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'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into four types: [[spell]]s, [[creature]]s, [[secondary skill]]s and [[Hero_specialty#Production_specialties|production]]. Production specialties do not have an effect in combat, but instead generate certain [[resources]] (except [[wood]] and [[ore]]) for the kingdom. Most of the specialties are unique, but there are also specialties common to several heroes. For example, [[secondary skill]] [[Offense]] is a specialty of [[Crag Hack]] and [[Gundula]] (and also [[Corkes]] in {{hota}}), and the spell [[Resurrection]] is a specialty of [[Alamar]] and [[Jeddite]].
'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into five primary types (i.e. [[secondary skill]]s, [[spell]]s, [[creature]]s, [[war machine]] and [[Hero_specialty#Production_specialties|production]]).


Additonally, {{ab}} and {{sod}} expansions introduced [[Adrienne]], [[Dracon]], [[Gelu]] and [[Sir Mullich]], who have specialties that cannot be categorized into any of the four above mentioned. [[Adrienne]]'s specialty is secondary skill [[Fire Magic]], which however does not work similarly to other secondary skill specialties, as it only allows her to start with expert Fire Magic. [[Dracon]] has [[Enchanter]]s and Gelu has [[Sharpshooter]]s as a specialty. The exception for these two is that [[Dracon]] can upgrade [[Mage and arch mage|Magi and Arch Magi]] as well as [[Monk and zealot|Monks and Zealots]] into [[Enchanter]]s, and [[Gelu]] can upgrade [[Archer and Marksman|Archers and Marksmen]] as well as [[Wood and Grand Elf|Wood Elves and Grand Elves]] into [[Sharpshooter]]s. [[Sir Mullich]] has [[speed]] as a specialty, which increases combat [[speed]] for all creatures under his command by +2 ([[Sir Mullich]] is disabled in {{hota}} by default).
== Secondary skill specialties ==


== Secondary skill specialties ==
=== Common Secondary skill specialties ===
All secondary skill specialties (e.g. {{Hn|Kyrre|0=}} with [[Logistics]], {{Hn|Crag Hack|0=}} with [[Offense]] or {{Hn|Neela|0=}} with [[Armorer]]) work in a similar way. They all increase the secondary skill by 5% per level. The formula for the calculation is as follows:
Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:
<!--
<!--
<code><big> A &times; (0.05 &times; B + 1)</big></code>
<code><big> A &times; (0.05 &times; B + 1)</big></code>
Line 20: Line 20:
           30% x (1 + 1)        = 60%</pre>
           30% x (1 + 1)        = 60%</pre>
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.
<span class="mw-customtoggle-ComSecSkHeroes" style="color:blue">'''<big>List of Common Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ComSecSkHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Skill'''
|-
| {{Hn|Orrin|0=}}<br>{{Hn|Murdoch|0=}} {{withmapedhota}}
| {{Ss|Archery}}
|-
| {{Hn|Mephala|0=}}<br>{{Hn|Neela|0=}}<br>{{Hn|Tazar|0=}}<br>{{Hn|Dury|0=}}{{-wh}}
| {{Ss|Armorer}}
|-
| {{Hn|Geon|0=}}<br>{{Hn|Malcom|0=}}<br>{{Hn|Nimbus|0=}}<br>{{Hn|Oris|0=}}<br>{{Hn|Sanya|0=}}<br>{{Hn|Serena|0=}}<br>{{Hn|Tiva|0=}}
| {{Ss|Eagle Eye}}
|-
| {{Hn|Lord Haart|0=}}
| {{Ss|Estates}}
|-
| {{Hn|Gem|0=}}<br>{{Hn|Rion|0=}}<br>{{Hn|Verdish|0=}}<br>{{Hn|Floribert|0=}}{{-wh}}
| {{Ss|First Aid}}
|-
| {{Hn|Andra|0=}}<br>{{Hn|Ayden|0=}}<br>{{Hn|Elleshar|0=}}
| {{Ss|Intelligence}}
|-
| {{Hn|Giselle|0=}}{{-wh}}
| {{Ss|Interference}}{{-wh}}
|-
| {{Hn|Kinkeria|0=}}{{-wh}}
| {{Ss|Learning}}
|-
| {{Hn|Dessa|0=}}<br>{{Hn|Gunnar|0=}}<br>{{Hn|Kyrre|0=}}
| {{Ss|Logistics}}
|-
| {{Hn|Axsis|0=}}<br>{{Hn|Halon|0=}}<br>{{Hn|Jaegar|0=}}<br>{{Hn|Rosic|0=}}
| {{Ss|Mysticism}}
|-
| {{Hn|Sylvia|0=}}<br>{{Hn|Voy|0=}}<br>{{Hn|Elmore|0=}}{{-wh}}
| {{Ss|Navigation}}
|-
| {{Hn|Isra|0=}}<br>{{Hn|Vidomina|0=}}
| {{Ss|Necromancy}}
|-
| {{Hn|Crag Hack|0=}}<br>{{Hn|Gundula|0=}}<br>{{Hn|Corkes|0=}}{{-wh}}<br>{{Hn|Tavin|0=}} {{withmapedhota}}
| {{Ss|Offense}}
|-
| {{Hn|Thorgrim|0=}}
| {{Ss|Resistance}}
|-
| {{Hn|Gird|0=}}<br>{{Hn|Malekith|0=}}<br>{{Hn|Sandro|0=}}<br>{{Hn|Styg|0=}}<br>{{Hn|Zydar|0=}}<br>{{Hn|Spint|0=}}{{-wh}}
| {{Ss|Sorcery}}
|}
{{clear|left}}
</div>
=== Unique Secondary Skill specialities ===
The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.
<span class="mw-customtoggle-UnqSecSkHeroesSpec" style="color:blue">'''<big>List of Unique Secondary skill specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSecSkHeroesSpec">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Skill''' || '''Effect'''
|-
| {{Hn|Beatrice|0=}}{{-wh}}<br>{{Hn|Miriam|0=}}{{-wh}}<br>{{Hn|Wynona|0=}}{{-wh}}
| {{Ss|Scouting}}
| Increases the scouting radius by 1 every 6 levels.
|-
| {{Hn|Adrienne|0=}} {{withmaped}}
| {{Ss|Fire Magic}}
| Starts with [[Expert Fire Magic]].
|-
| {{Hn|Melchior|0=}}{{-wh}}
| {{Ss|Diplomacy}}
| Receives a 5% per level bonus to Diplomacy skill percentage '''only when surrendering'''.
|}
{{clear|left}}
</div>


== Spell specialties ==  
== Spell specialties ==  
All heroes who specialize in a spell start with it.  
All heroes who specialize in a spell start with it.
 
