Hero specialty: Difference between revisions

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(Updated specializations up through Forgetfulness (in the changelog))
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|-
|-
| {{Hn|Orrin|0=}}<br>{{Hn|Murdoch|0=}} {{withmapedhota}}
| {{Hn|Orrin|0=}}{{showwithhota|<br>{{Hn|Murdoch|0=}} {{withmapedhota}}}}
| {{Ss|Archery}}
| {{Ss|Archery}}


|-
|-
| {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}<br>{{Hn|Dury|0=}}{{-wh}}
| {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}{{showwithhota|<br>{{Hn|Dury|0=}}{{-wh}}}}
| {{Ss|Armorer}}
| {{Ss|Armorer}}


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|-
|-
| {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}<br>{{Hn|Floribert|0=}}{{-wh}}
| {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}{{showwithhota|<br>{{Hn|Floribert|0=}}{{-wh}}}}
| {{Ss|First Aid}}
| {{Ss|First Aid}}


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| {{Ss|Intelligence}}
| {{Ss|Intelligence}}


|-
|- class='onlyhota'
| {{Hn|Giselle|0=}}{{-wh}}
| {{Hn|Giselle|0=}}{{-wh}}
| {{Ss|Interference}}{{-wh}}
| {{Ss|Interference}}{{-wh}}
|- class='onlyhota'
| {{Hn|Kinkeria|0=}}{{-wh}}
| {{Ss|Learning}}


|-
|-
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|-
|-
| {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}<br>{{Hn|Elmore|0=}}{{-wh}}
| {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}{{showwithhota|<br>{{Hn|Elmore|0=}}{{-wh}}}}
| {{Ss|Navigation}}
| {{Ss|Navigation}}


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|-
|-
| {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}}
| {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}{{showwithhota|<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}}}}
| {{Ss|Offense}}
| {{Ss|Offense}}


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|-
|-
| {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}<br>{{Hn|Spint|0=}}{{-wh}}
| {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}{{showwithhota|<br>{{Hn|Spint|0=}}{{-wh}}}}
| {{Ss|Sorcery}}
| {{Ss|Sorcery}}


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! Effect
! Effect


|-
|- class='onlyhota'
| {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}}
| {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}}
| {{Ss|Scouting}}
| {{Ss|Scouting}}
| Increases the scouting radius by 1 every 6 levels.  
| Increases the scouting radius by 1 every 6 levels.  
|-
| {{Hn|Kinkeria|0=}}{{-wh}}
| {{Ss|Learning}}
| Bonus experience points for [[Learning]] are doubled.


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| Starts with [[Expert Fire Magic]].
| Starts with [[Expert Fire Magic]].


|-
|- class='onlyhota'
| {{Hn|Melchior|0=}}{{-wh}}
| {{Hn|Melchior|0=}}{{-wh}}
| {{Ss|Diplomacy}}
| {{Ss|Diplomacy}}
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=== Common spell specialty ===
=== Common spell specialty ===
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).  
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by {{swh|10%|3%}} per level, divided by target creature's level. It can be visualized with the following formula: {{swh|C*(1+0.1 * ''L'' / ''n'')|C*(1+0.03 * ''L'' / ''n'')}} , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).
 
{{showwithhota|{{wh}} For [[Meteor Shower]], [[Chain Lightning]], [[Resurrection]] and [[Animate Dead]] specialties, this effect is 5% instead (i.e. using the formula C*(1+0.05 * ''L'' / ''n'')).}}


<span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span>
<span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span>
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! Spell
! Spell


|-
|- class='onlyhota'
| {{Hn|Ziph|0=}}{{-wh}}
| {{Hn|Ziph|0=}}{{-wh}}
| {{Sn|Lightning Bolt}}
| {{Sn|Lightning Bolt}}


|-
|- class='onlyhota'
| {{Hn|Dargem|0=}}{{-wh}}
| {{Hn|Dargem|0=}}{{-wh}}
| {{Sn|Air Shield}}
| {{Sn|Air Shield}}
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|-
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| {{Hn|Xarfax|0=}}<br>{{Hn|Manfred|0=}}{{-wh}}
| {{Hn|Xarfax|0=}}{{showwithhota|<br>{{Hn|Manfred|0=}}{{-wh}}}}
| {{Sn|Fireball}}
| {{Sn|Fireball}}


|-
|- class='onlyhota'
| {{Hn|Victoria|0=}}{{-wh}}
| {{Hn|Victoria|0=}}{{-wh}}
| {{Sn|Land Mine}}
| {{Sn|Land Mine}}


|-
|- class='onlyhota'
| {{Hn|Wrathmont|0=}}{{-wh}}
| {{Hn|Wrathmont|0=}}{{-wh}}
| {{Sn|Frenzy}}
| {{Sn|Frenzy}}
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| {{Sn|Inferno}}
| {{Sn|Inferno}}


|-
|-  
| {{Hn|Uland|0=}}<br>{{Hn|Astra|0=}}{{-wh}}
| {{Hn|Uland|0=}}{{showwithhota|<br>{{Hn|Astra|0=}}{{-wh}}}}
| {{Sn|Cure}}
| {{Sn|Cure}}


