Hero specialty: Difference between revisions
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|- | |- | ||
| {{Hn|Orrin|0=}}<br>{{Hn|Murdoch|0=}} {{withmapedhota}} | | {{Hn|Orrin|0=}}{{showwithhota|<br>{{Hn|Murdoch|0=}} {{withmapedhota}}}} | ||
| {{Ss|Archery}} | | {{Ss|Archery}} | ||
|- | |- | ||
| {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}<br>{{Hn|Dury|0=}}{{-wh}} | | {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}{{showwithhota|<br>{{Hn|Dury|0=}}{{-wh}}}} | ||
| {{Ss|Armorer}} | | {{Ss|Armorer}} | ||
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|- | |- | ||
| {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}<br>{{Hn|Floribert|0=}}{{-wh}} | | {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}{{showwithhota|<br>{{Hn|Floribert|0=}}{{-wh}}}} | ||
| {{Ss|First Aid}} | | {{Ss|First Aid}} | ||
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| {{Ss|Intelligence}} | | {{Ss|Intelligence}} | ||
|- | |- class='onlyhota' | ||
| {{Hn|Giselle|0=}}{{-wh}} | | {{Hn|Giselle|0=}}{{-wh}} | ||
| {{Ss|Interference}}{{-wh}} | | {{Ss|Interference}}{{-wh}} | ||
|- class='onlyhota' | |||
| {{Hn|Kinkeria|0=}}{{-wh}} | |||
| {{Ss|Learning}} | |||
|- | |- | ||
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|- | |- | ||
| {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}<br>{{Hn|Elmore|0=}}{{-wh}} | | {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}{{showwithhota|<br>{{Hn|Elmore|0=}}{{-wh}}}} | ||
| {{Ss|Navigation}} | | {{Ss|Navigation}} | ||
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|- | |- | ||
| {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}} | | {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}{{showwithhota|<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}}}} | ||
| {{Ss|Offense}} | | {{Ss|Offense}} | ||
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|- | |- | ||
| {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}<br>{{Hn|Spint|0=}}{{-wh}} | | {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}{{showwithhota|<br>{{Hn|Spint|0=}}{{-wh}}}} | ||
| {{Ss|Sorcery}} | | {{Ss|Sorcery}} | ||
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! Effect | ! Effect | ||
|- | |- class='onlyhota' | ||
| {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}} | | {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}} | ||
| {{Ss|Scouting}} | | {{Ss|Scouting}} | ||
| Increases the scouting radius by 1 every 6 levels. | | Increases the scouting radius by 1 every 6 levels. | ||
|- | |- | ||
| {{Hn|Adrienne|0=}} {{withmaped}} | | {{Hn|Adrienne|0=}} {{withmaped}} | ||
| {{Ss|Fire Magic}} | | {{Ss|Fire Magic}} | ||
| Starts with [[Expert Fire Magic]]. | | {{swh|Increases the damage of Fire spells by 50%.|Starts with [[Expert Fire Magic]].}} | ||
|- | |- class='onlyhota' | ||
| {{Hn|Melchior|0=}}{{-wh}} | | {{Hn|Melchior|0=}}{{-wh}} | ||
| {{Ss|Diplomacy}} | | {{Ss|Diplomacy}} | ||
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=== Common spell specialty === | === Common spell specialty === | ||
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be | The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by {{swh|10%|3%}} per level, divided by target creature's level. It can be visualized with the following formula: {{swh|C*(1+0.1 * ''L'' / ''n'')|C*(1+0.03 * ''L'' / ''n'')}} , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects). | ||
