrifying in huge battles when split into 3 stacks and used to age the opponent's best stacks, though useless in small battles.


===Cons===
'''Cons:'''
* Necropolis produces the least amount of units per week. (Not counting Necromancy).
* Necropolis produces the least amount of units per week. (Not counting Necromancy).
* [[Walking Dead]] and [[Zombie]]s slow armies down.
* Half of the troops are weak for their level ([[Walking Dead]] and [[Zombie]]s slow armies down, [[Wight and Wraith|Wights and Wraiths]] have below average stats, and the Bone and Ghost Dragons are the least resilient level 7 troops in the game).
* Only one ranged attacker [[Lich]]/[[Power Lich]] which also has a [[Melee penalty]], no [[Double attack]] and cannot attack Siege Walls.
* Only one ranged attacker ([[Lich]]/[[Power Lich]]) which has a [[Melee penalty]], no [[Double attack]], and cannot attack Siege Walls. Because they're level 5 it may take some time before they can be recruited which can leave the army without any ranged capabilities.
* Unaffected by [[Bless]].
* The undead cannot be [[Bless|Blessed]].
* Unaffected by positive [[Morale]]. Mixing creatures of other town types without converting them to [[Skeleton]]s via [[Skeleton Transformer]] first will get them negative [[Morale]] of course, on the other hand [[Spirit of Oppression]] is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to [[Necropolis]] units. The [[Dread Knight]]s' [[Death blow]] feature works largely (no [[Luck]] bonus for the second strike) like an attack only, no movement [[Morale]] bonus would, but at a higher probability of 20% (high [[Morale]] has 12.5% of activating a second action each creature) and it is a natural feature.
* Unaffected by positive [[Morale]]. Mixing creatures of other town types without converting them to [[Skeleton]]s via [[Skeleton Transformer]] first will get them negative [[Morale]] of course, on the other hand [[Spirit of Oppression]] is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to [[Necropolis]] units. The [[Dread Knight]]s' [[Death blow]] feature works largely (no [[Luck]] bonus for the second strike) like an attack only, no movement [[Morale]] bonus would, but at a higher probability of 20% (high [[Morale]] has 12.5% of activating a second action each creature) and it is a natural feature.
* Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat resurrectable skeletons might hamper adventure map transfers (to re-flag buildings for instance) safe for [[Town Portal]] which is a nice (and often ''banned'') spell to jump the adventure map)).
* Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat resurrectable skeletons might hamper adventure map transfers (to re-flag buildings for instance) safe for [[Town Portal]] which is a nice (and often ''banned'') spell to jump the adventure map)).
* Bone and [[Ghost Dragon]]s are near the bottom of the Level 7's in strength and usefulness.
* Necropolis heroes cannot learn [[First Aid]], even though their blacksmith produces first aid tents.
* Necropolis heroes cannot learn first aid, even though their blacksmith produces first aid tents.
* While [[Armageddon]] can show up in the Mage Guild, it's not that helpful for Necropolis units since they don't have innate fire magic immunity (though [[Anti-Magic]] can somewhat compensate for this). Moreover, a [[Rampart]], [[Inferno]], [[Dungeon]], or [[Conflux]] hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via [[Dragogeddon]].
* [[Armageddon]] spell is in the Mage Guild, but is useless for Necropolis units since the undead don't have fire magic immunity. Moreover, a [[Rampart]], [[Inferno]], [[Dungeon]], or [[Conflux]] hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via [[dragogeddon]].
* Dirt which is Necropolis's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
* Dirt which is Necropolis's [[native terrain]] doesn't give any [[movement penalty]] to the enemy.
* This town is often considered too strong and thus is ''banned'' in many multiplayer games/tournaments. In {{hota}} all percentages for [[Necromancy]] got halved in an attempt to balance this and also [[Galthran]] got replaced by [[Ranloo]].
* This town is often considered too strong and thus is ''banned'' in many multiplayer games/tournaments. In {{hota}}, all percentages for [[Necromancy]] got halved in an attempt to balance this and also [[Galthran]] got replaced by [[Ranloo]].


=== Some thoughts ===
'''Some thoughts'''
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with "counterstrike" to get even better effect.  
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with "counterstrike" to get even better effect.  


Line 164: Line 126:
The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: [[Skeleton Warrior]]s, [[Vampire Lord]]s, [[Power Lich]]es and [[Dread Knight]]s.
The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: [[Skeleton Warrior]]s, [[Vampire Lord]]s, [[Power Lich]]es and [[Dread Knight]]s.


You get [[Skeleton Warrior]]s only if your ranks are full at the *end* of combat and if you have a stack of [[Skeleton Warrior]]s and no stack of [[Skeleton]]s. The downpart is that you get less than if you'd get normal [[Skeleton]]s (2/3rds as many). Therefore, if it is logistically managable, it would be better to try and get a horde of normal [[Skeleton]]s first, and then upgrade them at a Necropolis or Hill Fort for the last battle.
You get [[Skeleton Warrior]]s only if your ranks are full at the *end* of combat and if you have a stack of [[Skeleton Warrior]]s and no stack of [[Skeleton]]s. The downside is that you get less than if you'd get normal [[Skeleton]]s (2/3rds as many). Therefore, if it is logistically manageable, it would be better to try and get a horde of normal [[Skeleton]]s first, and then upgrade them at a Necropolis or Hill Fort for the last battle.