=== Common spell specialty ===
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).
 
<span class="mw-customtoggle-StdSpHeroes" style="color:blue">'''<big>List of Common spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-StdSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Spell'''
 
|-
| {{Hn|Ziph|0=}}{{-wh}}
| {{Sn|Lightning Bolt}}
 
|-
| {{Hn|Dargem|0=}}{{-wh}}
| {{Sn|Air Shield}}
 
|-
| {{Hn|Astral|0=}}
| {{Sn|Hypnotize}}
 
|-
| {{Hn|Solmyr|0=}}
| {{Sn|Chain Lightning}}
 
|-
| {{Hn|Septienna|0=}}
| {{Sn|Death Ripple}}
 
|-
| {{Hn|Thant|0=}}
| {{Sn|Animate Dead}}
 
|-
| {{Hn|Aislinn|0=}}<br>{{Hn|Deemer|0=}}
| {{Sn|Meteor Shower}}


=== [[Bless]] ===
|-
Bless is the specialty of [[Adela]]. It causes [[bless]] to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). [[Adela]]'s bless specialty increases the damage of a unit using the following equation:
| {{Hn|Alamar|0=}}<br>{{Hn|Jeddite|0=}}
| {{Sn|Resurrection}}
 
|-
| {{Hn|Xarfax|0=}}<br>{{Hn|Manfred|0=}}{{-wh}}
| {{Sn|Fireball}}
 
|-
| {{Hn|Victoria|0=}}{{-wh}}
| {{Sn|Land Mine}}
 
|-
| {{Hn|Wrathmont|0=}}{{-wh}}
| {{Sn|Frenzy}}
 
|-
| {{Hn|Xyron|0=}}
| {{Sn|Inferno}}
 
|-
| {{Hn|Uland|0=}}<br>{{Hn|Astra|0=}}{{-wh}}
| {{Sn|Cure}}
 
|-
| {{Hn|Alagar|0=}}
| {{Sn|Ice Bolt}}
 
|-
| {{Hn|Adelaide|0=}}
| {{Sn|Frost Ring}}
 
|}
{{clear|left}}
</div>
 
=== Unique spell specialty ===
The spell specialty of some heroes changes the base spell in a unique way.
 
<span class="mw-customtoggle-UnqSpHeroes" style="color:blue">'''<big>List of Unique spell specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqSpHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Spell''' || '''Effect'''
 
|-
| {{Hn|Adela|0=}}
| {{Sn|Bless}}
| In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
* base damage * 0.03 * hero level / unit level
* base damage * 0.03 * hero level / unit level
This extra damage is in addition to the bless spell. For example, at level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]], 18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.
Example: At level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]],<br>
18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.


=== [[Haste]], [[Prayer]], [[Precision]], [[Stone Skin]], [[Bloodlust]] & [[Weakness]] ===
|-
Spell specialties work differently for the spells {{Sn|Haste}}, {{Sn|Prayer}}, {{Sn|Slayer}}, {{Sn|Precision}}, {{Sn|Stone Skin}}, {{Sn|Bloodlust}} and {{Sn|Weakness}}.  For those spells, the specialty adds a 3 points to the effect for 1-2 level creatures, 2 points for 3-4 level creatures and 1 point for 5-6 level creatures, regardless of their level.
| {{Hn|Cyra|0=}}<br>{{Hn|Terek|0=}}<br>{{Hn|Brissa|0=}}
| {{Sn|Haste}}
| rowspan=6 | Regardless of hero level, increases the effect of the spell:
* +3 points to the effect for level 1-2 creatures
* +2 points to the effect for level 3-4 creatures
* +1 point to the effect for level 5-6 creatures


=== [[Fortune]] ===
|-
{{Hn|Daremyth|0=}}'s and {{Hn|Melodia|0=}}'s specialty in the {{Sn|Fortune}} spell makes it always give +3 luck, regardless of the Air Magic expertise or their level.
| {{Hn|Loynis|0=}}
| {{Sn|Prayer}}


=== [[Magic Arrow]] ===
|-
| {{Hn|Zubin|0=}}
| {{Sn|Precision}}


{{Hn|Ciele|0=}}'s {{Sn|Magic Arrow}} specialty increases the damage of the spell by 50%, regardless of her level.
|-
| {{Hn|Xsi|0=}}<br>{{Hn|Darkstorn|0=}}<br>{{Hn|Merist|0=}}<br>{{Hn|Labetha|0=}}
| {{Sn|Stone Skin}}


=== [[Firewall]] ===
|-
| {{Hn|Ash|0=}}<br>{{Hn|Inteus|0=}}
| {{Sn|Bloodlust}}


{{Hn|Luna|0=}}'s {{Sn|Fire Wall}} specialty doubles the damage of the spell (increases it by 25% in {{hota}}{{-wh}}), regardless of her level.
|-
| {{Hn|Cuthbert|0=}}<br>{{Hn|Olema|0=}}<br>{{Hn|Mirlanda|0=}}<br>{{Hn|Eanswythe|0=}}{{-wh}}
| {{Sn|Weakness}}


=== [[Disrupting Ray]] ===
|-
| {{Hn|Daremyth|0=}}<br>{{Hn|Melodia|0=}}
| {{Sn|Fortune}}
| Always give +3 luck, regardless of the Air Magic expertise or hero level.


{{Hn|Aenain|0=}} increases the effectiveness of {{Sn|Disrupting Ray}} by 2, regardless of his level.  
|-
| {{Hn|Ciele|0=}}
| {{Sn|Magic Arrow}}
| Increases the damage of the spell by 50%, regardless of hero level.