{{showwithhota|{{wh}} For [[Meteor Shower]], [[Chain Lightning]], [[Resurrection]] and [[Animate Dead]] specialties, this effect is 5% instead (i.e. using the formula C*(1+0.05 * ''L'' / ''n'')).}} | |||
<span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span> | <span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span> | ||
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! Spell | ! Spell | ||
|- | |- class='onlyhota' | ||
| {{Hn|Ziph|0=}}{{-wh}} | | {{Hn|Ziph|0=}}{{-wh}} | ||
| {{Sn|Lightning Bolt}} | | {{Sn|Lightning Bolt}} | ||
|- | |- class='onlyhota' | ||
| {{Hn|Dargem|0=}}{{-wh}} | | {{Hn|Dargem|0=}}{{-wh}} | ||
| {{Sn|Air Shield}} | | {{Sn|Air Shield}} | ||
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|- | |- | ||
| {{Hn|Xarfax|0=}}<br>{{Hn|Manfred|0=}}{{-wh}} | | {{Hn|Xarfax|0=}}{{showwithhota|<br>{{Hn|Manfred|0=}}{{-wh}}}} | ||
| {{Sn|Fireball}} | | {{Sn|Fireball}} | ||
|- | |- class='onlyhota' | ||
| {{Hn|Victoria|0=}}{{-wh}} | | {{Hn|Victoria|0=}}{{-wh}} | ||
| {{Sn|Land Mine}} | | {{Sn|Land Mine}} | ||
|- | |- class='onlyhota' | ||
| {{Hn|Wrathmont|0=}}{{-wh}} | | {{Hn|Wrathmont|0=}}{{-wh}} | ||
| {{Sn|Frenzy}} | | {{Sn|Frenzy}} | ||
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| {{Sn|Inferno}} | | {{Sn|Inferno}} | ||
|- | |- class='onlysod' | ||
| {{Hn|Uland|0= | | {{Hn|Uland|0=}} | ||
| {{Sn|Cure}} | | {{Sn|Cure}} | ||
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| {{Hn|Cyra|0=}}<br>{{Hn|Terek|0=}}<br>{{Hn|Brissa|0=}} | | {{Hn|Cyra|0=}}<br>{{Hn|Terek|0=}}<br>{{Hn|Brissa|0=}} | ||
| {{Sn|Haste}} | | {{Sn|Haste}} | ||
| rowspan= | | rowspan=2 | Regardless of hero level, increases the effect of the spell: | ||
* +3 points to the effect for level 1-2 creatures | * +3 points to the effect for level {{swh|1-4|1-2}} creatures | ||
* +2 points to the effect for level 3-4 creatures | * +2 points to the effect for level {{swh|5-6|3-4}} creatures | ||
* +1 point to the effect for level 5-6 creatures | * +1 point to the effect for level {{swh|7|5-6}} creatures | ||
|- | |- | ||
| {{Hn|Loynis|0=}} | | {{Hn|Loynis|0=}} | ||
| {{Sn|Prayer}} | | {{Sn|Prayer}} | ||
|- | |||
| {{Hn|Cuthbert|0=}}<br>{{Hn|Olema|0=}}<br>{{Hn|Mirlanda|0=}}{{showwithhota|<br>{{Hn|Eanswythe|0=}}{{-wh}}}} | |||
| {{Sn|Weakness}} | |||
| Regardless of hero level, increases the effect of the spell: | |||
* +{{swh|4|3}} points to the effect for level 1-2 creatures | |||
* +{{swh|6|2}} points to the effect for level 3-4 creatures | |||
* +{{swh|8|1}} points to the effect for level 5-6 creatures | |||
<ul class='onlyhota'><li>{{wh}} +10 points to the effect for level 7 creatures</li></ul> | |||
|- | |- | ||
| {{Hn|Zubin|0=}} | | {{Hn|Zubin|0=}} | ||
| {{Sn|Precision}} | | {{Sn|Precision}} | ||
| rowspan=3 | Regardless of hero level, increases the effect of the spell: | |||
* +{{swh|10|3}} points to the effect for level 1-2 creatures | |||
* +{{swh|8|2}} points to the effect for level 3-4 creatures | |||
* +{{swh|6|1}} points to the effect for level 5-6 creatures | |||
<ul class='onlyhota'><li>{{wh}} +4 points to the effect for level 7 creatures</li></ul> | |||
|- | |- | ||
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| {{Hn|Ash|0=}}<br>{{Hn|Inteus|0=}} | | {{Hn|Ash|0=}}<br>{{Hn|Inteus|0=}} | ||
| {{Sn|Bloodlust}} | | {{Sn|Bloodlust}} | ||
|- | |- | ||