If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a [[Skeleton Transformer]], you're practically getting free [[skeleton]]s, and even free [[Skeleton warrior]]s if there is a [[Hill Fort]] close by too.
If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a [[Skeleton Transformer]], you're practically getting free [[skeleton]]s, and even free [[Skeleton warrior]]s if there is a [[Hill Fort]] close by too.
}}{{end of user commentary}}
}}{{end of user commentary}}


== See also ==
{{Town 'see also'}}
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]


[[Category: Necropolis]]
[[Category: Necropolis]]
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Latest revision as of 03:59, 7 March 2025

Fully upgraded Necropolis

Necropolis is an Evil alignment town, home to the Death Knight and Necromancer hero classes.

Necropolis represents Deyja.

The native terrain of Necropolis is Dirt.

"Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies." Restoration of Erathia Manual

Necropolis Buildings[edit | hide]

Toggle Necropolis Building Tree

Building Category
Cost Horn of the Abyss
Common Buildings

37000

45

40

-

-

-

-

Mage Guild

6000

25

25

28

28

28

28

Dwellings

48400

60

65

31

15

17

17

Unique Buildings

6000

20

-

-

-

-

-

Total Building Cost

97400

150

130

59

43

45

45

Weekly Troop Cost

26920

-

-

2

-

-

-

Common Buildings[edit | hide]

Halls
Village Hall

-

Town Hall

2500

City Hall

5000

Capitol

10000

Fortifications
Fort

5000

20

20

Citadel

2500

-

5

Castle

5000

10

10

Miscellaneous Buildings
Tavern

500

5

-

Marketplace

500

5

-

Resource Silo

5000

-

5

Blacksmith

1000

5

-

Mage Guild
Mage Guild Level 1

2000

5

-

Mage Guild Level 2

1000

5

4

Mage Guild Level 3

1000

5

6

Mage Guild Level 4

1000

5

8

Mage Guild Level 5

1000

5

10

Banned Spells

Creature Dwellings[edit | hide]

Building
Cost Horn of the Abyss
Creature
Max/Wk
Cost/Wk
Cursed Temple
Upg. Cursed Temple
Graveyard
Upg. Graveyard
Tomb of Souls
Upg. Tomb of Souls
Estate
Upg. Estate
Mausoleum
Upg. Mausoleum
Hall of Darkness
Upg. Hall of Darkness
Dragon Vault
Upg. Dragon Vault

400

5

5

-

-

-

-

1000

5

5

-

-

-

-

1000

-

5

-

-

-

-

1000

5

5

-

-

-

-

1500

5

5

-

-

-

-

1500

-

-

4

-

-

-

2000

5

5

-

-

-

-

2000

10

-

-

-

10

10

2000

-

5

-

4

-

-

2000

-

5

-

4

-

-

6000

10

10

-

-

-

-

3000

-

5

2

2

2

2

10000

5

5

5

5

5

-

15000

5

5

20

-

-

-

30
16
14
8
6
4
2
1800
2100
1600
2000
2800
3220
2880
4000
3300
3600
4800
6000
3600
-
6000
2

Unique Buildings[edit | hide]

Building
Cost Horn of the Abyss
Description
Necromancy Amplifier
Cover of Darkness
Skeleton Transformer
Unearthed Graves
Shipyard
Soul Prison

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

1000

-

-

-

-

-

-

2000

20

-

-

-

-

-

1000

-

-

-

-

-

-

-

-

-

-

-

-

-

Gives all allied heroes +10% Necromancy.
Produces the shroud in a 20 square radius around the town for all enemy players.
Allows the player to convert creatures to Skeletons and Bone Dragons.
Horde Building. +6 Skeleton and Skeleton Warrior growth per week.
Allows the player to purchase boats if the town is next to water.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives all allied heroes +20% Necromancy.

