Shadow of Death Manual Page 21

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Magma Elemental


Enchanter


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Magma Elemental

500 Gold

6-10

None

11

11

40

Ground

Swift (6 hexes/turn)


Enchanter

750 Gold

14-14

32

17

12

30

Ground

Ultra Swift (9 hexes/turn)


Description


From a source deep beneath the

world's surface, roam the Magma

Elementals. Magma Elementals

take no damage from Lightning

Bolt, Chain Lightning, and

Firestorm spells, but take double

damage from Meteor Storm

attacks. Slightly stronger than

their earthen counterparts,

Magma Elementals can also cast

the spell Protection from Earth.


Specially trained by the dragon

slayer Dracon, Enchanters are

an elite fighting force. Recruited

from the ranks of Monks,

Zealots, Magi, and Arch Magi,

these magical warriors are also

capable of casting a beneficial

mass spell once every three

rounds, up to six castings.


Sharpshooter

Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Sharpshooter

400 Gold

8-10

32

12

10

15

Ground

Ultra Swift (9 hexes/turn)


Description


Specially trained by the guerrilla warrior Gelu, Sharpshooters are a select

troop. Recruited from the ranks of Archers, Marksmen, Wood Elves, and

Grand Elves, Sharpshooters use a huge recurve, compound longbow.

More than five feet in length, three bowstrings running through the

pulleys on both ends, aid in the power and precision of their attacks.

With their training, distance and siege walls are not a hindrance.