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| {{Hn|Luna|0=}} | | {{Hn|Luna|0=}} | ||
| {{Sn|Fire Wall}} | | {{Sn|Fire Wall}} | ||
| Increases the damage of the spell by 100% | | Increases the damage of the spell by {{swh|25%|100%}}, regardless of hero level. | ||
|- | |- | ||
| {{Hn|Aenain|0=}} | | {{Hn|Aenain|0=}} | ||
| {{Sn|Disrupting Ray}} | | {{Sn|Disrupting Ray}} | ||
| +2 points to the effect, regardless of hero level. | | +{{swh|10|2}} points to the effect, regardless of hero level. | ||
|- | |- class='onlyhota' | ||
| {{Hn|Eovacius|0=}}{{-wh}} | | {{Hn|Eovacius|0=}}{{-wh}} | ||
| {{Sn|Clone}} | | {{Sn|Clone}} | ||
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| {{Sn|Slayer}} | | {{Sn|Slayer}} | ||
| Regardless of hero level, increases the effect of the spell: | | Regardless of hero level, increases the effect of the spell: | ||
* +4 points to the effect for level 1 creatures | * +{{swh|20|4}} points to the effect for level {{swh|1-2|1}} creatures | ||
* +3 points to the effect for level 2 creatures | * +{{swh|16|3}} points to the effect for level {{swh|3-4|2}} creatures | ||
* +2 points to the effect for level 3 creatures | * +{{swh|12|2}} points to the effect for level {{swh|5-6|3}} creatures | ||
* +1 | * +{{swh|8|1}} points to the effect for level {{swh|7|4}} creatures | ||
|- class='onlyhota' | |||
| {{Hn|Uland|0=}}<br>{{Hn|Astra|0=}}{{-wh}} | |||
| {{Sn|Cure}} | |||
| Casts Cure with effect increased by {{swh|10%|3%}} for every {{swh|(8 - N)|N}} hero levels, where N is the level of the target creature. | |||
|- | |- class='onlyhota' | ||
| {{Hn|Zilare|0=}}{{-wh}} | | {{Hn|Zilare|0=}}{{-wh}} | ||
| {{Sn|Forgetfulness}} | | {{Sn|Forgetfulness}} | ||
| | | Increases the number of units affected by Forgetfulness in the target stack by 10% for every N hero levels, where N is the level of the target creature. | ||
|} | |} | ||
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== Creature specialties == | == Creature specialties == | ||
There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties{{-wh}}. | There are {{swh|five|four}} types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty{{swh|noicon=|,| and}} standard creature specialties{{showwithhota| and creature ability specialties{{-wh}}}}. | ||
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}, {{Hn|Dracon|0=}}, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in. | Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}{{swh|noicon=|,| and}} {{Hn|Dracon|0=}}{{showwithhota|, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in. | ||
Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}) have their specialized creature stack in their starting army instead of 2nd level creatures. | Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}{{showwithhota|, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}}}) have their specialized creature stack in their starting army instead of 2nd level creatures. | ||
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|Swordsmen}} ( | Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|name=Swordsmen}}{{swh| ''(fixed in {{hota}})''|}}. | ||
=== Fixed stat creature specialties === | === Fixed stat creature specialties === | ||
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| {{Hn|Xeron|0=}} {{withmaped}} | | {{Hn|Xeron|0=}} {{withmaped}} | ||
