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{{herobios table row|source=ab|Drakon|name_link=Drakon (Burning of Tatalia){{!}}|img=Alamar|Beastmaster|Gnoll|M|Gnolls|(unmodified from base hero)}} | {{herobios table row|source=ab|Drakon|name_link=Drakon (Burning of Tatalia){{!}}|img=Alamar|Beastmaster|Gnoll|M|Gnolls|(unmodified from base hero)}} | ||
{{herobios table row|source=hota|Ha'Ora|img=Voy|Witch| | {{herobios table row|source=hota|Ha'Ora|img=Voy|Witch|Lizardman|bgc=4|F|Navigation|Ha'Ora is a broodmate of another famous witch, Voy. Their mother stole salt, a priceless commodity in Tatalia, from gorgon feeders and rubbed it on the eggs she laid, hoping for lizardmen as mighty as those fire-breathing bulls to hatch, but instead, her children developed an unorthodox interest in the salt water of the Enroth seas and long journeys.}} | ||
|} | |} |
Revision as of 17:05, 29 April 2024
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(Information from HEROBIOS.TXT)
Hero biography table (Restoration of Erathia) | ||||||
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Source | Hero | Class/Name | Race | M/F | Specialty | Biography |
Orrin |
Human | M | Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles. | |||
Valeska |
Human | F | Valeska became known as a master marksman when she first served in the Erathian military. Now she not only commands her own forces, but spends time personally training her Crossbow troops as well. | |||
Edric |
Human | M | Edric's ancestor was the first man in Erathia to domesticate and train a wild Griffin. Now, Edric's family maintains Erathia's largest Griffin breeding grounds for use in the King's armies. | |||
Sylvia |
Human | F | Sylvia spent several years as a Regnan Pirate before realizing that a pirate's life was not for her. She sought a new life in the Erathian Military, and now serves in the Coastal Patrol, fighting off raids from the same Pirates she once sailed with. | |||
Lord Haart | Lord Haart |
Human | M | Some have said that Lord Haart's departure from Enroth was due to ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to Roland Ironfist before the Succession Wars. | ||
Sorsha |
Human | F | Following Queen Catherine's example, Sorsha joined the ranks of the Erathian Military, quickly proving herself as a master of swordplay. She was granted her first command shortly after the Kreegans arrived in Erathia. | |||
Christian |
Human | M | Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of Enroth before finally settling into military service in Erathia. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world. | |||
Tyris |
Human | F | Tyris rose quickly through the ranks of the Erathian Cavalry, not only for her ability to handle a horse, but for her 'sixth sense' regarding mounted strategy and tactics. She has also never lost a joust. | |||
Sir Mullich |
Human | M | Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster. | |||
Beatrice |
Human | F | Beatrice was a talented follower of Erathian scouts - not yielding much to famous elven pathfinders. Talents of the girl had been noticed by Catherine herself and thence former scout became a general. However, her skills are still with her, she is one of the best at her cause. | |||
Rion |
Human | M | Rion worked as a battlefield medic in the Erathian Military, but proved his ability to command when his captain was slain fighting the Kreegan hordes. Rion was able to outmaneuver the enemy long enough for reinforcements to arrive. | |||
Adela |
Human | F | Originally Adela only contributed her skills prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the Whitestone garrison. | |||
Cuthbert |
Human | M | As a young man, Cuthbert toyed with the darker magics, but when his wife died because a spell that he cast had gone awry, he turned to good and has never looked back. His insights to the workings of dark magic give him an edge possessed by no other. | |||
Adelaide |
Human | F | Caught at sea during a storm, Adelaide was shipwrecked on the shores of Vori, home of the Snow Elves. She trained with them for some twenty years, and upon her return to Erathia discovered that no time had passed in her absence. | |||
Ingham |
Human | M | Ingham maintained a modest monastery in the years before the Kreegan attack. He and his monks were quickly pressed into the service of the Erathian crown. | |||
Sanya |
Human | F | Sanya has always been a fast learner, quickly outperforming first other students, then other acolytes once she had joined the church. She seems to have a natural ability to learn spells, sometimes merely by watching someone else cast them. | |||
Loynis |
Human | M | Loynis has always believed that physical violence was never necessary as long as proper magic and prayer could be invoked. Amazingly enough, he made it work, and now is regarded as a successful, though unconventional, leader. | |||
Caitlin |
Human | F | Before she was granted command, Caitlin was considered by some to be possessed by evil spirits. Despite these claims, donations to her church were unsurpassed when she was still in the church's ranks. | |||
Mephala |
Human | F | Trained in the ranks of the Erathian Military, Mephala was a genius when it came to using terrain to her advantage in battle. She resigned her commission several years ago, preferring the quiet serenity of AvLee to the bustle of the cities of Erathia. | |||
Ufretin |
Dwarf | M | It is unusual to see a Dwarven Ranger, but for Ufretin the skills came naturally. He has become an icon to the surface-dwelling dwarven population, and a natural born leader among all dwarvenkind. | |||
Jenova |
Elf | F | Jenova's kindhearted nature has made her well liked throughout much of Erathia. Her beguiling charms have allowed her to raise money for whatever cause she chooses to follow. | |||
Ryland |
Human | M | Ryland was the first (and to date, the only) human ever fully accepted by the Circle of Elder Dendroids as a Ranger of AvLee. Some joke that he was once an Elf, but that he was killed and accidentally reincarnated into a human's body. | |||
Thorgrim |
Dwarf | M | Orphaned as a child, Thorgrim was raised in the northernmost forests of AvLee. He became known throughout the land for his exceptional ability to resist magics of all kinds. | |||
Ivor |
Elf | M | Ivor's lineage can be traced back nearly to the Silence. Though bred as nobility, he has always been a hothead, preferring to lead an attack rather than wait to be attacked. His brashness has so far kept him alive. | |||
Clancy |
Dwarf | M | It was by pure accident that Clancy discovered he could communicate with Unicorns, but this unique ability has served him well as he worked his way through the ranks of AvLee's Military Elite. | |||
Kyrre |
Elf | F | Kyrre served as a scout during the initial defense of AvLee from the Kreegan attacks. Her ability to navigate difficult terrain allowed her to excel in her duties. | |||
Giselle |
Human | F | A fair took place once in the village where Giselle lived. An old druid from a nearby grove agreed to show the villagers a few simple magic tricks. Nothing he tried seemed to work out, but the old man was able to accurately pinpoint the grinning girl in the front row as the cause of his woes. | |||
Coronius |
Human | M | Coronius attended the University of Erathia for one semester before he realized that academics were overrated. He left Erathia for AvLee, finding a Druid who could teach by example. | |||
Uland |
Dwarf | M | Uland spent a great deal of his life as a battlefield healer before choosing to follow the path of a Druid, but the lessons he learned serving in the military have made him into an excellent leader today. | |||
Elleshar |
Elf | M | Elleshar is perhaps the brightest student of magic ever seen in AvLee. If he maintains his abilities over the next several decades, he will likely be the youngest Druid ever to be accepted into the Circle of Elders. | |||
Gem |