=== [[Clone]] ===
|-
| {{Hn|Luna|0=}}
| {{Sn|Fire Wall}}
| Increases the damage of the spell by 100% (25%{{-wh}}), regardless of hero level.


The first time {{Hn|Eovacius|0=}} casts {{Sn|Clone}} in a given battle, an extra clone appears on the battlefield.  
|-
| {{Hn|Aenain|0=}}
| {{Sn|Disrupting Ray}}
| +2 points to the effect, regardless of hero level.


=== [[Slayer]] ===
|-
| {{Hn|Eovacius|0=}}{{-wh}}
| {{Sn|Clone}}
| The first time it is cast in a given battle, an extra clone appears.


{{Hn|Coronius|0=}}'s {{Sn|Slayer}} specialty adds 4 extra attack to level 1 creatures, 3 extra attack to level 2 creatures, 2 extra attack to level 3 creatures and 1 extra attack to level 4 creatures, regardless of his level.
|-
| {{Hn|Coronius|0=}}
| {{Sn|Slayer}}
| Regardless of hero level, increases the effect of the spell:
* +4 points to the effect for level 1 creatures
* +3 points to the effect for level 2 creatures
* +2 points to the effect for level 3 creatures
* +1 point to the effect for level 4 creatures


=== Other spells ===
|-
| {{Hn|Zilare|0=}}{{-wh}}
| {{Sn|Forgetfulness}}
| Spell duration is doubled.


Specialists in all other spells increase the efficiency of their spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * ''L'' / ''n'') , where ''n'' is the creature's level, ''L'' is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).
|}
{{clear|left}}
</div>


== Creature specialties ==
== Creature specialties ==
{{Cn|Devil}}s, {{Cn|Behemoth}}s, and [[Dragon]]s, as well as every creature from level 1 to 6 in every town, except {{Cn|Gremlin}}s, {{Cn|Centaur}}s, {{Cn|Pikeman|Pikemen}}, {{Cn|Pixie}}s, {{Cn|Air Elemental}}s and {{Cn|Medusa}}s has a hero who specializes in them (Note: {{Hn|Galthran|0=}}, the only {{Cn|Skeleton}} specialist, is banned by default in {{hota}} and so is {{Hn|Tark|0=}}{{-wh}}, the {{Cn|Nix}} specialist, {{Hn|Xeron|0=}}{{-wa}}, the {{Cn|Devil}} specialist, {{Hn|Kilgor|0=}}{{-wa}}, the {{Cn|Behemoth}} specialist and {{Hn|Mutare|0=}}{{-wa}} and {{Hn|Mutare Drake|0=}}{{-wa}}, [[Dragon]] specialists). Creature specialties apply to both upgraded and unupgraded units, as long as the hero specializes in the unupgraded version of the unit. In {{sod}}, {{Hn|Catherine|0=}} specializes in {{Cn|Crusader}}s, and therefore {{Cn|Swordsman|Swordsmen}} do not receive any bonuses. No heroes specialize in any of the [[neutral creature]]s, except {{Hn|Gelu|0=}}{{-wa}}{{-ws}} and {{Hn|Dracon|0=}}{{-wa}}, who specialize in {{Cn|Sharpshooter}}s and {{Cn|Enchanter}}s, respectively, although they have creature-upgrade specialties. No heroes specialize in upgraded creatures only, except for {{Hn|Catherine|0=}} (only in {{sod}}{{-ws}}, fixed in {{hota}}{{-wh}}) and {{Hn|Bidley|0=}}{{-wh}}, but his specialty is a creature-upgrade one.  
There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties{{-wh}}.  


There are four types of creature specialties: Fixed stats creature specialities, creature upgrade specialties, Dragons specialty and the standard creature specialties.  
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}, {{Hn|Dracon|0=}}, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in.


Heroes who specialize in level 1-2 creatures (as well as {{Hn|Tark|0=}} {{wh}}, {{Hn|Gelu|0=}}{{-wa}}{{-ws}}, {{Hn|Dracon|0=}}{{-wa}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in. Thus, {{Hn|Shakti|0=}} may be hired with up to three groups of 30 to 40 {{Cn|Troglodyte}}s, and {{Hn|Valeska|0=}} with up to three groups of 4 to 7 {{Cn|Archer}}s.  
Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}) have their specialized creature stack in their starting army instead of 2nd level creatures.  


Heroes who specialize in level 3 creatures, as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}, instead of the 2nd level creatures, have their specialized creature stack in their starting army.  
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|Swordsmen}} (this was fixed in {{hota}}{{-wh}}).  


Despite their specialty in different creatures, {{Hn|Xeron|0=}}{{-wa}} starts with a starting army identical to {{Hn|Fiona|0=}}, the {{Cn|Hell Hound}} specialist, and {{Hn|Pasis|0=}} and {{Hn|Monere|0=}} start {{Cn|Air Elemental}}s instead of {{Cn|Water Elemental}}s.  
=== Fixed stat creature specialties ===
These specialties are only present in banned-by-default campaign heroes and [[Planeswalker]]s. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.


=== Fixed stat creature specialties ===
<span class="mw-customtoggle-FxdCrHeroes" style="color:blue">'''<big>List of Fixed stat creature specialty Heroes</big>'''</span>
These specialties are only present in banned-by-default campaign heroes (such as {{Hn|Xeron|0=}}{{-wa}}, {{Hn|Kilgor|0=}}{{-wa}} and {{Hn|Haart Lich|0=}}{{-wa}}), as well as all [[Planeswalker]]s.
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-FxdCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Creature''' || '''Attack''' || '''Defense''' || '''Damage''' || '''Speed'''
 
|-
| {{Hn|Xeron|0=}} {{withmaped}}
| {{Cnu|Devil|Arch Devil}}
| +4
| +2
|
| +1
 
|-
| {{Hn|Haart Lich|0=}} {{withmaped}}
| {{Cnu|Black Knight|Dread Knight}}
| +5
| +5
| +10
|
 
|-
| {{Hn|Kilgor|0=}} {{withmaped}}
| {{Cnu|Behemoth|Ancient Behemoth}}
| +5
| +5
| +10
|
 
|-
| {{Hn|Lacus|0=}}<br>{{Hn|Kalt|0=}}
| {{Cnu|Water Elemental|Ice Elemental}}
| +2
|
|
|
 
|-
| {{Hn|Ignissa|0=}}<br>{{Hn|Fiur|0=}}
| {{Cnu|Fire Elemental|Energy Elemental}}
| +1
| +2
| +2
|
 
|-
| {{Hn|Thunar|0=}}<br>{{Hn|Erdamon|0=}}
| {{Cnu|Earth Elemental|Magma Elemental}}
| +2
| +1
| +5
|
 
|-
| {{Hn|Pasis|0=}}<br>{{Hn|Monere|0=}}
| {{Cnu|Psychic Elemental|Magic Elemental}}
| +3
| +3
|
|


