Restoration of Erathia Manual Page 90: Difference between revisions
No edit summary |
m (→top: clean up) |
||
Line 324: | Line 324: | ||
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 090]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 090]] |
Latest revision as of 20:49, 7 December 2023
Previous page | Next page | Manuals | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tutorial manual: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | RoE manual: | 1 | Table of contents | 3 | 4 | 5 | 6 | 7 | ||||||||||
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 |
132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | AB manual: | Table of contents | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | SoD manual: | 1 | 2 | Table of contents | 4 | 5 | |||||||
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
Medusas & Medusa Queens
Armed with bows, medusas and
medusa queens can attack at range to
good effect. Their hand-to-hand
attacks do the same damage and also
have a 20% chance of petrifying their
targets for three rounds. Petrified
creatures cannot move, take 50%
damage, and become unfrozen when
attacked.
Structure Requirements
Minotaurs & Minotaur Kings
Minotaurs and minotaur kings live in
labyrinths and devour all who enter.
These bull-like humanoids are sure of
their ability to dominate in battle and
have good morale. This self image is
well-founded as they are durable and
have a very damaging axe attack.
Structure Requirements
Manticores & Scorpicores
Manticores and their venomous
cousins, the scorpicores, have features
combined of bat, lion and scorpion.
They attack with stabs from their
stinging tails. Scorpicore attacks have
a 20% chance of paralyzing an
opponent. Creatures thus petrified
take 50% damage and are unfrozen
when attacked or after three rounds.
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Medusa
300 Gold
9
9
25
6-8
4
Ground
Slow (5 hexes/turn)
Medusa Queen
330 Gold
10
10
30
6-8
8
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Chapel of Stilled Voices
2000 Gold + 5 Wood + 10 Ore
Harpy Loft, Pillar of Eyes
4 Medusas
Upgraded Chapel of Stilled Voices
1500 Gold + 5 Wood
Chapel of Stilled Voices
4 Medusa Queens
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Minotaur
500 Gold
14
12
50
12-20
None
Ground
Swift (6 hexes/turn)
Minotaur King
575 Gold
15
15
50
12-20
None
Ground
Very Swift (8 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Labyrinth
4000 Gold + 10 Ore + 10 Gem
Chapel of Stilled Voices
3 Minotaurs
Upgraded Labyrinth
3000 Gold + 5 Ore + 5 Gem
Labyrinth
3 Minotaur Kings
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Manticore
850 Gold
15
13
80
14-20
None
Flying
Extra Swift (7 hexes/turn)
Scorpicore
1050 Gold
16
14
80
14-20
None
Flying
Quick (11 hexes/turn)
Structure
Cost
Manticore Lair
5000 Gold + 5 Wood + 5 Ore + 5
Mercury + 5 Sulfur
Requirements Chapel of Stilled Voices
Creatures/Week 2 Manticores
Upgraded Manticore Lair
3000 Gold + 5 Wood + 5 Ore
+ 5 Mercury + 5 Sulfur
Manticore Lair
2 Scorpicore