Human | F | Gem was one of the greatest Sorceresses that Enroth had ever seen, serving King Roland Ironfist during the Succession Wars. Shortly after Roland had secured the throne of Enroth, Gem left for Erathia, finding a new home in AvLee. | |||
Malcom |
Dwarf | M | Malcom is one of the few Dwarves to show a natural aptitude for magic. Often he can learn new spells merely by watching someone else cast them just once. He was quickly pressed into service defending AvLee from the Devils of Eeofol. | |||
Melodia |
Elf | F | Melodia may not be the most highly skilled Druid ever seen in AvLee, but she is certainly the luckiest. Even in the face of insurmountable odds she has managed to achieve miraculous victories. Troops gladly volunteer to serve in any army she leads. | |||
Alagar |
Human | M | Rumored to have once lived among the Vori Snow Elves, Alagar's command of the element of Water, especially ice, is unsurpassed. He has served AvLee since before the Kreegan invasion. | |||
Aeris |
Elf | M | Aeris is one of the best animal handlers in all of AvLee. He can sense ideal pairings between elves and pegasi which have made him one of the most sought out Druids in the land. | |||
Piquedram |
Human | M | Piquedram spent much of his schooling in Alchemy dealing with various types of non-valuable rock. It is no surprise, then, that in the service of Bracada he was able to improve upon the basic design of the Gargoyle. | |||
Thane |
Genie | M | No one really knows Thane's background, but he has been teaching Alchemy in Bracada for so long that not even the elders remember a time without him. | |||
Josephine |
Human | F | Josephine was the first to successfully animate a modern stone golem, creating a process that was much more sophisticated than that used for the gargoyle, on which her research was based. | |||
Neela |
Genie | F | Neela is one of the strongest of her kind, being able to resist an incredible amount of punishment. She somehow is able to instill this resistance in the troops she commands. | |||
Torosar |
Human | M | Though formally trained as an Alchemist, Torosar has always had an interest in battlefield and siege tactics, often studying texts on the subject of war more frequently than on the subject of alchemy. | |||
Fafner |
Genie | M | It is said that Fafner became a genie over a millenium ago, when upon finding a genie bottle, wished that he become as powerful as the genie granting the wish. The wish was granted, and Fafner has served the leaders of Bracada ever since. | |||
Rissa |
Human | F | Rissa was the first Alchemist to perfect the art of converting useless soft metals into mercury. Though now commanding her own army, she spends much of her idle time experimenting with other materials. | |||
Iona |
Genie | F | Iona proved long ago that she was more powerful than most of her kind, but her charming personality prevents those who serve her from being intimidated by her strength. | |||
Astral |
Human | M | Astral arrived in Erathia nearly ten years ago, and was quickly accepted into the Wizards' Guild in Bracada. His rise to power within the Guild ranks made some people joke that only magic could have brought him so much success so soon. | |||
Halon |
Genie | M | Halon was a well respected hero in Enroth, but became so bored after the Succession Wars that he left to explore the world. He recently accepted a command rank in Bracada's military, hoping that it would give him something new to do. | |||
Serena |
Human | F | The first time Serena cast a spell she nearly killed herself. She channeled so much magical energy into the spell that a Wizard in a neighboring town felt it. He quickly sought her out, bringing her to the Wizards' Guild so that she could learn to control her powers. | |||
Daremyth |
Genie | F | Daremyth should have been dead a long time ago. Her go-anywhere-do-anything attitude has put her in situations that she should have never survived, but somehow she comes through unscathed. | |||
Theodorus |
Human | M | Theodorus is easily one of the best spellcasters ever seen in Bracada. As a result, journeyman mages often seek to learn from him, embarking on a pilgrimage of sorts in the hopes that they can bask in his wisdom. | |||
Solmyr |
Genie | M | Solmyr was trapped in a genie bottle for over a millenium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is Gavin Magnus, the immortal ruler of the Bracada Highlands. | |||
Cyra |
Human | F | Cyra originally sought to learn magic so that she could cast spells on men to make them love her. She gave up that dream, however, when she discovered that she had real mystical talents that could be put to better use. | |||
Aine |
Genie | F | Aine has lived in Bracada longer than most can remember, and is said to be one of the wealthiest heroes in the land. She must have wealth hidden somewhere, for her kind hearted nature causes her to regularly contribute large sums of money to whatever cause she chooses to pursue. | |||
Fiona |
Human | F | Fiona was a trainer of circus animals in eastern Erathia before the Devils invaded. She quickly proved to them that her control over animals extended to the always temperamental hell hounds, and she was immediately accepted into the ranks of Eeofol's armies. | |||
Rashka |
Efreet | M | Rashka is one of the strongest and most feared of all Efreet. His leadership methods focus on intimidation as a method of motivation. So far, it has worked. | |||
Marius |
Demon | F | Marius was the mate of Calh for several years, finally splitting up when it became clear that Calh did not agree with her 'master plan' to rid the world of those disgusting, do-good woodland creatures. | |||
Ignatius |
Human | M | When the Devils arrived in Erathia, Ignatius realized that his only hope for survival was to join them. He has managed to convince them that he always serves some purpose, but fears that one day they will decide that they no longer need the help of a human. | |||
Octavia |
Efreet | F | It is said that Octavia could sneak gold away from a sleeping dragon, but she would have to, as she is constantly spending her wealth on anything that tickles her fancy. | |||
Calh |
Demon | M | Calh was mated to Marius for several years, but it soon became clear that she was obsessed with the total destruction of, of all things, Dendroids. They split up, and Calh went on to have a glorious military career. | |||
Pyre |
Human | F | No one knows Pyre's real name, but it is rumored that she was once a member of the Humanists, a foul cult bent on eradicating any non-human inhabitants of Erathia. Only she knows what motivates her to serve the Devils of Eeofol. | |||
Nymus |
Demon | F | Nymus was responsible for training Pit Fiends and Pit Lords for the attack on Erathia. Her combat skills nearly led Eeofol to complete victory, but the deal between the Kreegans and Dungeon Overlords brought the initial campaign to an early end. | |||
Ayden |
Human | M | Originally a shaman, Ayden offered his services to the Kreegans, discovering a dark desire to one day rule his own kingdom. | |||
Xyron |
Efreet | M | Xyron seems to like fire even more than anyone would expect of an Efreeti, but Xyron delights in just about anything having to do with fire or lava. | |||
Axsis |
Demon | M | Axsis showed a natural aptitude for magic at a young age, which makes things even more strange than normal, as demons rarely show a natural aptitude for anything that requires thought. | |||
Olema |
Human | F | Olema spent her entire life in Eeofol, but when the Kreegans arrived, she talked them into letting her serve as a guide to the land, and has since proven her ability to lead. | |||
Calid |
Demon | F | Calid possesses an unusual (though useful) ability to sniff out hidden sulfur deposits. The Dungeon Overlords have used her on several occasions when collecting sulfur for their fearsome dragons. | |||
Ash |
Demon | F | Ash got her name during the initial attack on Erathia. Her forces managed to trap several dozen elves and dwarves inside a large wooden fort, which she blasted so completely with a spell that the entire structure 'powdered' in a cloud of ash, revealing several dozen very shocked occupants. | |||
