List of hero specialties: Difference between revisions
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== See also: == | == See also: == | ||
*[[ | * [[Hero Specialty]] - For a more in-depth breakdown of the various specialties. | ||
*[[Hero class]] | * [[Hero class]] | ||
*[[List of heroes]] | * [[List of heroes]] | ||
Mistakes in [[Navigation]] and [[First Aid]] skill descriptions are fixed. You can see the list of the in-game descriptions [[Talk:Hero specialty#HeroSpec.txt|here]]. | Mistakes in [[Navigation]] and [[First Aid]] skill descriptions are fixed. You can see the list of the in-game descriptions [[Talk:Hero specialty#HeroSpec.txt|here]]. | ||
Hold shift to sort by multiple columns. | Hold shift to sort by multiple columns. | ||
{{hs table header}} | |||
{{hs table row| Air Shield | Spell | percent | h={{H2|Dargem|Navigator|0=}}{{-wh}} | only=hota}} | |||
{{hs table row| Animate Dead | Spell | percent | h={{H2|Thant|Necromancer|0=}}}} | |||
{{hs table row| Archers | Creature | 2 | Marksmen | h={{H2|Valeska|Knight|0=}}}} | |||
{{hs table row| Archery | |||
[[Category: Heroes]] | [[Category: Heroes]] | ||
[[Category: Horn of the Abyss]] | [[Category: Horn of the Abyss]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 05:22, 26 August 2025
See also:[edit | hide | hide all]
- Hero Specialty - For a more in-depth breakdown of the various specialties.
- Hero class
- List of heroes
Mistakes in Navigation and First Aid skill descriptions are fixed. You can see the list of the in-game descriptions here.
Hold shift to sort by multiple columns.
| Specialty | Specialty class |
Hero | Effect | |
|---|---|---|---|---|
| Air Shield |
Spell | Casts Air Shield with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Animate Dead | Spell | Casts Animate Dead with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Archers | Creature | Increases Speed of any Archers or Marksmen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Archery | Secondary Skill | Receives a 5% per level bonus to Archery skill. | ||
| Armadillos |
Creature | Increases Speed of any Armadillos or Bellwether Armadillos by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Armorer | Secondary Skill | Receives a 5% per level bonus to Armorer skill. | ||
| Automatons |
Creature | Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up). | ||
| Automatons |
Creature | Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Ballista | War machine | Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). | ||
| Basilisks | Creature | Increases Speed of any Basilisks or Greater Basilisks by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Behemoths | Creature | Behemoths or Ancient Behemoths receive +5 Attack, +5 Defense, and +10 Damage. | ||
| Beholders | Creature | Increases Speed of any Beholders or Evil Eyes by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Black Knights | Creature | Black Knights or Dread Knights receive +5 Attack, +5 Defense, and +10 Damage. | ||
| Black Knights | Creature | Increases Speed of any Black Knights or Dread Knights by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Bless | Spell | Increases damage of units with Bless effect by 3% for every n hero levels, where n is the level of unit creature. | ||
| Bloodlust | Spell | Casts Bloodlust with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| Cannon |
War machine | Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up). | ||
| Cavaliers | Creature | Increases Speed of any Cavaliers or Champions by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Chain Lightning | Spell | Casts Chain Lightning with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Clone |
Spell | Each battle the first cast of Clone spell summons 2 clones of target unit. | ||
| Crew Mates |
Creature | Increases Speed of any Crew Mates or Seamen by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Crystal | Resource | Increases kingdom's Crystal production by 1 per day. | ||
| Cure | Spell | Casts Cure with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Cyclopes | Creature | Increases Speed of any Cyclopes or Cyclops Kings by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Death Ripple | Spell | Casts Death Ripple with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Demons | Creature | Increases Speed of any Demons or Horned Demons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Dendroids | Creature | Increases Speed of any Dendroid Guards or Dendroid Soldiers by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Devils | Creature | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | ||
| Diplomacy |
Secondary Skill | Receives a 5% per level bonus to Diplomacy skill percentage when surrendering. | ||
| Disrupting Ray | Spell | The effect of Disrupting Ray is increased by 2. | ||
| Dragons | Creature | All dragons receive +5 Attack, and +5 Defense. | ||
| Dwarves | Creature | Increases Speed of any Dwarves or Battle Dwarves by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Eagle Eye | Secondary Skill | Receives a 5% per level bonus to Eagle Eye skill. | ||