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| +2 points to the effect, regardless of hero level.
| +2 points to the effect, regardless of hero level.


|-
|- class='onlyhota'
| {{Hn|Eovacius|0=}}{{-wh}}
| {{Hn|Eovacius|0=}}{{-wh}}
| {{Sn|Clone}}
| {{Sn|Clone}}
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* +1 point to the effect for level 4 creatures
* +1 point to the effect for level 4 creatures


|-
|- class='onlyhota'
| {{Hn|Zilare|0=}}{{-wh}}
| {{Hn|Zilare|0=}}{{-wh}}
| {{Sn|Forgetfulness}}
| {{Sn|Forgetfulness}}
| Spell duration is doubled.
| Increases the number of units affected by Forgetfulness in the target stack by 10% for every N hero levels, where N is the level of the target creature.


|}
|}

Revision as of 22:11, 3 January 2025

Hero specialty is a characteristic of every hero that typically improves their performance in combat. Specialties can be categorized into five primary types (i.e. secondary skills, spells, creatures, war machine and production).

Secondary skill specialties

Common Secondary skill specialties

Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:

FORMULA:  A x (0,05 x B + 1) = BONUS 

  where   A = Secondary skill's effect percentage
          B = Level of the hero

EXAMPLE:  A = 30%
          B = 20
          
          30% x (0,05 x 20 + 1) =
          30% x (1 + 1)         = 60%

From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. Crag Hack with expert Offense) would actually gain +60% in total.

List of Common Secondary skill specialty Heroes

Unique Secondary Skill specialities

The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.

List of Unique Secondary skill specialty Heroes

Spell specialties

All heroes who specialize in a spell start with it.

Common spell specialty

The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 10% Horn of the Abyss per level, divided by target creature's level. It can be visualized with the following formula: C*(1+0.1 * L / nHorn of the Abyss , where n is the creature's level, L is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).

Horn of the Abyss For Meteor Shower, Chain Lightning, Resurrection and Animate Dead specialties, this effect is 5% instead (i.e. using the formula C*(1+0.05 * L / n)).

List of Common spell specialty Heroes

Unique spell specialty

The spell specialty of some heroes changes the base spell in a unique way.

List of Unique spell specialty Heroes

Creature specialties

There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties Horn of the Abyss.

Heroes who specialize in level 1-2 creatures (as well as Gelu Gelu, Dracon Dracon, Tark Tark Horn of the Abyss and Frederick Frederick Horn of the Abyss) have their entire starting army consisting of 3 stacks of the creatures they specialize in.

Heroes who specialize in level 3 creatures (as well as Bron Bron, Illor Illor Horn of the Abyss and Todd Todd Horn of the Abyss) have their specialized creature stack in their starting army instead of 2nd level creatures.

Creature specialties apply to both upgraded and unupgraded units. The only exception to this is Catherine Catherine (in Shadow of Death Shadow of Death), who only specializes in Crusader Crusaders and not Swordsman Swordsman (fixed in Horn of the Abyss Horn of the Abyss).

Fixed stat creature specialties

These specialties are only present in banned-by-default campaign heroes and Planeswalkers. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.

List of Fixed stat creature specialty Heroes

Creature-upgrade specialties

These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".

List of Creature-upgrade specialty Heroes

Dragons specialty

This specialty is only present in the banned-by-default campaign heroes: Mutare Mutare Map Editor and Mutare Drake Mutare Drake Map Editor. It provides 5 Attack and 5 Defense to all Dragons, including both their upgraded and unupgraded forms.

Standard creature specialties

Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's Movement. They also apply +5% Attack and +5% Defense bonuses every n levels obtained after nth level, where n is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.

List of Standard/Fixed stat/Dragon creature specialty Heroes

Unique Creature specialties

These specialties are only present in banned-by-default heroes in Horn of the Abyss.

List of Unique Creature specialty Heroes

War Machine specialties

These specialties increase the effectiveness of specific war machines.

List of War Machine specialty Heroes

Production specialties

Some heroes' specialties increase a kingdom's daily income of gold or magical resources. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.

This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building resource silos for the cost of 5000 gold and 5 ore.

List of Production specialty Heroes

See also