Zydar |
Efreet | M | When Zydar isn't in the field leading troops, he is studying new ways to increase the potency of his spells. While not the greatest of mages, he certainly shows more promise than any of his demon-kin. | |||
Xarfax |
Human | M | Xarfax served in the Erathian Military until he was captured while fighting the Kreegans in 1162 A.S. (After the Silence). The Kreegans, realizing the power within him, "reconditioned" Xarfax, turning him into a loyal and capable follower. | |||
Straker |
Human | M | Straker chose the dark path of Necromancy, but it was soon discovered that his fighting skills by far outclassed his magical abilities. He serves now in the undead armies of Deyja, hoping to one day join the ranks of true Necromancers. | |||
Vokial |
Vampire | M | Nearly four centuries ago Vokial ruled his own kingdom, but as time passed he grew increasingly bored with day-to-day responsibilities. He eventually gave up everything to return to the life of adventuring he much preferred. He is an elder even among other vampires. | |||
Moandor |
Lich | M | Moandor's charismatic style somehow stayed with him after he was transformed into a lich. Strangely enough, this provides him with the ability to lead and recruit new liches more effectively than any other hero. | |||
Charna |
Human | F | Charna was seduced by the temptation of the powers of darkness. Though her magical abilities will never allow her to be a true Necromancer, she is a more than effective warrior. | |||
Tamika |
Vampire | F | Tamika's superior combat skills have put her in a position of power within the military forces of Deyja. Besides merely leading troops, she is also responsible for training Black Knights and Dread Knights. | |||
Isra |
Lich | F | Isra may not be the greatest spellcaster in Deyja, but the armies she leads always seem to have a disproportionate number of skeletons compared to others. | |||
Clavius |
Human | M | Clavius's family was always prominent at the court of Deyja, holding a great deal of land and political power. Being the eldest son, Clavius was sent to serve in the military, just as each of the eldest sons in his family had done for generations. He serves willingly and well. | |||
Galthran |
Vampire | M | Over the years, Galthran has developed new methods of creating and commanding skeletons which provides him with a distinct advantage in combat. | |||
Ranloo |
Vampire | M | Following a childhood dream, Ranloo became an aide at Mestley's armory. Ancient master's gift was no lore, rather a bite to the neck and a pit in the Talon woods. Undeath wasn't fun, but Ranloo's hands got as crafty as ever. Soon he was wearing Mestley's Master Blacksmith diadem after running him through with a missile from a self-designed ballista. | |||
Septienna |
Human | F | Septienna suffers from what many call 'wasted magic,' as she seems to draw more life energy from her victims than she transfers into her minions. Some claim that she keeps the residual energy for herself, which may explain why she does not appear to age. | |||
Aislinn |
Vampire | F | Aislinn has always preferred the feel of the earth over the sky, and many believe she can draw life from the ground merely by being in contact with it. | |||
Sandro |
Lich | M | Sandro first studied Necromancy under the tutelage of the wizard, and later the lich, Ethric. Sandro has seen nearly all of Enroth and Erathia, and now serves Finneas Vilmar, leader of the Necromancers of Deyja. | |||
Nimbus |
Human | M | When Nimbus was a child he had a small dog that eventually died of old age. Nimbus discovered that by sacrificing a small bird or other creature, he could resurrect his pet, a feat which he repeated each time the dog died. Little did he realize that he was already exploring the beginnings of Necromancy. | |||
Thant |
Vampire | M | No one is really sure how long Thant has been alive. Some say he fought for Erathia during the Timber Wars, but fell prey to a Vampire during an all-night march through Phynaxia. | |||
Xsi |
Lich | F | Xsi was one of but a handful of females deemed worthy to make the transformation into full lich. Xsi was selected because she possessed a unique ability to resist physical damage - a trick that has saved her more than once. | |||
Vidomina |
Human | F | At a young age, Vidomina showed promise as a great Alchemist, but was driven from Bracada when it was discovered that she had been using her skills not to animate inanimate matter, but to attempt to bring life to previously living creatures. | |||
Nagash |
Lich | M | Nagash was a powerful wizard before sacrificing himself to an 'eternal life' as a lich. He owns much land, though most of it now lies within the desolate borders of Deyja. | |||
Lorelei |
Human | F | When Lorelei was a child she wandered away from her home, disappearing into a network of caves. She was found and raised by a harpy hag, and eventually volunteered to serve the Dungeon Overlords shortly before the invasion of Erathia. She has no memories of her real parents. | |||
Arlach |
Troglodyte | M | Arlach is one of the few troglodytes who are actually trusted to lead the armies of Nighon. Arlach shows remarkable skill with the ballista, and is often called upon to wreak havoc upon enemy fortifications. | |||
Dace |
Minotaur | M | Dace was born into a warrior clan, learning to fight from masters who seemed older than time. He provides Nighon with exceptional leadership, especially when commanding other minotaurs. | |||
Ajit |
Human | M | Ajit studied carefully the works of Agar, the foolish wizard/scientist of Enroth who accidentally created the beholders and evil eyes which he now commands, training a 'better breed' to be used in combat. | |||
Damacon |
Troglodyte | M | While Damacon has always been a bit of a pushover, even among other troglodytes, he can sniff out gold almost without trying. He will donate gold to any cause willing to allow him to lead. | |||
Gunnar |
Minotaur | M | Gunnar served first as a scout for the Dungeon Overlords, then as a guide and bodyguard to various high-ranking officials, before finally being granted command of a garrison force on the rugged Nighon borders. What he lacks in brains he makes up for in instinct. | |||
Synca |
Human | F | Synca was originally an aboveworlder, and though she loyally serves the Dungeon Overlords she really prefers the great outdoors to the dank, cramped spaces of the caverns of Nighon. | |||
Shakti |
Troglodyte | M | Though eyeless, Shakti has amazing vision when it comes to battlefield tactics. His Troglodyte hordes are feared the world over, especially in the dark tunnels of Nighon. | |||
Alamar |
Human | M | Alamar served Archibald Ironfist during the succession wars, and was barely able to escape Enroth following Archibald's defeat. He has since taken up residence in Nighon where he secretly serves the Dungeon Overlords. | |||
Jaegar |
Troglodyte | M | It is strange to see a troglodyte Overlord, and stranger still to see a troglodyte Warlock, yet Jaeger has proven to be a skilled magician. He claims that daily meditation is the secret to his success. | |||
Malekith |
Minotaur | M | One would expect a minotaur to be a fierce warrior, but Malekith wields magic with a fury that rivals the strength of the land's best mages. | |||
Jeddite |
Human | M | Some say that Jeddite has seen the face of Zenofex, but many contend that since Jeddite is still alive, the rumor of a meeting could not possibly be true. Jeddite has never confirmed nor denied the rumor. | |||
Geon |
Troglodyte | M | Much of Geon's magical skills come from his ability to see into the minds of other spellcasters, reading their thoughts as they invoke their powers, and in many cases learning to cast the spell himself. | |||
Deemer |
Minotaur | M | Deemer nearly had to be killed as a young adult, as his magical abilities were so out of control that he was a threat to himself and those around him. He has since learned to control his powers, and is more than a formidable foe in combat. | |||