Fixed-stats creature specialities can provide a fixed attack, defense, damage, hp or speed (or multiple of these) bonuses to a creature, regardless of hero level. No hero increases creature HP.
|}
{{clear|left}}
</div>


=== Creature-upgrade specialties ===
=== Creature-upgrade specialties ===
These specialties are only present in banned-by-default campaign heroes - {{Hn|Gelu|0=}}{{-wa}}{{-ws}}, {{Hn|Dracon|0=}}{{-wa}} and {{Hn|Bidley|0=}}{{-wh}}.
These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".
 
<span class="mw-customtoggle-CrUpgHeroes" style="color:blue">'''<big>List of Creature-upgrade specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrUpgHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Base Creature(s)''' || '''Upgrade Creature'''
 
|-
| {{Hn|Gelu|0=}} {{withmaped}}
| {{Cnu|Archer|Marksman}}<br>{{Cnu|Wood Elf|Grand Elf}}
| {{Cn|Sharpshooter}}
 
|-
| {{Hn|Dracon|0=}} {{withmaped}}
| {{Cnu|Monk|Zealot}}<br>{{Cnu|Mage|Arch Mage}}
| {{Cn|Enchanter}}


Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".
|-
| {{Hn|Bidley|0=}} {{withmapedhota}}
| {{Cnu|Pirate|Corsair}}
| {{Cn|Sea Dog}}


|}
{{clear|left}}
</div>
=== Dragons specialty ===
=== Dragons specialty ===
Dragons specialty (only held by {{Hn|Mutare|0=}}{{-wa}} and {{Hn|Mutare Drake|0=}}{{-wa}}, both banned by default) provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.  
This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.


=== Standard creature specialties ===
=== Standard creature specialties ===
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in.  
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every ''n'' levels obtained after ''n''th level, where ''n'' is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.
 
<span class="mw-customtoggle-CrHeroesTable" style="color:blue">'''<big>List of Standard/Fixed stat/Dragon creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CrHeroesTable">
'''NOTE:''' Orange cells mean the specialty is only available to banned-by-default heroes.
 
'''NOTE<sup>1</sup>:''' Hero has a Dragon creature specialty.
 
'''NOTE<sup>2</sup>:''' Hero has a fixed stat creature specialty.
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:#{{gold 0}}; margin-right:20px; float:left;"
|- style="text-align:center;"
| rowspan=2 |'''Town'''
| colspan=7 | '''Creature Level'''
 
|- style="text-align:center;"
| '''1''' || '''2''' || '''3''' || '''4''' || '''5''' || '''6''' || '''7'''
 
|- style="text-align:center;"
| rowspan=2 | {{town|Castle}}
| {{Cnu|Pikeman (HotA)|Halberdier (HotA)|noname=}}
| {{Cnu|Archer|Marksman|noname=}}
| {{Cnu|Griffin|Royal Griffin|noname=}}
| {{Cnu|Swordsman|Crusader|noname=}}
| {{Cnu|Monk|Zealot|noname=}}
| {{Cnu|Cavalier|Champion|noname=}}
| {{Cnu|Angel|Archangel|noname=}}
 
|- style="background-color:lightyellow;"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Valeska|0=}}
| {{Hn|Edric|0=}}
| {{Hn|Sorsha|0=}}<br>{{Hn|Catherine|0=}} {{withmaped}}<br>{{Hn|Roland|0=}} {{withmaped}}
| {{Hn|Ingham|0=}}
| {{Hn|Tyris|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Rampart}}
| {{Cnu|Centaur|Centaur Captain|noname=}}
| {{Cnu|Dwarf|Battle Dwarf|noname=}}
| {{Cnu|Wood Elf|Grand Elf|noname=}}
| {{Cnu|Pegasus|Silver Pegasus|noname=}}
| {{Cnu|Dendroid Guard|Dendroid Soldier (HotA)|noname=}}
| {{Cnu|Unicorn|War Unicorn|noname=}}
| {{Cnu|Green Dragon|Gold Dragon|noname=}}
 
|- style="background-color:lightyellow;"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Ufretin|0=}}
| {{Hn|Ivor|0=}}
| {{Hn|Aeris|0=}}
| {{Hn|Ryland|0=}}
| {{Hn|Clancy|0=}}
| style="background-color:#{{Tan 4}};" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Tower}}
| {{Cnu|Gremlin|Master Gremlin|noname=}}
| {{Cnu|Stone Gargoyle|Obsidian Gargoyle|noname=}}
| {{Cnu|Stone Golem|Iron Golem|noname=}}
| {{Cnu|Mage|Arch Mage|noname=}}
| {{Cnu|Genie|Master Genie|noname=}}
| {{Cnu|Naga|Naga Queen|noname=}}
| {{Cnu|Giant|Titan|noname=}}
 
|- style="background-color:lightyellow;"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Piquedram|0=}}
| {{Hn|Josephine|0=}}
| {{Hn|Theodorus|0=}}
| {{Hn|Iona|0=}}<br>{{Hn|Thane|0=}}
| {{Hn|Fafner|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Inferno}}
| {{Cnu|Imp|Familiar|noname=}}
| {{Cnu|Gog|Magog|noname=}}
| {{Cnu|Hell Hound|Cerberus|noname=}}
| {{Cnu|Demon|Horned Demon|noname=}}
| {{Cnu|Pit Fiend|Pit Lord|noname=}}
| {{Cnu|Efreet|Efreet Sultan|noname=}}
| {{Cnu|Devil|Arch Devil|noname=}}
 