| {{Cnu|Devil|Arch Devil}} | | {{Cnu|Devil|Arch Devil}} | ||
| +4 | | +{{swh|10|4}} | ||
| +2 | | +{{swh|10|2}} | ||
| | | | ||
| +1 | | +1 | ||
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| {{swh|noicon=|{{H|Haart Lich|Death Knight}} {{withmapedhota}}|{{H|Lord Haart|hero_link=Haart Lich|image=Haart Lich|Death Knight}}{{-wa}}{{-ws}}}} | | {{swh|noicon=|{{H|Haart Lich|Death Knight}} {{withmapedhota}}|{{H|Lord Haart|hero_link=Haart Lich|image=Haart Lich|Death Knight}}{{-wa}}{{-ws}}}} | ||
| {{Cnu|Black Knight|Dread Knight}} | | {{Cnu|Black Knight|Dread Knight}} | ||
| +5 | | +{{swh|10|5}} | ||
| +5 | | +{{swh|10|5}} | ||
| +10 | | +10 | ||
| | | | ||
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| {{Hn|Kilgor|0=}} {{withmaped}} | | {{Hn|Kilgor|0=}} {{withmaped}} | ||
| {{Cnu|Behemoth|Ancient Behemoth}} | | {{Cnu|Behemoth|Ancient Behemoth}} | ||
| +5 | | +{{swh|10|5}} | ||
| +5 | | +{{swh|10|5}} | ||
| +10 | | +10 | ||
| | | | ||
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| {{Hn|Lacus|0=}}<br>{{Hn|Kalt|0=}} | | {{Hn|Lacus|0=}}<br>{{Hn|Kalt|0=}} | ||
| {{Cnu|Water Elemental|Ice Elemental}} | | {{Cnu|Water Elemental|Ice Elemental}} | ||
| +2 | | +{{swh|12|2}} | ||
| | | | ||
| | | | ||
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| {{Hn|Ignissa|0=}}<br>{{Hn|Fiur|0=}} | | {{Hn|Ignissa|0=}}<br>{{Hn|Fiur|0=}} | ||
| {{Cnu|Fire Elemental|Energy Elemental}} | | {{Cnu|Fire Elemental|Energy Elemental}} | ||
| +1 | | +{{swh|3|1}} | ||
| +2 | | +{{swh|4|2}} | ||
| +2 | | +2 | ||
| | | | ||
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| {{Hn|Thunar|0=}}<br>{{Hn|Erdamon|0=}} | | {{Hn|Thunar|0=}}<br>{{Hn|Erdamon|0=}} | ||
| {{Cnu|Earth Elemental|Magma Elemental}} | | {{Cnu|Earth Elemental|Magma Elemental}} | ||
| +2 | | +{{swh|3|2}} | ||
| +1 | | +{{swh|2|1}} | ||
| +5 | | +5 | ||
| | | | ||
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| {{Hn|Pasis|0=}}<br>{{Hn|Monere|0=}} | | {{Hn|Pasis|0=}}<br>{{Hn|Monere|0=}} | ||
| {{Cnu|Psychic Elemental|Magic Elemental}} | | {{Cnu|Psychic Elemental|Magic Elemental}} | ||
| +3 | | +{{swh|5|3}} | ||
| +3 | | +{{swh|5|3}} | ||
| | | | ||
| | | | ||
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| {{Cn|Enchanter}} | | {{Cn|Enchanter}} | ||
|- | |- class='onlyhota' | ||
| {{Hn|Bidley|0=}} {{withmapedhota}} | | {{Hn|Bidley|0=}} {{withmapedhota}} | ||
| {{Cnu|Pirate|Corsair}} | | {{Cnu|Pirate|Corsair}} | ||
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</div> | </div> | ||
=== Dragons specialty === | === Dragons specialty === | ||
This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms. | This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides {{swh|10|5}} Attack and {{swh|10|5}} Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms. | ||
=== Standard creature specialties === | === Standard creature specialties === | ||
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also | Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]] (unlike the [[native terrain]] speed increase). They also increase the creature's Attack and Defense by {{swh|20%|5%}} every ''n'' levels, where ''n'' is the level of the creature they specialize in {{showwithhota|({{wh}} with the exception of level 1 creatures, whose stats grow by 10% every level, starting at level 2)}}. Thus heroes who specialize in: level 1 creatures double their Attack and Defense at level {{swh|11|21}}, level 2 creature at level {{swh|10|40}}, and level 3 creatures at level {{swh|15|60}}, etc. | ||