Sephinroth |
Human | F | Sephinroth claims to be the illegitimate child of King Gryphonheart. His refusal to acknowledge her has served to fuel her hatred against the Throne of Erathia, which she one day hopes to claim for herself. Having joined the ranks of the Warlocks, she is the first (and for a long time, only) known female ever to bear that title. | |||
Darkstorn |
Minotaur | M | Darkstorn challenged his way through the ranks of warriors of Nighon, secretly using magic to ensure he won each battle. Once in a position of power, he finally revealed his true powers. None have challenged him since. | |||
Yog |
Human/Genie | M | Yog studied for many years with the Wizards of Bracada, but he was often found reading texts on war rather than those on magic. The Duke of Krewlod offered him a military command, allowing Yog to happily use his knowledge of war. | |||
Gurnisson |
Goblin | M | It is unusual for a Goblin to rise to any sort of position of power, but Gurnisson demonstrated a natural aptitude in Ballistics that quite literally launched him into a successful career as a hero for hire. | |||
Jabarkas |
Ogre | M | Being the eldest son of Duke Boragus, Jabarkas knows that he will one day rule the lands of Krewlod. Like his father, he has learned that the best way to achieve his goals is through conquest. | |||
Shiva |
Human | F | Shiva is the youngest of six daughters in a family of circus animal trainers. Unhappy with the prospect of spending her entire life in the family business, she left the circus to join the Krewlod military as a mercenary, a business that she has excelled at. | |||
Gretchin |
Goblin | F | Not only is Gretchin an excellent leader, but all who follow her will tell you the same thing - she's like having another mom who can take care of you. | |||
Krellion |
Ogre | M | Krellion originally joined the army as a prizefighter, and became so well known that his fans insisted he be made to lead them into battle. While probably not the smartest decision, Krellion has proven to be an exceptional leader, especially among ogrekind. | |||
Crag Hack |
Human | M | A decorated hero in Enroth, Crag Hack became bored with his home, deciding to seek out a new life in Erathia. He boldly set sail for this new frontier, and was delighted to find a land in turmoil where his skills could be best put to use. | |||
Tyraxor |
Goblin | M | Tyraxor himself was a wolf rider captain, having finally joined the ranks of Krewlod's heroes after sniffing out a Tatalian ambush during a long march along the border of the two nations. | |||
Gird |
Human | F | Gird learned most of what she knows from the Shaman of her home town. It is assumed she would have taken his place, but she was taken from her villiage when the Magi of Krewlod conducted a search for children who could wield magic. | |||
Vey |
Ogre | M | An Ogre Mage himself, Vey has proven himself time and again that his command skills are unparalleled. Should the Duke's son ever falter, Vey would be considered the top candidate to succeed the throne of Krewlod. | |||
Dessa |
Ogre | M | Nearly fifteen years ago, Dessa's entire village was wiped out in a massacre at the hands of human marauders. Dessa was one of six children who survived. Since then he has dreamed of one day paying back the humans for their crime. | |||
Terek |
Human | M | Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest. One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army. | |||
Zubin |
Goblin | M | Zubin was once chief of a tribe which fought against Duke Boragus. When peace was finally attained, he was offered his own command within the armies of Krewlod. | |||
Gundula |
Ogre | F | Orphaned at birth, Gundula was raised as a daughter to Duke Boragus. Upon learning that he was not her true father, she joined the military, hoping to die an honorable death in battle. It hasn't happened, and she has become a feared leader in the military. | |||
Oris |
Human | F | Oris did not show much promise as a mage early in her career, but her uncanny ability to learn nearly any spell she sees cast has made up for any apparent lack of magical skills. | |||
Saurug |
Ogre | M | It is believed that Saurug once studied alchemy in an attempt to make himself wealthy. Though unsuccessful, his magics have made him of great value to the armies of Krewlod. | |||
Bron |
Human | M | Bron, though human, possesses an uncanny resistance to the gaze of a Basilisk, which has allowed him to learn more about them than any other creature alive. | |||
Drakon |
Gnoll | M | Drakon was the greatest warrior in his village, and later the region, before choosing to serve King Tralossk. His charismatic demeanor (at least with other Gnolls) has troops volunteering to join his armies in droves. | |||
Wystan |
Lizardman | M | Wedded to the eldest daughter of King Tralossk, Wystan is the next heir to the throne of Tatalia. Until then, he is content to serve and learn from the King until the time is right for him to kill his mentor and assume the throne. | |||
Tazar |
Human | M | During a six month border war with Krewlod, a small force led by Tazar was able to make a stand at a Tatalian outpost, holding off a Krewlod force nearly five times their size for more than eight days until reinforcements arrived. | |||
Alkin |
Gnoll | M | King Tralossk never really liked Alkin, but gave him his own command in the hopes that he would one day get himself killed. That never happened, and Alkin has led a long and glorious career, much to the displeasure of the King. | |||
Korbac |
Lizardman | M | Korbac became known to the humans of Erathia as the 'hero who saved the scholar, Xanthor.' However true this might be, Korbac has proven his bravery on more than one occasion in the service of Tatalia. | |||
Gerwulf |
Human | M | Gerwulf brought the first Ballista to Tatalia, having captured it in a siege against a barbarian stronghold on the border of Krewlod. He has become Tatalia's leading expert in its deployment across the northwest coast. | |||
Broghild |
Lizardman | M | Broghild's grandfather first tamed wild Wyverns for use as flying scouts above the Tatalian Lowlands. The secrets of handling these creatures was passed to Broghild's father, and eventually to him. | |||
Mirlanda |
Human | F | Mirlanda spent much of her younger days toying with the dark arts, before realizing that such a path usually leads to self destruction. She has learned to walk a fine line between good and evil, always making sure that one does not grow more powerful than the other. | |||
Rosic |
Gnoll | F | When Rosic was a child she contracted a fever that none of the elders in her village expected her to survive. But survive she did, and today she claims that it was the fever that gave her her magical powers. | |||
Voy |
Lizardman | F | Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea. She prefers the salty air of the oceans to that of the swamps where she was born. | |||
Verdish |
Human | F | Verdish nearly perished in a raid into her homeland by the Dungeon Overlords. Fortunately she is a master of the healing arts, and was able to heal the near-fatal wounds she received in that battle. | |||
Merist |
Gnoll | F | Merist was supposed to have been the healer of her village, but when it was discovered that her magical powers were far greater than what would be required as a village healer, she was quickly pressed into the service of Tatalia. | |||
Styg |
Lizardman | F | The eleventh daughter of Tralossk, King of Tatalia, Styg turned to witchcraft when it became clear that she would never ascend the Tatalian throne with ten heirs in front of her. | |||
Andra |
Human | F | Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge. She never missed a single question, and the King had no choice but to accept her. | |||
Tiva |
Gnoll | F | Tiva achieved her place as a hero by challenging those above her to tests of learning, proving herself as a faster study than any of her peers. She has achieved much success. | |||