|- style="background-color:lightyellow;"
| {{Hn|Ignatius|0=}}
| {{Hn|Calh|0=}}
| {{Hn|Fiona|0=}}
| {{Hn|Marius|0=}}
| {{Hn|Nymus|0=}}
| {{Hn|Rashka|0=}}
| style="background-color:#{{Tan 4}};" | {{Hn|Xeron|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Necropolis}}
| {{Cnu|Skeleton|Skeleton Warrior|noname=}}
| {{Cnu|Walking Dead|Zombie|noname=}}
| {{Cnu|Wight|Wraith|noname=}}
| {{Cnu|Vampire|Vampire Lord|noname=}}
| {{Cnu|Lich|Power Lich|noname=}}
| {{Cnu|Black Knight|Dread Knight|noname=}}
| {{Cnu|Bone Dragon|Ghost Dragon|noname=}}
 
|- style="background-color:lightyellow;"
| {{Hn|Galthran|0=}} <div style="background-color:#{{Tan 4}};">{{withmapedhota}}</div>
| {{Hn|Straker|0=}}
| {{Hn|Charna|0=}}
| {{Hn|Vokial|0=}}
| {{Hn|Moandor|0=}}
| {{Hn|Tamika|0=}}<br>{{Hn|Haart Lich|0=}}<sup>2</sup> {{withmaped}}
| style="background-color:#{{Tan 4}};" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Dungeon}}
| {{Cnu|Troglodyte|Infernal Troglodyte|noname=}}
| {{Cnu|Harpy|Harpy Hag|noname=}}
| {{Cnu|Beholder|Evil Eye|noname=}}
| {{Cnu|Medusa|Medusa Queen|noname=}}
| {{Cnu|Minotaur|Minotaur King|noname=}}
| {{Cnu|Manticore|Scorpicore|noname=}}
| {{Cnu|Red Dragon|Black Dragon|noname=}}
 
|- style="background-color:lightyellow;"
| {{Hn|Shakti|0=}}
| {{Hn|Lorelei|0=}}
| {{Hn|Ajit|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Dace|0=}}
| {{Hn|Synca|0=}}
| style="background-color:#{{Tan 4}};" | {{Hn|Mutare|0=}}<sup>1</sup> {{withmaped}}<br>{{Hn|Mutare Drake|0=}}<sup>1</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Stronghold}}
| {{Cnu|Goblin|Hobgoblin|noname=}}
| {{Cnu|Wolf Rider|Wolf Raider|noname=}}
| {{Cnu|Orc (HotA)|Orc Chieftain (HotA)|noname=}}
| {{Cnu|Ogre|Ogre Mage|noname=}}
| {{Cnu|Roc|Thunderbird|noname=}}
| {{Cnu|Cyclops|Cyclops King|noname=}}
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}
 
|- style="background-color:lightyellow;"
| {{Hn|Gretchin|0=}}
| {{Hn|Tyraxor|0=}}
| {{Hn|Jabarkas|0=}}
| {{Hn|Vey|0=}}<br>{{Hn|Krellion|0=}}<br>{{Hn|Boragus|0=}} {{withmaped}}
| {{Hn|Shiva|0=}}
| {{Hn|Yog|0=}}
| style="background-color:#{{Tan 4}};" | {{Hn|Kilgor|0=}}<sup>2</sup> {{withmaped}}
 
|- style="text-align:center;"
| rowspan=2 | {{town|Fortress}}
| {{Cnu|Gnoll|Gnoll Marauder|noname=}}
| {{Cnu|Lizardman|Lizard Warrior|noname=}}
| {{Cnu|Serpent Fly|Dragon Fly|noname=}}
| {{Cnu|Basilisk|Greater Basilisk|noname=}}
| {{Cnu|Gorgon|Mighty Gorgon|noname=}}
| {{Cnu|Wyvern|Wyvern Monarch|noname=}}
| {{Cnu|Hydra|Chaos Hydra|noname=}}
 
|- style="background-color:lightyellow;"
| {{Hn|Drakon|0=}}
| {{Hn|Wystan|0=}}
| {{Hn|Korbac|0=}}
| {{Hn|Bron|0=}}
| {{Hn|Alkin|0=}}
| {{Hn|Broghild|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Conflux}}
| {{Cnu|Pixie|Sprite|noname=}}
| {{Cnu|Air Elemental|Storm Elemental|noname=}}
| {{Cnu|Water Elemental|Ice Elemental|noname=}}
| {{Cnu|Fire Elemental (HotA)|Energy Elemental|noname=}}
| {{Cnu|Earth Elemental|Magma Elemental|noname=}}
| {{Cnu|Psychic Elemental|Magic Elemental|noname=}}
| {{Cnu|Firebird|Phoenix|noname=}}
 
|- style="background-color:lightyellow;"
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| style="text-align:center; background-color:#{{Red 3}};" | (none)
| {{Hn|Lacus|0=}}<sup>2</sup><br>{{Hn|Kalt|0=}}<sup>2</sup>
| {{Hn|Ignissa|0=}}<sup>2</sup><br>{{Hn|Fiur|0=}}<sup>2</sup>
| {{Hn|Thunar|0=}}<sup>2</sup><br>{{Hn|Erdamon|0=}}<sup>2</sup>
| {{Hn|Pasis|0=}}<sup>2</sup><br>{{Hn|Monere|0=}}<sup>2</sup>
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Cove}}{{-wh}}
| {{Cnu|Nymph|Oceanid|noname=}}
| {{Cnu|Crew Mate|Seaman|noname=}}
| {{Cnu|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog|noname=}}
| {{Cnu|Stormbird|Ayssid|noname=}}
| {{Cnu|Sea Witch|Sorceress|noname=}}
| {{Cnu|Nix|Nix Warrior|noname=}}
| {{Cnu|Sea Serpent|Haspid|noname=}}


Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.
|- style="background-color:lightyellow;"
| {{Hn|Cassiopeia|0=}}
| {{Hn|Derek|0=}}
| {{Hn|Anabel|0=}}
| {{Hn|Illor|0=}}
| {{Hn|Casmetra|0=}}
| style="background-color:#{{Tan 4}};" | {{Hn|Tark|0=}} {{withmapedhota}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|- style="text-align:center;"
| rowspan=2 | {{town|Factory}}{{-wh}}
| {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}}
| {{Cnu|Mechanic|Engineer|noname=}}
| {{Cnu|Armadillo|Bellwether Armadillo|noname=}}
| {{Cnu|Automaton|Sentinel Automaton|noname=}}
| {{Cnu|Sandworm|Olgoi-Khorkhoi|noname=}}
| {{Cnu|Gunslinger|Bounty Hunter|noname=}}
| {{Cnu|Couatl|Crimson Couatl|noname=}}<br>
{{Cnu|Dreadnought|Juggernaut|noname=}}
 
|- style="background-color:lightyellow;"
| {{Hn|Henrietta|0=}}
| {{Hn|Sam|0=}}
| {{Hn|Celestine|0=}}
| {{Hn|Todd|0=}}
| {{Hn|Agar|0=}}
| {{Hn|Tancred|0=}}
| style="text-align:center; background-color:#{{Red 3}};" | (none)
 
|}
{{clear|left}}
</div>
 
=== Unique Creature specialties ===
These specialties are only present in banned-by-default heroes in {{hota}}.
 
<span class="mw-customtoggle-UnqCrHeroes" style="color:blue">'''<big>List of Unique Creature specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-UnqCrHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Creature''' || '''Effect'''
 
|-
| {{Hn|Sir Mullich|0=|image=Sir Mullich (HotA)}}
| All
| Increases combat speed of all creatures under his command by 2.
 
|-
| {{Hn|Frederick|0=}} {{withmapedhota}}
| {{Cnu|Automaton|Sentinel Automaton}}
| Increases the damage dealt by the [[Automaton#Special Ability: Detonation|detonation at death]] ability by 5% per level.
|}
{{clear|left}}
</div>
 
== War Machine specialties ==
These specialties increase the effectiveness of specific [[war machine]]s.
 
<span class="mw-customtoggle-WMHeroes" style="color:blue">'''<big>List of War Machine specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-WMHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''War Machine''' || '''Effect'''
 
|-
| {{Hn|Torosar|0=}}<br>{{Hn|Arlach|0=}}<br>{{Hn|Christian|0=}}<br>{{Hn|Gerwulf|0=}}<br>{{Hn|Gurnisson|0=}}<br>{{Hn|Pyre|0=}}<br>{{Hn|Ranloo|0=}}{{-wh}}<br>{{Hn|Morton|0=}}{{-wh}}
| {{Cn|Ballista}}
| Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
 
|-
| {{Hn|Jeremy|0=}}{{-wh}}
| {{Cn|Cannon}}
| Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).
|}
{{clear|left}}
</div>


== Production specialties ==
== Production specialties ==
Some heroes' specialties increase a kingdom's daily income. Production of one point of a [[Magical Resource|magical resource]] per day is unique to one hero per resource ({{Hn|Rissa|0=}} creates +1 {{M}}, {{Hn|Calid|0=}} creates +1 {{S}}, {{Hn|Sephinroth|0=}} and {{Hn|Andal||0=}}{{-wh}} create +1 {{C}}, and {{Hn|Saurug|0=}} creates +1 {{Gem}}). None of the heroes produces the resource needed to recruit the level 7 creature of their native town.
Some heroes' specialties increase a kingdom's daily income of gold or [[Magical Resource|magical resources]]. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.


Multiple heroes increase daily gold income by +350 ({{Hn|Aine|0=}}, {{Hn|Caitlin|0=}}, {{Hn|Clavius|0=}}, {{Hn|Damacon|0=}}, {{Hn|Gelare|0=}}, {{Hn|Grindan|0=}}, {{Hn|Jenova|0=}}, {{Hn|Nagash|0=}}, {{Hn|Octavia|0=}}, {{Hn|Bertram|0=}}{{-wh}} and {{Hn|Leena|0=}}{{-wh}}).
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.


These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater. As a direct comparison, a level 1 {{Hn|Lord Haart|0=}} will only generate a total (excluding any artifacts he may have) income of (1.00 + 1 *  0.05) * 125 = 1.05 * 125 = 131 (rounded) gold per day (for basic [[Estates]]), while at level 20 and with expert Estates, he will generate a total (again, excluding artifacts) of (1.00 + 20 * 0.05) * 500 = 2.00 * 500 = 1000 gold. Note: In {{hota}} the income from Estates is doubled.
<span class="mw-customtoggle-ProductionHeroes" style="color:blue">'''<big>List of Production specialty Heroes</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ProductionHeroes">
{| border cellpadding="4" style="border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; float:left;"
| '''Hero''' || '''Bonus'''


This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.
|-
| {{Hn|Rissa|0=}}
| +1 {{M}}


== Unique specialties ==
|-
| {{Hn|Calid|0=}}
| +1 {{S}}


{{Hn|Sir Mullich|0=}} (replaced by default by Lord Haart in {{ab}}, {{sod}} and {{hota}}) increases combat speed of all creatures under his command by 2.
|-
| {{Hn|Sephinroth|0=}}<br>{{Hn|Andal||0=}}{{-wh}}
| +1 {{C}}


{{Hn|Frederick|0=}} increases the damage dealt by {{Cn|Automaton}}'s [[Automaton#Special Ability: Detonation|Detonation at death]] ability by 5% per level.
|-
| {{Hn|Saurug|0=}}
| +1 {{Gem}}


{{Hn|Adrienne|0=}} starts with [[Expert Fire Magic]] and [[Wisdom]].
|-
| {{Hn|Aine|0=}}<br>{{Hn|Caitlin|0=}}<br>{{Hn|Clavius|0=}}<br>{{Hn|Damacon|0=}}<br>{{Hn|Gelare|0=}}<br>{{Hn|Grindan|0=}}<br>{{Hn|Jenova|0=}}<br>{{Hn|Nagash|0=}}<br>{{Hn|Octavia|0=}}<br>{{Hn|Bertram|0=}}{{-wh}}<br>{{Hn|Leena|0=}}{{-wh}}
| +350 {{G}}
|}
{{clear|left}}
'''NOTE:''' For a comparison between {{Hn|Lord Haart|0=}}'s [[Estates]] specialty and the +350 {{G}} specialty, see [[Lord Haart#Specialty]].
</div>


== See also ==
== See also ==

Revision as of 12:45, 24 March 2024

Hero specialty is a characteristic of every hero that typically improves their performance in combat. Specialties can be categorized into five primary types (i.e. secondary skills, spells, creatures, war machine and production).