Heroes[edit | hide]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Straker Straker    Death Knight Death Knight   1 - Restoration of Erathia  Walking Dead Basic Necromancy  Basic Necromancy   Basic Interference  Basic Interference  Horn of the Abyss   Haste 
Vokial Vokial    Death Knight Death Knight   1 - Restoration of Erathia  Vampires Basic Necromancy  Basic Necromancy   Basic Artillery  Basic Artillery    Stone Skin 
Moandor Moandor    Death Knight Death Knight   1 - Restoration of Erathia  Liches Basic Necromancy  Basic Necromancy   Basic Learning  Basic Learning    Slow 
Charna Charna    Death Knight Death Knight   1 - Restoration of Erathia  Wights Basic Necromancy  Basic Necromancy   Basic Tactics  Basic Tactics    Magic Arrow 
Tamika Tamika    Death Knight Death Knight   1 - Restoration of Erathia  Black Knights Basic Necromancy  Basic Necromancy   Basic Offense  Basic Offense    Magic Arrow 
Isra Isra    Death Knight Death Knight   1 - Restoration of Erathia  Necromancy Advanced Necromancy  Advanced Necromancy     Magic Arrow 
Clavius Clavius    Death Knight Death Knight   1 - Restoration of Erathia  Gold Basic Necromancy  Basic Necromancy   Basic Offense  Basic Offense    Magic Arrow 
Galthran Galthran Horn of the Abyss (Campaign/Custom)   Death Knight Death Knight   1 - Restoration of Erathia  Skeletons Basic Necromancy  Basic Necromancy   Basic Armorer  Basic Armorer    Shield 
Ranloo Ranloo    Death Knight Death Knight   4 - Horn of the Abyss  Ballista Basic Necromancy  Basic Necromancy   Basic Artillery  Basic Artillery    Haste 
Haart LichLord Haart Haart Lich Horn of the Abyss (Campaign/Custom)   Death Knight Death Knight   2 - Armageddon's Blade  Black Knights Advanced Necromancy  Advanced Necromancy     Slow 
Septienna Septienna    Necromancer Necromancer   1 - Restoration of Erathia  Death Ripple Basic Necromancy  Basic Necromancy   Basic Scholar  Basic Scholar    Death Ripple 
Aislinn Aislinn    Necromancer Necromancer   1 - Restoration of Erathia  Meteor Shower Basic Necromancy  Basic Necromancy   Basic Wisdom  Basic Wisdom    Meteor Shower 
Sandro Sandro    Necromancer Necromancer   1 - Restoration of Erathia  Sorcery Basic Necromancy  Basic Necromancy   Basic Sorcery  Basic Sorcery    Slow 
Nimbus Nimbus    Necromancer Necromancer   1 - Restoration of Erathia  Eagle Eye Basic Necromancy  Basic Necromancy   Basic Eagle Eye  Basic Eagle Eye    Shield 
Thant Thant    Necromancer Necromancer   1 - Restoration of Erathia  Animate Dead Basic Necromancy  Basic Necromancy   Basic Mysticism  Basic Mysticism    Animate Dead 
Xsi Xsi    Necromancer Necromancer   1 - Restoration of Erathia  Stone Skin Basic Necromancy  Basic Necromancy   Basic Learning  Basic Learning    Stone Skin 
Vidomina Vidomina    Necromancer Necromancer   1 - Restoration of Erathia  Necromancy Advanced Necromancy  Advanced Necromancy     Curse 
Nagash Nagash    Necromancer Necromancer   1 - Restoration of Erathia  Gold Basic Necromancy  Basic Necromancy   Basic Intelligence  Basic Intelligence    Protection from Air 

Creatures[edit | hide]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Skeleton Skeleton   1 5 4 1 3 6 4 12 60 60 Gold   Undead 
Skeleton Warrior Skeleton Warrior   1+ 6 6 1 3 6 5 12 85 70 Gold   Undead 
Walking Dead Walking Dead   2 5 5 2 3 15 3 8 98 100 Gold   Undead 
Zombie Zombie   2+ 5 5 2 3 20 4 8 128 125 Gold   Undead, Disease 
Wight Wight   3 7 7 3 5 18 5 7 252 200 Gold   Undead, Flying, Regeneration 
Wraith Wraith   3+ 7 7 3 5 18 7 7 315 230 Gold   Undead, Flying, Regeneration, Mana drain 
Vampire Vampire   4 10 9 5 8 30 6 4 555 360 Gold   Undead, Flying, No enemy retaliation 
Vampire Lord Vampire Lord   4+ 10 10 5 8 40 9 4 783 500 Gold   Undead, Flying, No enemy retaliation, Life drain 
Lich Lich   5 13 10 11 13 30 6 3 848 550 Gold   Ranged (12 shots), Undead, Death cloud 
Power Lich Power Lich   5+ 13 10 11 15 40 7 3 1079 600 Gold   Ranged (24 shots), Undead, Death cloud 
Black Knight Black Knight   6 16 16 15 30 120 7 2 2087 1200 Gold   Undead, Curse 
Dread Knight Dread Knight   6+ 18 18 15 30 120 9 2 2382 1500 Gold   Undead, Curse, Death blow 
Bone Dragon Bone Dragon   7 17 15 25 50 150 9 1 3388 1800 Gold   Dragon, Undead, Flying, Morale -1 
Ghost Dragon Ghost Dragon   7+ 19 17 25 50 200 14 1 4696 3000 Gold 1 Mercury  Dragon, Undead, Flying, Morale -1, Aging 

Town Names[edit | hide]

Unless specified by the mapmaker, towns will generate with a random name. Necropolis towns will use one of these following names:

Agony Blackquarter Blight Cessacioun
Coldreign Coldsoul Death's Gate Dark Cloud
Dark Eternal Ghostwind Grave Raven Haunt's Wind
Sanctum Shadow Keep Terminus Worm Warren

If there are more Necropolis towns on the map than possible names, they will use names taken from other towns.

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See also[edit | hide]