Kinkeria |
Lizardman | F | Kinkeria was one of the most respected witches of her tribe. She was always seeking for knowledge, and it was easy for her to comprehend the essence of any phenomena. She has been given such tasks over which many wisemen remained puzzled for years. With that being said, it was no surprise when she offered her service to the king of Tatalia. | |||
Pasis |
Elemental | F | Pasis has always been extremely fascinated by those of Corporeal form. Extensive research and interaction with these creatures made her an ideal candidate for the Conflux. | |||
Thunar |
Elemental | F | Living around the Erathian Capitol for many years Thunar learned extensive Battle Tactics and Estates. Her curiosity and respect of mortals gained her a place in the Conflux. | |||
Ignissa |
Elemental | F | Four years ago a powerful Wizard summoned Ignissa to this plane. Unable to return she wandered Antagarich until she felt called to the Conflux. | |||
Lacus |
Elemental | F | Fierce competition of all Water Elementals took place to determine who would have the honor to serve the Conflux. Lacus earned her position through her advanced knowledge of Tactics. | |||
Monere |
Elemental | M | As a being of pure energy, Monere enjoyed the freedoms of his natural state. However, his curiosity for beings of corporeal form drove him to the Conflux. | |||
Erdamon |
Elemental | M | An ancient lord of magma, Erdamon has slept for centuries within the mountains bordering Eeofol. Pulled from his slumber to aid the Conflux, Erdamon welcomes the battle to rid the world of the Kreegans. | |||
Fiur |
Elemental | M | Fiur is young, and his battle prowess untried, but he has a ferociousness like no other. It is believed he will become one of the most powerful heroes of the Conflux. | |||
Kalt |
Elemental | M | Always the quick study, Kalt felt called to the Conflux where he could feed his voracious appitite for learning new and different things. | |||
Luna |
Human | F | Originally a sorceress in Enroth, Luna felt the call of the elemental Conflux and made her way to Erathia. Once in Erathia, Luna was compelled to disregard her aquatic talents and turn her efforts to developing her skills in fire magic. | |||
Brissa |
Genie | F | A young genie, even by their standards, Brissa joined the Restoration War before she completed her training. What she lacks in training, she makes up in experience. | |||
Ciele |
Elf | F | Growing up next to the ocean bordering Avlee, Ciele always felt a bond with the ancient waters. She has wandered the lands seeking her calling. Now she finds herself serving the Conflux. | |||
Labetha |
Human | F | Born poor, Labetha's parents were slaughtered peasantry during the Restoration wars. Taken by dendroids and brought into their service in AvLee, her power over the earth developed quickly. When she felt the Conflux calling, she answered quickly. | |||
Inteus |
Human | M | At an early age, Inteus' mastery of fire earned him a spot with a troupe of entertainers. Some believed he wad the son of a Fire Elemental. One night, he felt a calling and left his profession. Now he serves the Conflux. | |||
Aenain |
Genie | M | Created by great power from mystical forces, Genies are creatures of magic. Aenain was made imperfect. For centuries he has worked hard to overcome the perception of his imperfection. For his dilligence and dedication to Air Magic, Aenain was called to the Conflux. | |||
Gelare |
Elf | M | Gelare was born with a wisdom beyond his years, even for an elf. Always calm, reflective and serene on the outside, Gelare did not question his calling to the Conflux. | |||
Grindan |
Dwarf | M | Dwarves love gold. Some more than others. None have the power of earth to find it with such regularity as Grindan. | |||
Corkes |
Human | M | Not many wish to get into Corkes' enemy list. This quick-tempered pirate is one of the most experienced and cruel sea dogs. Many merchants know that it is better to submit the goods willingly than to start a suicidal battle with him. He is easily distinguishable by the eye patch that he never takes off. | |||
Jeremy |
Human | M | Brother of legendary Bidley. Not as harsh and lucky, Jeremy loves fun, brewages and beautiful women. He has a thing for weapons, and collects all the newest inventions. A shot thunder is more pleasing for him than any music. Crewmen say that he is able to kill a gull a hundred feet away from a cannon. | |||
Illor |
Elf | M | Illor fled AvLee after his kin could no more bear his stuck-up demeanor. Sky high self-esteem led him to obsession with aerial creatures. He found himself a captain of a pirate ship, but his attitude got old among the crew quickly. Marooned on an island which giant flying beasts made their nesting place, Illor ended up making sky dwellers tame after a few years. | |||
Derek |
Human | M | Derek was one of the slaves on the galleys. He started the riot once with other captives, and after killing the owners, captured the ship. Since then, Derek and his crew joined the Regna pirates. He is different from other captains in his will to work other crewmen. He also never inflicts physical punishment. | |||
Elmore |
Human | M | Since young age Elmore has dreamt about becoming a great sailor. Spending years far from the shore, he has put a lot of effort to make his dream come true. Many pirate captains are famous for their skill of navigation, but Elmore is capable of true magic even onboard the poorest junk. | |||
Leena |
Human | F | Leena was a daughter of a noble from one of the maritime cities of Erathia. Having a wild spirit since childhood, she escaped on a stolen family caravel when her father attempted to marry her off. Surprisingly, she was able to find common language with the pirates of Regna. She is probably valued for her spirit and numerous connections on the land that she uses to operate her smuggling. | |||
Anabel |
Human | F | To anger the daughter of Earless Nylse means to sign a death pact. Every pirate understands that there is no woman more deadly and insidious than Anabel. Her father was one of the cruelest corsairs, and his daughter follows his steps. Her grace and skill encourages men to fight at their limits. | |||
Cassiopeia |
Nymph | F | It is said that Cassiopeia was the lover of some Regnan mage, and fell victim to one of his unsuccessful experiments. It is unknown if it is truly possible to turn an alive soul into a nymph. All that is known is that other nymphs accept Cassiopeia for more than an equal kind. They gladly follow her into the battle. | |||
Miriam |
Human | F | This girl has a dark past. Once a ranger, she could see the enemies and obstacles to the farthest distance away. After a disagreement with the "colleagues" she joined the pirates. She got a "Sharp-eye" nickname amongst the bandits. | |||
Casmetra |
Human | F | The leader of the mysterious priestesses' cult that worships the sea has stepped out from the shadows not so long ago. Nobody knows whom this woman was and where did she came from. however, everyone who met Casmetra mentions her beauty and her power in magic. Many believed that she joined the pirates in pursuit of her own goals. However, with years to pass the priestesses and the corsairs became closest allies. | |||
Eovacius |
Human | M | Eovacius never learnt magic. All his magical talent was inborn. He was raised in a maritime city where he used his talent to steal on the markets. He became a prosperous and influential man until he got too many annoying and powerful rivals in the government. After that the natural born mage left his homeland and chose the life of a pirate. | |||
Spint |
Human | M | Spint once was a very talented apprentice mage learning at the academy in Bracada. He was caught by the Krewlod barbarians and sold as a slave on galley. The galley captain noticed his magical power and offered him a boatswain position. Now Spint is a captain himself. He sinks the ships near the shores of Krewlod and enjoys his new life. | |||
Andal |