Secondary skill specialties

Common Secondary skill specialties

Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:

FORMULA:  A x (0,05 x B + 1) = BONUS 

  where   A = Secondary skill's effect percentage
          B = Level of the hero

EXAMPLE:  A = 30%
          B = 20
          
          30% x (0,05 x 20 + 1) =
          30% x (1 + 1)         = 60%

From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. Crag Hack with expert Offense) would actually gain +60% in total.

List of Common Secondary skill specialty Heroes

Unique Secondary Skill specialities

The secondary skill specialty of some heroes doesn't apply a 5% bonus per level.

List of Unique Secondary skill specialty Heroes

Hero Skill Effect
Beatrice Beatrice Horn of the Abyss
Miriam Miriam Horn of the Abyss
Wynona Wynona Horn of the Abyss
Scouting Scouting Increases the scouting radius by 1 every 6 levels.
Adrienne Adrienne Map Editor Fire Magic Fire Magic Starts with Expert Fire Magic.
Melchior Melchior Horn of the Abyss Diplomacy Diplomacy Receives a 5% per level bonus to Diplomacy skill percentage only when surrendering.

Spell specialties

All heroes who specialize in a spell start with it.

Common spell specialty

The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature's level. It can be visualised with the following formula: C*(1+0.03 * L / n) , where n is the creature's level, L is the hero's level and C is the base effect of the spell (including spell power and the appropriate magic skill's effects).

List of Common spell specialty Heroes

Unique spell specialty

The spell specialty of some heroes changes the base spell in a unique way.

List of Unique spell specialty Heroes

Hero Spell Effect
Adela Adela  Bless In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:
  • base damage * 0.03 * hero level / unit level

Example: At level 18 Adela will provide a 54% damage bonus to halberdiers, 27% to marksmen,
18% to royal griffins, 13.5% to crusaders, 10.8% to zealots, 9% to champions, and 7.1% to archangels.

Cyra Cyra
Terek Terek
Brissa Brissa
 Haste Regardless of hero level, increases the effect of the spell:
  • +3 points to the effect for level 1-2 creatures
  • +2 points to the effect for level 3-4 creatures
  • +1 point to the effect for level 5-6 creatures
Loynis Loynis  Prayer
Zubin Zubin  Precision
Xsi Xsi
Darkstorn Darkstorn
Merist Merist
Labetha Labetha
 Stone Skin
Ash Ash
Inteus Inteus
 Bloodlust
Cuthbert Cuthbert
Olema Olema
Mirlanda Mirlanda
Eanswythe Eanswythe Horn of the Abyss
 Weakness
Daremyth Daremyth
Melodia Melodia
 Fortune Always give +3 luck, regardless of the Air Magic expertise or hero level.
Ciele Ciele  Magic Arrow Increases the damage of the spell by 50%, regardless of hero level.
Luna Luna  Fire Wall Increases the damage of the spell by 100% (25% Horn of the Abyss), regardless of hero level.
Aenain Aenain  Disrupting Ray +2 points to the effect, regardless of hero level.
Eovacius Eovacius Horn of the Abyss  Clone The first time it is cast in a given battle, an extra clone appears.
Coronius Coronius  Slayer Regardless of hero level, increases the effect of the spell:
  • +4 points to the effect for level 1 creatures
  • +3 points to the effect for level 2 creatures
  • +2 points to the effect for level 3 creatures
  • +1 point to the effect for level 4 creatures
Zilare Zilare Horn of the Abyss  Forgetfulness Spell duration is doubled.

Creature specialties

There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties Horn of the Abyss.

Heroes who specialize in level 1-2 creatures (as well as Gelu Gelu, Dracon Dracon, Tark Tark Horn of the Abyss and Frederick Frederick Horn of the Abyss) have their entire starting army consisting of 3 stacks of the creatures they specialize in.

Heroes who specialize in level 3 creatures (as well as Bron Bron, Illor Illor Horn of the Abyss and Todd Todd Horn of the Abyss) have their specialized creature stack in their starting army instead of 2nd level creatures.

Creature specialties apply to both upgraded and unupgraded units. The only exception to this is Catherine Catherine (in Shadow of Death Shadow of Death), who only specializes in Crusader Crusaders and not Swordsman Swordsman (this was fixed in Horn of the Abyss Horn of the Abyss).

Fixed stat creature specialties

These specialties are only present in banned-by-default campaign heroes and Planeswalkers. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.

List of Fixed stat creature specialty Heroes

Creature-upgrade specialties

These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the "upgrade".

List of Creature-upgrade specialty Heroes

Dragons specialty

This specialty is only present in the banned-by-default campaign heroes: Mutare Mutare Map Editor and Mutare Drake Mutare Drake Map Editor. It provides 5 Attack and 5 Defense to all Dragons, including both their upgraded and unupgraded forms.

Standard creature specialties

Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero's Movement. They also apply +5% Attack and +5% Defense bonuses every n levels obtained after nth level, where n is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.

List of Standard/Fixed stat/Dragon creature specialty Heroes

NOTE: Orange cells mean the specialty is only available to banned-by-default heroes.

NOTE1: Hero has a Dragon creature specialty.

NOTE2: Hero has a fixed stat creature specialty.