| Earth Elementals | Creature | Earth and Magma Elementals receive +2 Attack, +1 Defense, and +5 Damage. | ||
| Efreet | Creature | Increases Speed of any Efreet or Efreet Sultans by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Elves | Creature | Increases Speed of any Wood Elves or Grand Elves by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Enchanters | Upgrade | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters . | ||
| Estates | Secondary Skill | Receives a 5% per level bonus to Estates skill. | ||
| Fire Magic | Secondary Skill | Starts with expert Fire Magic. | ||
| Fire Elementals | Creature | Fire and Energy Elementals receive +1 Attack, +2 Defense, and +2 Damage. | ||
| Fire Wall | Spell | Damage from Fire Walls is increased by 25% | ||
| Fireball | Spell | Casts Fireball with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| First Aid | Secondary Skill | Receives a 5% per level bonus to First Aid skill. | ||
| Forgetfulness |
Spell | Casts Forgetfulness with double duration. | ||
| Fortune | Spell | Casted by hero, Fortune spell always increases unit`s Luck by 3. | ||
| Frenzy |
Spell | Casts Frenzy with Attack bonus increased by 3% for ever n hero levels, where n is the level of the targeted creature. | ||
| Frost Ring | Spell | Casts Frost Ring with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Gargoyles | Creature | Increases Speed of any Stone Gargoyles or Obsidian Gargoyles by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Gems | Resource | Increases kingdom's Gems production by 1 per day. | ||
| Genies | Creature | Increases Speed of any Genies or Master Genies by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Gnolls | Creature | Increases Speed of any Gnolls or Gnoll Marauders by 1 and their Attack and Defense skills by 5% for every 1 levels (rounded up). | ||
| Goblins | Creature | Increases Speed of any Goblins or Hobgoblins by 1 and their Attack and Defense skills by 5% for every 1 levels (rounded up). | ||
| Gogs | Creature | Increases Speed of any Gogs or Magogs by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Gold | Resource | Increases kingdom's income by 350 gold per day. | ||
| Golems | Creature | Increases Speed of any Stone Golems or Iron Golems by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Gorgons | Creature | Increases Speed of any Gorgons or Mighty Gorgons by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Griffins | Creature | Increases Speed of any Griffins or Royal Griffins by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Gunslingers |
Creature | Increases Speed of any Gunslingers or Bounty Hunters by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Halflings |
Creature | Increases Speed of any Halflings or Halfling Grenadiers by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Harpies | Creature | Increases Speed of any Harpies or Harpy Hags by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Haste | Spell | Casts Haste with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| Hell Hounds | Creature | Increases Speed of any Hell Hounds or Cerberi by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Hypnotize | Spell | Casts Hypnotize with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Ice Bolt | Spell | Casts Ice Bolt with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Imps | Creature | Increases Speed of any Imps or Familiars by 1 and their Attack and Defense skills by 5% for every 1 levels (rounded up). | ||
| Inferno | Spell | Casts Inferno with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Intelligence | Secondary Skill | Receives a 5% per level bonus to Intelligence skill. | ||
| Interference |
Secondary Skill | Receives a 5% per level bonus to Interference skill. | ||
| Land Mine |
Spell | Casts Land Mine with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Learning |
Secondary Skill | Learning skill percentage is doubled. | ||
| Liches | Creature | Increases Speed of any Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Lightning Bolt |
Spell | Casts Lightning Bolt with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Lizardmen | Creature | Increases Speed of any Lizardmen or Lizard Warriors by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Logistics | Secondary Skill | Receives a 5% per level bonus to Logistics skill. | ||
| Magi | Creature | Increases Speed of any Magi or Arch Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Magic Arrow | Spell | When cast, Magic Arrow damage is increased 50%. | ||
| Manticores | Creature | Increases Speed of any Manticores or Scorpicores by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Mechanics |
Creature | Increases Speed of any Mechanics or Engineers by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Mercury | Resource | Increases kingdom's Mercury production by 1 per day. | ||