<span class="mw-customtoggle-CrHeroesTable" style="color:blue">'''<big>List of Standard/Fixed stat/Dragon creature specialty Heroes</big>'''</span> | <span class="mw-customtoggle-CrHeroesTable" style="color:blue">'''<big>List of Standard/Fixed stat/Dragon creature specialty Heroes</big>'''</span> | ||
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|- style="background-color:#{{Green 4}};" | |- style="background-color:#{{Green 4}};" | ||
| {{Hn|Galthran|0=}} <div style="background-color:#{{Orange 3}};">{{withmapedhota}}</div> | | {{Hn|Galthran|0=}}<div style="background-color:#{{Orange 3}};">{{withmapedhota}}</div> | ||
| {{Hn|Straker|0=}} | | {{Hn|Straker|0=}} | ||
| {{Hn|Charna|0=}} | | {{Hn|Charna|0=}} | ||
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| style="text-align:center; background-color:#{{Red 4}};" | (none) | | style="text-align:center; background-color:#{{Red 4}};" | (none) | ||
|- style="text-align:center;" | |- class='onlyhota' style="text-align:center;" | ||
| rowspan=2 | {{town|Cove}}{{-wh}} | | rowspan=2 | {{town|Cove}}{{-wh}} | ||
| {{Cnu|Nymph|Oceanid|noname=}} | | {{Cnu|Nymph|Oceanid|noname=}} | ||
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| {{Cnu|Sea Serpent|Haspid|noname=}} | | {{Cnu|Sea Serpent|Haspid|noname=}} | ||
|- style="background-color:#{{Green 4}};" | |- class='onlyhota' style="background-color:#{{Green 4}};" | ||
| {{Hn|Cassiopeia|0=}} | | {{Hn|Cassiopeia|0=}} | ||
| {{Hn|Derek|0=}} | | {{Hn|Derek|0=}} | ||
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| style="text-align:center; background-color:#{{Red 4}};" | (none) | | style="text-align:center; background-color:#{{Red 4}};" | (none) | ||
|- style="text-align:center;" | |- class='onlyhota' style="text-align:center;" | ||
| rowspan=2 | {{town|Factory}}{{-wh}} | | rowspan=2 | {{town|Factory}}{{-wh}} | ||
| {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}} | | {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}} | ||
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{{Cnu|Dreadnought|Juggernaut|noname=}} | {{Cnu|Dreadnought|Juggernaut|noname=}} | ||
|- style="background-color:#{{Green 4}};" | |- class='onlyhota' style="background-color:#{{Green 4}};" | ||
| {{Hn|Henrietta|0=}} | | {{Hn|Henrietta|0=}} | ||
| {{Hn|Sam|0=}} | | {{Hn|Sam|0=}} | ||
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| Increases combat speed of all creatures under his command by 2. | | Increases combat speed of all creatures under his command by 2. | ||
|- | |- class='onlyhota' | ||
| {{Hn|Frederick|0=}} {{withmapedhota}} | | {{Hn|Frederick|0=}} {{withmapedhota}} | ||
| {{Cnu|Automaton|Sentinel Automaton}} | | {{Cnu|Automaton|Sentinel Automaton}} | ||
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|- | |- | ||
| {{Hn|Torosar|0=}}<br>{{Hn|Arlach|0=}}<br>{{Hn|Christian|0=}}<br>{{Hn|Gerwulf|0=}}<br>{{Hn|Gurnisson|0=}}<br>{{Hn|Pyre|0=}}<br>{{Hn|Ranloo|0=}}{{-wh}}<br>{{Hn|Morton|0=}}{{-wh}} | | {{Hn|Torosar|0=}}<br>{{Hn|Arlach|0=}}<br>{{Hn|Christian|0=}}<br>{{Hn|Gerwulf|0=}}<br>{{Hn|Gurnisson|0=}}<br>{{Hn|Pyre|0=}}{{showwithhota|<br>{{Hn|Ranloo|0=}}{{-wh}}<br>{{Hn|Morton|0=}}{{-wh}}}} | ||
| {{Cn|Ballista}} | | {{Cn|Ballista}} | ||
| Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up). | | Increases the Attack and Defense skills of any Ballista by {{swh|30%|5%}} for every 5 levels (rounded up). | ||
|- | |- class='onlyhota' | ||
| {{Hn|Jeremy|0=}}{{-wh}} | | {{Hn|Jeremy|0=}}{{-wh}} | ||
| {{Cn|Cannon}} | | {{Cn|Cannon}} | ||
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|- | |- | ||
| {{Hn|Sephinroth|0=}}<br>{{Hn|Andal||0=}}{{-wh}} | | {{Hn|Sephinroth|0=}}{{showwithhota|<br>{{Hn|Andal||0=}}{{-wh}}}} | ||
| +1 {{C}} | | +1 {{C}} | ||
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|- | |- | ||
| {{Hn|Aine|0=}}<br>{{Hn|Caitlin|0=}}<br>{{Hn|Clavius|0=}}<br>{{Hn|Damacon|0=}}<br>{{Hn|Gelare|0=}}<br>{{Hn|Grindan|0=}}<br>{{Hn|Jenova|0=}}<br>{{Hn|Nagash|0=}}<br>{{Hn|Octavia|0=}}<br>{{Hn|Bertram|0=}}{{-wh}}<br>{{Hn|Leena|0=}}{{-wh}} | | {{Hn|Aine|0=}}<br>{{Hn|Caitlin|0=}}<br>{{Hn|Clavius|0=}}<br>{{Hn|Damacon|0=}}<br>{{Hn|Gelare|0=}}<br>{{Hn|Grindan|0=}}<br>{{Hn|Jenova|0=}}<br>{{Hn|Nagash|0=}}<br>{{Hn|Octavia|0=}}{{showwithhota|<br>{{Hn|Bertram|0=}}{{-wh}}<br>{{Hn|Leena|0=}}{{-wh}}}} | ||
| +350 {{G}} | | +350 {{G}} | ||
|} | |} | ||
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== See also == | == See also == | ||
* [[List of hero specialties]] | * [[List of hero specialties]] | ||
* [[ | * [[Comparison of Creature Specialties]] | ||
[[Category:Heroes]] | [[Category:Heroes]] |
Latest revision as of 19:25, 17 January 2025
Hero specialty is a characteristic of every hero that typically improves their performance in combat. Specialties can be categorized into five primary types (i.e. secondary skills, spells, creatures, war machine and production).
Secondary skill specialties[edit | hide | hide all]
Common Secondary skill specialties[edit | hide]
Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:
FORMULA: A x (0,05 x B + 1) = BONUS where A = Secondary skill's effect percentage B = Level of the hero EXAMPLE: A = 30% B = 20 30% x (0,05 x 20 + 1) = 30% x (1 + 1) = 60% |
From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. Crag Hack with expert Offense) would actually gain +60% in total.
List of Common Secondary skill specialty Heroes
Unique Secondary Skill specialities[edit | hide]
The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.
List of Unique Secondary skill specialty Heroes
Hero | Skill | Effect |
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Increases the scouting radius by 1 every 6 levels. |
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Increases the damage of Fire spells by 50%. ![]() ![]() |
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Receives a 5% per level bonus to Diplomacy skill percentage only when surrendering. |
Spell specialties[edit | hide]
All heroes who specialize in a spell start with it.
Common spell specialty[edit | hide]
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 10% 3%
per level, divided by target creature's level. It can be visualized with the following formula: C*(1+0.1 * L / n)
C*(1+0.03 * L / n)
, where n is the creature's level, L is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).
For Meteor Shower, Chain Lightning, Resurrection and Animate Dead specialties, this effect is 5% instead (i.e. using the formula C*(1+0.05 * L / n)).
List of Common spell specialty Heroes
Unique spell specialty[edit | hide]
The spell specialty of some heroes changes the base spell in a unique way.