Human | M | While being an experienced pirate, Andal did not always consider himself as a mage or a rogue. He was an ordinary merchant until bankrupting and getting too many debts one day. He started searching for a way to get fast and easy money. After leaving his home, he shortly returned as a known smuggler. He usually trades gems and mountain crystals. It is a mystery where he gets them from, however. | |||
Manfred |
Human | M | Even the most vicious pirate hunters stay away from this outlander. Nobody knows where Manfred came, but it is known that he can wage fire on galleons with a single hand swing. Pirates dislike Manfred for his horrible accent and his not any less horrible character; however they respect him as a mercenary battle mage. | |||
Zilare |
Human | M | Zilare was a library keeper in Erathia, having dedicated his life to browsing through old archives. However, he couldn't always keep things together in his head. Fired over supposed stealing a rare book, he became a cook on a pirate ship. later life led Zilare to developing arcane powers. He learned to control the memory of allies and enemies alike. | |||
Astra |
Human | F | There is little known about Astra's past, and she does not hurry to tell much. The only detail known is that she visited almost every corner of the world in order to master the Water Magic. She fulfilled her wish of mastering this school after joining the Sea Priestesses. | |||
Dargem |
Human | M | Dargem's past is quite legendary. They say that he alone captured a fort; the defenders' arrows simply could not reach him. Little is known of the time Dargem spent in the dungeons of Nighon as an apprentice warlock, but it's obvious that underworld magic is his ace. Barraging his ship with cannonballs and arrows is a notorious waste of time. | |||
Henrietta |
Halfling | F | Even a humble halfling from the Eeofol backwoods is capable of a feat when an unprecedented calamity knocks at the door. The new world, devoid of thatched roofs, carrot beds, or the incessant grumbling of geezers, has changed Henrietta, and she is now ready to change it herself. Kreegan fire reduces her homeland to ashes and scorched her heart, but she used it to forge herself a steel will. | |||
Sam |
Human | F | Since ancient times, earth oil has wreaked havoc on the farmers of Jadame, erupting in fountains and laying waste to their crops and pastures. Sam, the daughter and apprentice of a skilled blacksmith, was the first to tame this black beast by forcing it into a pipe and making it heat her forge. Her inventions made earth oil into Burton's blood, food, and arms. | |||
Tancred |
Human | M | Back in his alchemist days, Tancred discovered an ancient recipe for a concoction that exploded without the use of magic. To his great dismay, the crucial component - saltpeter - was nearly entirely absent from Antagarich. Only in Jadame did Tancred discover vast caves full of this rare element and perfect the design of the arquebus that hurls tiny bullets with this awesome power. | |||
Melchior |
Human | M | Melchior can see everything that is going on in the deepest recesses of someone else's mind. This secret talent provides a crucial advantage when assessing the foe's strength and intentions and convincing him to agree to terms. Any prince who enlists Melchior's services can be certain of never having to plead for a disgraceful peace. | |||
Floribert |
Human | M | Floribert is regarded as one of Enroth's finest field surgeons, having introduced numerous new tools that speed up manipulations and therefore alleviate the suffering of the wounded. Floribert gets a steady supply of practicing material from his girlfriend Victoria's experiments. | |||
Wynona |
Dark Elf | F | Jadamean dark elves' natural element is the towns and deserts they cross with their caravans. Wynona, however, had always preferred exploring the wilderness outside Alvar and the Murmurwoods, tracking animals and taking notes of their habits. She eventually became the foremost authority on Jadamean fauna, having learned a great deal from her flying, crawling, and hopping friends. | |||
Dury |
Human | F | Dury spent the longest time in search for a magician who would not just promise to, but actually eliminate the repercussions of wounds she had sustained in dozens of clashes. One excellent blacksmith was able to forge a siertal plate to replace the part of her skull caved in by a wyvern's tail, and the mercenary now values fine armor far more than any magical malarkey. | |||
Morton |
Goblin | M | Morton, a veteran of Goblin-Ogre Wars and one of the few who survived the assault on Gowdar Deep, vowed vengeance on the "dirtskins" for the massacre that wiped his home off the face of Jadame. He gauges the quality of his ballistae by the number of ogres they can piece with a single shot. | |||
Celestine |
Human | F | The AvLeean druid, who had lost his grove, traversed the wold, imparting knowledge on anyone who sought it. He left the secrets of natural magic and his daughter Mirlanda in Tatalia, while in Eeofol, Celestine was born, inheriting another facet of his talent. Her father taught her how to tame the most violent beasts, offering them friendship, rather than the Tatalian beastmasters' trademark ruthless treatment. | |||
Todd |
Human | M | Few Bracada scientists have actually seen, let alone handled, a hammer or a furnace. Todd, however, had to learn how to use them, unable to convey his esoteric ideas to blacksmiths and coppersmiths. There was also a scarcity of instruments and materials vital to his research in Bracada; Todd journeyed halfway around the world in search of them before finding what he sought in Burton. | |||
Agar |
Human | M | Many thought that the warlock Agar was a madman, and then a dead man. While the latter has been proven incorrect, there is still no unanimity in Enroth's scientific community on the former. Indeed, Agar's creations are undeniably viable and functional - but could a scientist in his right mind think of instilling such nasty inclinations and proclivities in a living being? | |||
Bertram |
Dwarf | M | Few dwarves are capable of not just making a fortune, but also of making it work. Bertram left his father's house as soon as his beard grew two fingers long. Wandering around Antagarich, he grew fabulously rich through investing in alchemical and magical ventures. His gold paid for the embodiment of many ideas that today underpin Burton's power. | |||
Wrathmont |
Human | M | Wrathmont's volatile temper got him into countless problems in his life, most notably during the carve-up of Archibald Ironfist's estate, when former colleagues banded together against the warlock, weary of his tantrums Barely escaping them, Wrathmont fled to Enroth. He spent years searching for and studying old stone tablets, learning to control his fury and stoke it in others instead. | |||
Ziph |
Gremlin | F | Ziph had long served as a maid to an old mage who looked down on her and her kin. The wizard had no idea that "ziph" meant "freedom" in Gremlish, much less did he suspect that she was listening in on his lectures. One day, Ziph crammed half of her master's lab into a magic bag, hid in a ship's hold, and fled Bracada for good. | |||
Victoria |
Human | F | Higher magic can restore the dead, but can a simple infantryman who stepped on a landmine count on having someone work it on him? Victoria's fascination with such an insidious weapon did not earn her colleagues' respect, yet she committed her life to perfecting it. After meeting Floribert, the inventor found another use for her engineering knowledge, designing mechanical limbs for crippled warriors. | |||
Eanswythe |
Human | F | According to hearsay, it was Eanswythe who concocted the potion that poisoned Regna's first emperor Hareck before fleeing for Jadame. If that is indeed the case, then she must be at least 6 centuries old. Ordinary people don't live that long, and whoever his enigmatic crone is, everyone knows: she merely has to raise an eyebrow to make even those most formidable solders drop their swords and spears. |