| Meteor Shower | Spell | Casts Meteor Shower with damage increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Minotaurs | Creature | Increases Speed of any Minotaurs or Minotaur Kings by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Monks | Creature | Increases Speed of any Monks or Zealots by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Mysticism | Secondary Skill | Receives a 5% per level bonus to Mysticism skill. | ||
| Nagas | Creature | Increases Speed of any Nagas or Naga Queens by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Navigation | Secondary Skill | Receives a 5% per level bonus to the basic sea movement. | ||
| Necromancy | Secondary Skill | Receives a 5% per level bonus to Necromancy skill. | ||
| Nix |
Creature | Increases Speed of any Nix or Nix Warriors by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Nymphs |
Creature | Increases Speed of any Nymphs or Oceanids by 1 and their Attack and Defense skills by 5% for every 1 levels (rounded up). | ||
| Offense | Secondary Skill | Receives a 5% per level bonus to Offense skill. | ||
| Ogres | Creature | Increases Speed of any Ogres or Ogre Magi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Orcs | Creature | Increases Speed of any Orcs or Orc Chieftains by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Pegasi | Creature | Increases Speed of any Pegasi or Silver Pegasi by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Pirates |
Creature | Increases Speed of any Pirates , Corsairs or Sea Dogs by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Pit Fiends | Creature | Increases Speed of any Pit Fiends or Pit Lords by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Prayer | Spell | Casts Prayer with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| Precision | Spell | Casts Precision with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| Psychic Elementals | Creature | Psychic and Magic Elementals receive +3 Attack, and +3 Defense. | ||
| Resistance | Secondary Skill | Receives a 5% per level bonus to Resistance skill. | ||
| Resurrection | Spell | Casts Resurrection with effect increased by 3% for every n hero levels, where n is the level of the targeted creature. | ||
| Rocs | Creature | Increases Speed of any Rocs or Thunderbirds by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Sandworms |
Creature | Increases Speed of any Sandworms or Olgoi-Khorkhois by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Scouting |
Secondary Skill | Increases the scouting range by 1 every 6 levels. | ||
| Sea Dogs |
Upgrade | Can upgrade Pirates and Corsairs to Sea Dogs . | ||
| Sea Witches |
Creature | Increases Speed of any Sea Witches or Sorceresses by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up). | ||
| Serpent Flies | Creature | Increases Speed of any Serpent Flies or Dragon Flies by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Sharpshooters | Upgrade | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters . | ||
| Skeletons | Creature | Increases Speed of any Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills by 5% for every 1 levels (rounded up). | ||
| Slayer | Spell | Casts Slayer with effect increased by 4 for 1 level creatures, by 3 for 2 level creatures, by 2 for 3 level creatures, and by 1 for 4 level creatures. | ||
| Sorcery | Secondary Skill | Receives a 5% per level bonus to Sorcery skill. | ||
| Speed | Speed | All creatures receive +2 speed. | ||
| Stone Skin | Spell | Casts Stone Skin with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| Stormbirds |
Creature | Increases Speed of any Stormbirds or Ayssids by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Sulfur | Resource | Increases kingdom's Sulfur production by 1 per day. | ||
| Swordsmen | Creature | Increases Speed of any Swordsmen or Crusaders by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Troglodytes | Creature | Increases Speed of any Troglodytes or Infernal Troglodytes by 1 and their Attack and Defense skills by 5% for every 1 levels (rounded up). | ||
| Unicorns | Creature | Increases Speed of any Unicorns or War Unicorns by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||
| Vampires | Creature | Increases Speed of any Vampires or Vampire Lords by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up). | ||
| Walking Dead | Creature | Increases Speed of any Walking Dead or Zombies by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Water Elementals | Creature | Water and Ice Elementals receive +2 Attack. | ||
| Weakness | Spell | Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures. | ||
| Wights | Creature | Increases Speed of any Wights or Wraiths by 1 and their Attack and Defense skills by 5% for every 3 levels (rounded up). | ||
| Wolf Riders | Creature | Increases Speed of any Wolf Riders or Wolf Raiders by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). | ||
| Wyverns | Creature | Increases Speed of any Wyverns or Wyvern Monarchs by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up). | ||