List of Unique spell specialty Heroes
Hero | Spell | Effect |
---|---|---|
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In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
Example: At level 18 Adela will provide a 54% damage bonus to halberdiers, 27% to marksmen, |
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Regardless of hero level, increases the effect of the spell: |
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Regardless of hero level, increases the effect of the spell: |
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Regardless of hero level, increases the effect of the spell: |
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Always give +3 luck, regardless of the Air Magic expertise or hero level. |
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Increases the damage of the spell by 50%, regardless of hero level. |
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Increases the damage of the spell by 25% ![]() ![]() |
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+10 ![]() ![]() |
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The first time it is cast in a given battle, an extra clone appears. |
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Regardless of hero level, increases the effect of the spell: |
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Casts Cure with effect increased by 10% ![]() ![]() ![]() ![]() |
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Increases the number of units affected by Forgetfulness in the target stack by 10% for every N hero levels, where N is the level of the target creature. |
Creature specialties[edit | hide]
There are five four
types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, and standard creature specialties and creature ability specialties
.
Heroes who specialize in level 1-2 creatures (as well as Gelu, and
Dracon,
Tark
and
Frederick
) have their entire starting army consisting of 3 stacks of the creatures they specialize in.
Heroes who specialize in level 3 creatures (as well as Bron,
Illor
and
Todd
) have their specialized creature stack in their starting army instead of 2nd level creatures.
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is Catherine (in Shadow of Death
), who only specializes in
Crusaders and not
Swordsmen (fixed in Horn of the Abyss)
.
Fixed stat creature specialties[edit | hide]
These specialties are only present in banned-by-default campaign heroes and Planeswalkers. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.
List of Fixed stat creature specialty Heroes
Hero | Creature | Attack | Defense | Damage | Speed |
---|---|---|---|---|---|
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+10 ![]() ![]() |
+10 ![]() ![]() |
+1 | |
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+10 ![]() ![]() |
+10 ![]() ![]() |
+10 | |
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+10 ![]() ![]() |
+10 ![]() ![]() |
+10 | |
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+12 ![]() ![]() |
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+3 ![]() ![]() |
+4 ![]() ![]() |
+2 | |
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+3 ![]() ![]() |
+2 ![]() ![]() |
+5 | |
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+5 ![]() ![]() |
+5 ![]() ![]() |
Creature-upgrade specialties[edit | hide]
These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".
List of Creature-upgrade specialty Heroes
Hero | Base Creature(s) | Upgrade Creature |
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Dragons specialty[edit | hide]
This specialty is only present in the banned-by-default campaign heroes: Mutare
and
Mutare Drake
. It provides 10
5
Attack and 10
5
Defense to all Dragons, including both their upgraded and unupgraded forms.
Standard creature specialties[edit | hide]
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's Movement (unlike the native terrain speed increase). They also increase the creature's Attack and Defense by 20% 5%
every n levels, where n is the level of the creature they specialize in (
with the exception of level 1 creatures, whose stats grow by 10% every level, starting at level 2). Thus heroes who specialize in: level 1 creatures double their Attack and Defense at level 11
21
, level 2 creature at level 10
40
, and level 3 creatures at level 15
60
, etc.
List of Standard/Fixed stat/Dragon creature specialty Heroes
NOTE: Orange cells mean the specialty is only available to banned-by-default heroes.
NOTE1: Hero has a Dragon creature specialty.
NOTE2: Hero has a fixed stat creature specialty.
Town | Creature Level | ||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | |
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(none) | |
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Unique Creature specialties[edit | hide]
These specialties are only present in banned-by-default heroes in Horn of the Abyss.
List of Unique Creature specialty Heroes
Hero | Creature | Effect |
---|---|---|
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All | Increases combat speed of all creatures under his command by 2. |
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Increases the damage dealt by the detonation at death ability by 5% per level. |
War Machine specialties[edit | hide]
These specialties increase the effectiveness of specific war machines.
List of War Machine specialty Heroes
Hero | War Machine | Effect |
---|---|---|
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Increases the Attack and Defense skills of any Ballista by 30% ![]() ![]() |
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Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up). |
Production specialties[edit | hide]
Some heroes' specialties increase a kingdom's daily income of gold or magical resources. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building resource silos for the cost of 5000 gold and 5 ore.
List of Production specialty Heroes
Hero | Bonus |
---|---|
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+1 ![]() |
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+1 ![]() |
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+1 ![]() |
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+1 ![]() |
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+350 ![]() |
NOTE: For a comparison between Lord Haart's Estates specialty and the +350
specialty, see Lord Haart#Specialty.