Map Editor Heroes
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Hero biography table | ||||||
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Source | Hero | Class/Name | Race | M/F | Specialty | Biography |
Catherine |
Human | F | As the reigning queen of Erathia, Catherine continues to wage war to secure her homeland's borders and restablished the peace built by her father. However, support for her position is faltering as the country grows weary of war. | |||
Roland |
Human | M | Recently freed from the Kreegans, Roland respectfully serves as a general in Erathia's military under his wife Catherine. Someday soon these conflicts will end, and he and Catherine will return to Enroth. However, both must decide what will happen to the Erathian throne. | |||
Gelu |
Vori-Elf/Human | M | Little is known about Gelu. Gelu was found and raised by General Morgan Kendal when he was serving under Catherine Ironfist. Gelu now command's Erathia's guerilla forces known as the Forest Guard. He is believed to be half human, half Vori elf. | |||
Dracon |
Human | M | Considered by many to be a magical genius, Dracon seeks to become history's greatest Dragon Slayer. Unlike his fellow wizards, Dracon echews decorative attire for more practical battle gear. | |||
Xeron |
Devil | M | When Xenofex was slain and Lucifer Kreegan seized the seat of power, Xeron was the first to declare fealty to this usurper. Highly decorated and respected, when Xeron chose to support this new king, other heroes quickly followed suit. | |||
Lord Haart |
Lich | M | Resurrected by his cult of necromantic followers, Haart has emerged a more powerful foe than before. | |||
Mutare |
Human | F | With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. | |||
Mutare Drake |
Dragon | F | Drinking the Vial of Dragon's Blood, Mutare became a sentient dragon. Some wonder if her transformation foretells the coming of the Dragon Father. | |||
Kilgor |
Human | M | Since defeating his father for rulership of his clan, Kilgor has earned much fame throughout Krewlod. Many consider him the only man capable of winning the generational Festival of Life. | |||
Boragus |
Ogre | M | Winston Boragus' special kinship with the Ogres he commands in battle has taken him far in his quest for power. | |||
Adrienne |
Human | F | With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion. | |||
Bidley |
Human | M | Bidley is one of the most successful pirates operating near Erathia shores. He is ready to accept any challenge and is able to emerge unscathed from any situation. It seems like he has a rival in every world's corner, but he is always able to escape the trouble. Apart from being an excellent warrior, having artisan skills in both pistol and sabre wielding, he also trains his crew personally. | |||
Tark |
Nix | M | He is a king of a half-legendary sea kin that was counted extinct. Tark realized that in order for his people to return he has to get help from powerful allies. Pirates became his new brothers in arms. As all nix, he is a powerful warrior, able to fight on land and sea. Other nix praise him and hold as a great example. | |||
Tavin |
Human | M | Tavin is barely the only halfling who joined the army of Erathia. Other halflings disapprove his way of living as these creatures do not like adventures. however, his folks respect Tavin, even if they fear a bit and tend to avoid him. When Kreegans invaded Eeofol, Tavin quickly became a leader of local resistance, and is still ready to defend his homeland. | |||
Murdoch |
Human | M | Murdoch is a man to call a professional soldier of fortune. He barely likes anything more than money and fame. That is why Murdoch gathered a company of daredevils of his own kind and went to seek adventures on the landscapes of Jadame. Who knows where his fate will take him next time? | |||
Frederick |
Human | M | Frederick has been living the life of an ordinary Bracadian mage and alchemist, even if he has been a bit more curious than his fellows. Such curiosity made him experiment with mechanisms first, and then conduct forbidden research. As a result, Frederick had to flee from Bracada, and now he searches for a better place to devote himself to what he wants. |
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Hero biography table | ||||||
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Source | Hero | Class/Name | Race | M/F | Specialty | Biography |
Catherine |
Human | F | NOTE: This portrait is only available when only Restoration of Erathia is installed. Queen Catherine Ironfist of Enroth is the eldest and only surviving daughter of the late King Gryphonheart. She returned to Erathia upon learning of her father's death, discovering only then that the nation of her birth was being torn apart by its enemies |
Campaign Only Heroes (with a unique portrait in map editor)
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Hero biography table | ||||||
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Source | Hero | Class/Name | Race | M/F | Specialty | Biography |
General Kendal |
Human | M | Following King Gryphonheart's murder, General Morgan Kendal temporarily assumed the throne until a new successor could be found. History shall remember him as the only ruler of Erathia who allowed the capitol city of Steadwick to be captured. | |||
Christian | Christian |
Human | M | Sir Christian is a notorious sissy boy. His father has all but given up on his son becoming a great and powerful warlord. | ||
Tarnum |
Human | M | Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He's the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth. | |||
Tarnum |
Human | M | Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He's the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth. | |||
Ordwald |
Human | M | His father gave him a warrior’s name, but Ordwald rejected the warrior’s arts and turned to magic. He is an old, but powerful, warlock in a land where lords almost never live long enough to grow old. | |||
Gem |
Human | F | (same as standard hero) | |||
Yog | Yog |
Human/Genie | M | Yog studied many years with the Wizards of Bracada, but he would rather spend his time engaging in swordplay rather than studying magic. | ||
Tarnum |
Human | M | Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He's the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth. | |||
Boyd |
Human | M | All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace. | |||
Sandro |
Lich | M | (same as standard hero) | |||
Finneas |
Lich | M | Though Finneas Vilmar's thirst for power makes him a virtually unstoppable Necromancer, the ability of political manipulation and battle tactics elude him. He has joined with Sandro so he can use his skills to move himself through the ranks. | |||
Tarnum |
Human | M | Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He's the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth. | |||
Kydoimos |
Demon | M | (none) | |||
Athe |
Efreeti | F | (none) | |||
Miseria |
Demon | F | (none) | |||
Tarnum |
Human | M | Tarnum is a young Barbarian who has spent his entire life under the oppression of the Wizard-Kings of Bracaduun, but he's always dreamed that life could be better - should be better. | |||
Zog |
Ogre | M | (none) | |||
Alkin |
Gnoll | M | (same as standard hero) | |||
Areshrak |
Lizardman | M | (none) | |||
Pactal |
Lizardman | M | (none) | |||
Tarnum |
Human | M | Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He's the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth. | |||
Jangaard |
Human | M | (none) | |||
Stina |
Human | F | (none) | |||
Valquest |
Human | M | (none) | |||
Winzells |
Human | M | (none) | |||
Elderian |
Human | M | (none) | |||
Umender |
Human | M | (none) |
Campaign Only Heroes (with a reused portrait)
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NOTE: Non-player minor heroes are omitted from this table unless they have a unique biography. See List of campaign heroes for reference.
