[[Creature bank]] guarded by<br>30% : [[File: creature portrait @ small.gif|border|@|link=@]] - 20 for 3000 {{G}};<br>30% : [[File: creature portrait @ small.gif|border|@|link=@]] - 30 for 3000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];<br>30% : [[File: creature portrait @ small.gif|border|@|link=@]] - 40 for 4000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];<br>10% : [[File: creature portrait @ small.gif|border|@|link=@]] - 60 for 6000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].<br>50% probability for 1/5 of the guards to be [[]]s.<br>When visited after the guards have been defeated decreases the hero's [[morale]] by 1 for the next battle.
[[Creature bank]] guarded by<br>30% : [[File: creature portrait @ small.gif|border|@|link=@]] - 10 for [[File: creature portrait ^ small.gif|border|^|link=^]] x 1;<br>30% : [[File: creature portrait @ small.gif|border|@|link=@]] - 20 for [[File: creature portrait ^ small.gif|border|^|link=^]] x 2;<br>30% : [[File: creature portrait @ small.gif|border|@|link=@]] - 30 for [[File: creature portrait ^ small.gif|border|^|link=^]] x 3;<br>10% : [[File: creature portrait @ small.gif|border|@|link=@]] - 40 for [[File: creature portrait ^ small.gif|border|^|link=^]] x 4;<br>50% probability for 1/5 of the guards to be [[]]s.
<div id=""></div> <div id="Unique anchor name 1">optional text (takes the personal line) or no text for an invisible anchor</div> works like an average #'Unique anchor name 1' link (case-sensitive)
Your army is ambushed by a small tribe of wild (and none too bright) Orcs. You fend them off easily and the survivors flee in all directions. One of the Orcs was wearing a polished horned helm. Figuring it will make a good souvenir, you take it.
ShushMaster is a [[:Category:{{{class}}} artifacts|{{{class}}} class]] artifact equipped in the {{{slot}}} slot.
"Your army is ambushed by a small tribe of wild (and none too bright) Orcs. You fend them off easily and the survivors flee in all directions. One of the Orcs was wearing a polished horned helm. Figuring it will make a good souvenir, you take it."
Your army is ambushed by a small tribe of wild (and none too bright) Orcs. You fend them off easily and the survivors flee in all directions. One of the Orcs was wearing a polished horned helm. Figuring it will make a good souvenir, you take it.
<includeonly>{{Artifact sidebar|{{{slot}}}=expanded|{{{class}}}=expanded}}
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! colspan=3 style="background:#{{Orange 1}}; height: 25px;" | {{{name|{{PAGENAME}}}}}
|-
| rowspan=3 valign=middle align=middle | [[File:Artifact {{{name|{{PAGENAME}}}}}{{{ext|.gif}}}|{{{name|{{PAGENAME}}}}}]]
! align=left style="width: 40px;" | [[Artifact#Class|Class:]]
| {{{class|}}}
|-
! align=left | [[Artifact#Slots|Slot:]]
| {{{slot|}}}
|-
! align=left | [[Artifact#Cost|Cost:]]
| {{{cost|}}} {{G}}
|- style="font-size:90%"
| colspan=3 style="width: 125px;" | '''Effect:''' {{{effect|}}}
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</div>
'''{{{name|{{PAGENAME}}}}}''' is a [[:Category:{{{class}}} artifacts|{{{class}}} class]] artifact equipped in the {{{slot}}} slot.</includeonly><noinclude>
== How to use ==
This template is designed to use only in artifact pages (e.g [[Charm of Mana]]). Copy the code below at the beginning of the artifact article, and fill in the missing information. Notice, that the factors below are case sensitive meaning, that "A" is not the same as "a".
{| style="background: transparent;"
| <pre>{{Artifact
| class =
| slot =
| cost =
| effect =
}}</pre>
|}
==Example==
{{Artifact
| name = Angel Wings
| class = Relic
| slot = Cape
| cost = 20000
| event = Not really wanting to know where the Angel is who belongs to these wings, you take them and quickly depart.
| effect = Worn about the shoulders, these wings allow you to fly.
}}
== See also ==
* [[Template:Artifact sidebar]]
[[Category: Artifact templates]]</noinclude>
ShushMaster is a 1st level spell in the School of Earth Magic. It reduces the speed of target enemy stack. It is one of the game's strongest hindering spells. The new speed is rounded down. Additionally, slow counters the haste spell.
Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
Heroes with a specialty
Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.
Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
Heroes with a specialty
Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.
Archer and Marksman are level 2 creatures of Castle recruited from Archers' Towers. They are lightly armored, and armed with crossbows for ranged combat and with daggers for melee combat. Specially the Marksmen are fearsome level 2 creatures with double ranged attack.
Heroes with a specialty
Valeska the Knight has archers as a specialty, which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a speed bonus of 1.