Town Creature Level
1 2 3 4 5 6 7
Castle Pikeman (HotA) Halberdier (HotA)  Archer Marksman  Griffin Royal Griffin  Swordsman Crusader  Monk Zealot  Cavalier Champion  Angel Archangel 
(none) Valeska Valeska Edric Edric Sorsha Sorsha
Catherine Catherine Map Editor
Roland Roland Map Editor
Ingham Ingham Tyris Tyris (none)
Rampart Centaur Centaur Captain  Dwarf Battle Dwarf  Wood Elf Grand Elf  Pegasus Silver Pegasus  Dendroid Guard Dendroid Soldier (HotA)  Unicorn War Unicorn  Green Dragon Gold Dragon 
(none) Ufretin Ufretin Ivor Ivor Aeris Aeris Ryland Ryland Clancy Clancy Mutare Mutare1 Map Editor
Mutare Drake Mutare Drake1 Map Editor
Tower Gremlin Master Gremlin  Stone Gargoyle Obsidian Gargoyle  Stone Golem Iron Golem  Mage Arch Mage  Genie Master Genie  Naga Naga Queen  Giant Titan 
(none) Piquedram Piquedram Josephine Josephine Theodorus Theodorus Iona Iona
Thane Thane
Fafner Fafner (none)
Inferno Imp Familiar  Gog Magog  Hell Hound Cerberus  Demon Horned Demon  Pit Fiend Pit Lord  Efreet Efreet Sultan  Devil Arch Devil 
Ignatius Ignatius Calh Calh Fiona Fiona Marius Marius Nymus Nymus Rashka Rashka Xeron Xeron2 Map Editor
Necropolis Skeleton Skeleton Warrior  Walking Dead Zombie  Wight Wraith  Vampire Vampire Lord  Lich Power Lich  Black Knight Dread Knight  Bone Dragon Ghost Dragon 
Galthran Galthran
Horn of the Abyss (Campaign/Custom)
Straker Straker Charna Charna Vokial Vokial Moandor Moandor Tamika Tamika
Haart Lich Haart Lich2 Map Editor
Mutare Mutare1 Map Editor
Mutare Drake Mutare Drake1 Map Editor
Dungeon Troglodyte Infernal Troglodyte  Harpy Harpy Hag  Beholder Evil Eye  Medusa Medusa Queen  Minotaur Minotaur King  Manticore Scorpicore  Red Dragon Black Dragon 
Shakti Shakti Lorelei Lorelei Ajit Ajit (none) Dace Dace Synca Synca Mutare Mutare1 Map Editor
Mutare Drake Mutare Drake1 Map Editor
Stronghold Goblin Hobgoblin  Wolf Rider Wolf Raider  Orc (HotA) Orc Chieftain (HotA)  Ogre Ogre Mage  Roc Thunderbird  Cyclops Cyclops King  Behemoth Ancient Behemoth 
Gretchin Gretchin Tyraxor Tyraxor Jabarkas Jabarkas Vey Vey
Krellion Krellion
Boragus Boragus Map Editor
Shiva Shiva Yog Yog Kilgor Kilgor2 Map Editor
Fortress Gnoll Gnoll Marauder  Lizardman Lizard Warrior  Serpent Fly Dragon Fly  Basilisk Greater Basilisk  Gorgon Mighty Gorgon  Wyvern Wyvern Monarch  Hydra Chaos Hydra 
Drakon Drakon Wystan Wystan Korbac Korbac Bron Bron Alkin Alkin Broghild Broghild (none)
Conflux Pixie Sprite  Air Elemental Storm Elemental  Water Elemental Ice Elemental  Fire Elemental (HotA) Energy Elemental  Earth Elemental Magma Elemental  Psychic Elemental Magic Elemental  Firebird Phoenix 
(none) (none) Lacus Lacus2
Kalt Kalt2
Ignissa Ignissa2
Fiur Fiur2
Thunar Thunar2
Erdamon Erdamon2
Pasis Pasis2
Monere Monere2
(none)
Cove Horn of the Abyss Nymph Oceanid  Crew Mate Seaman  Pirate Corsair Pirate, Corsair, and Sea Dog  Stormbird Ayssid  Sea Witch Sorceress  Nix Nix Warrior  Sea Serpent Haspid 
Cassiopeia Cassiopeia Derek Derek Anabel Anabel Illor Illor Casmetra Casmetra Tark Tark Horn of the Abyss (Campaign/Custom) (none)
Factory Horn of the Abyss Halfling (Factory) Halfling Grenadier  Mechanic Engineer  Armadillo Bellwether Armadillo  Automaton Sentinel Automaton  Sandworm Olgoi-Khorkhoi  Gunslinger Bounty Hunter  Couatl Crimson Couatl 

Dreadnought Juggernaut 

Henrietta Henrietta Sam Sam Celestine Celestine Todd Todd Agar Agar Tancred Tancred (none)

Unique Creature specialties

These specialties are only present in banned-by-default heroes in Horn of the Abyss.

List of Unique Creature specialty Heroes

Hero Creature Effect
Sir Mullich Sir Mullich All Increases combat speed of all creatures under his command by 2.
Frederick Frederick Horn of the Abyss (Campaign/Custom) Automaton Sentinel Automaton Automaton and Sentinel Automaton Increases the damage dealt by the detonation at death ability by 5% per level.

War Machine specialties

These specialties increase the effectiveness of specific war machines.

List of War Machine specialty Heroes

Hero War Machine Effect
Torosar Torosar
Arlach Arlach
Christian Christian
Gerwulf Gerwulf
Gurnisson Gurnisson
Pyre Pyre
Ranloo Ranloo Horn of the Abyss
Morton Morton Horn of the Abyss
Ballista Ballista Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Jeremy Jeremy Horn of the Abyss Cannon Cannon Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).

Production specialties

Some heroes' specialties increase a kingdom's daily income of gold or magical resources. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.

This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building resource silos for the cost of 5000 gold and 5 ore.

List of Production specialty Heroes

Hero Bonus
Rissa Rissa +1 Mercury
Calid Calid +1 Sulfur
Sephinroth Sephinroth
Andal Andal Horn of the Abyss
+1 Crystal
Saurug Saurug +1 Gem
Aine Aine
Caitlin Caitlin
Clavius Clavius
Damacon Damacon
Gelare Gelare
Grindan Grindan
Jenova Jenova
Nagash Nagash
Octavia Octavia
Bertram Bertram Horn of the Abyss
Leena Leena Horn of the Abyss
+350 Gold

NOTE: For a comparison between Lord Haart Lord Haart's Estates specialty and the +350 Gold specialty, see Lord Haart#Specialty.

See also