Hero biography table | ||||||
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Source | Hero | Class/Name | Race | M/F | Specialty | Biography |
Sir Michael |
Human | M | (unmodified from base hero) | |||
Slash |
Human | M | Slash was an old drinking buddy of Crag Hack back in Enroth. He came to Erathia to hide from constables who wanted to question him about some peasants with whom he had a falling out. Once in Erathia he was promptly arrested for cheating at cards. | |||
Mensor |
Human | M | Mensor fought for King Rion Gryphonheart against the Barbarian King when he was young, but his skills have always leaned more toward the intellectual than the physical. Slowly, he's worked his way up through the ranks where he is recognized for his ability to obtain any piece of information. | |||
Allison |
Human | F | Allison is the reigning Queen of Erathia, a young kingdom that her father started. She is determined to rescue the soul of her father from an eternity of torture. | |||
Trynn |
Human | F | Trynn was a young Knight in the service of Erathia when she was inspired by Norvan's quest into the Underworld. She immediately swore to be the Cleric's bodyguard and hasn't left his side since. | |||
Niven |
Human | M | (none) | |||
Norvan |
Human | M | Norvan had a promising career as a Cleric until he embarked on a quest into the Underworld to battle the evil that dwelled there. Like those who followed him, he disappeared and was believed dead. | |||
Yovilla |
Human | F | Utterly confident in her missionary gift, Yovilla will preach even to inanimate objects, since any of them may have a spirit inside who can be made a believer. This happened before when she persuaded a small river to part its waters. Moved by her ardent speech, the river's spirit did not let her wet her feet, and also imparted on her the secrets of his magic. | |||
Clancy |
Dwarf | M | While Clancy is on leave from his duties as a General for Lord Fayette he decides to join Gem on her quest. | |||
Valita |
Elf | F | Valita is as good with a sword as she is with a bow, but it is her ability to earn the complete loyalty of her troops that advanced her so quickly through the ranks of the Forest Guard. | |||
Stilbon |
Elf | M | Stilbon is the unofficial leader of the Forest Guard's conservatives. Grumbling like the old men they are, his comrades-in-arms adopted the sharpshooter bows invented by Gelu, but weren't nearly as accepting of the other changes the new commander instituted. Stilbon never misses a chance to prove that the old guardsmen's quivers are still full of nasty surprises for the enemy. | |||
Thulig |
Elf | M | Thulig is an extremely daring elf, and the best way to recruit him is to offer a challenge like "go I don't know where, bring I don't know what." He stole "don't-know-whats" from under a dragon's snout, an underground dwarven treasury, and even the mouth of an extinct volcano. High-profile failures are another trademark of his, and he has paid unequalled amounts in ransom for himself. | |||
Khevasar |
Human | M | Khevasar came to question a fundamental tenet of the philosophy he had studied for decades: the postulate that a druid wields power over all aspects of nature along with the authority not only to bring it into his service, but also to alter it to suit his views and wants. This caused many of his AvLeean colleagues to accuse him of adhering to the archaic Enrothean heresy. | |||
Ilmarin |
Human | M | Ilmarin's alchemical thesis described an improved activation technology for the golden golem. He himself sculpted the statue he was to animate before the commission, and somehow decided to give it feminine features. The golden woman vanished the night following the demonstration, and Ilmarin has been scouring the world ever since in search for her who kindled love in his heart. | |||
Vidomina |
Genie | F | Vidomina should have been dead long ago. Her "go anywhere, do anything" attitude has put her into situations that she should have never survived. Her biggest secret is she yearns to become a true Necromancer. | |||
Kurl |
Human | M | Descendent of the great Barbarian King Jarg, he despises his heritage and does everything he can to distance himself from it. Hence, he endured the torments of his fellow students to become a Wizard. Now, he rules over the same Barbarians he hates. | |||
Lyadra |
Human | F | Lyadra's scope of interests covers any creatures capable of independent flight, especially those that look like they should not by flying at all, like bone dragons. Recently, she has also been drawn to the unusually rapid flight of angels; however, the scientific community is not yet prepared to accept Lyadra's theory that there is some kind of technology behind it. | |||
Balindar |
Human | M | Balindar was the first in Bracada to test the Enrothean technology of using the best steel armor to create statues slated for animation, rather than regular rock, ore, or even precious metals. The rigid-minded golem-building academicians did not welcome this innovation, so Balindar's works, although far superior to their prototypes, still bear the experimental status. | |||
Jorm |
Devil | M | Jorm is a lesser Demon who wants to be a Duke. His ambition is his obsession, and there is nothing, or no one, that will stop him. This attitude has made as many enemies in the Underworld as in the land above. | |||
Deezelisk |
Efreet | M | As Duke of the Bottom, Deezelisk is one of the most powerful and most feared Demons of the Underworld. Lately, his control has waned since his failed attempt to conquer Erathia. | |||
Vorr |
Human | M | Once one of the nameless Ancestors, Vorr allowed himself to be corrupted by the brutality and hatred of a Barbarian tribe searching for a war god. He is now insane and obsessed with the desire to destroy the world. | |||
Marzeth |
Vampire | M | Marzeth was once a Knight of the Blade who received a cursed sword as an inheritance and has thus become a Death Knight. Nothing short of death will cure this affliction. | |||
Lord Fayette |
Lich | M | An unknown Necromancer raised Lord Fayette as a Death Knight. Lord Fayette has been given orders to invade AvLee. | |||
Duke Boragus |
Ogre | M | Duke Winston Boragus grew to fame after single handedly slaying the Chieftain (and the Chieftains guards) of his village. He quickly united other tribes under his through brutality and a quick wit. Shortly after his rise to power he easily won the Festival of Life thirty years ago. Duke Boragus has an affinity for controlling ogres in battle so gets a bonus with them. | |||
King Targor |
Ogre | M | King Targor has been blinded by Vorr's words, believing that the path of bloodthirsty vengeance and wonton destruction is what the Ancestors truly want. | |||
Drakon |
Gnoll | M | (unmodified from base hero) | |||
Ha'Ora |
Lizardman | F | Ha'Ora is a broodmate of another famous witch, Voy. Their mother stole salt, a priceless commodity in Tatalia, from gorgon feeders and rubbed it on the eggs she laid, hoping for lizardmen as mighty as those fire-breathing bulls to hatch, but instead, her children developed an unorthodox interest in the salt water of the Enroth seas and long journeys. |