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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 102]]{{keywords}}
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 102]]

Latest revision as of 20:50, 7 December 2023

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Vampires & Vampire Lords

The attacks of vampires and vampire

lords cannot be retaliated against.

Vampire Lords are able to resurrect

members of their own troops by

replenishing health equal to the

amount of damage they inflict on others.


Structure Requirements


Liches & Power Liches

Liches attack at range with a death

cloud, which always causes damage in

the target hex and also attacks all

non-undead creatures in adjacent

hexes. At close range they defend

themselves less efficiently with blows

from their scepters.


Structure Requirements


Black Knights & Dread Knights

Knights have a 20% chance of cursing

opponents they strike. Cursed creatures

inflict only minimum damage in their

own attacks. Dread knights' attacks

also have a 20% chance of inflicting

double damage death blows.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Vampire

360 Gold

10

9

30

5-8

None

Flying

Swift (6 hexes/turn)


Vampire Lords

500 Gold

10

10

40

5-8

None

Flying

Ultra Swift (9 hexes/turn)


Structure

Cost


Estate

2000 Gold + 5 Wood + 5 Ore


Requirements Graveyard

Creatures/Week 4 Vampires


Upgraded Estate

2000 Gold + 5 Wood + 10

Crystal + 10 Gem

Estate, Necromancy Amp.

4 Vampire Lords


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Lich

550 Gold

13

10

30

11-13

12

Ground

Swift (6 hexes/turn)


Power Lich

600 Gold

13

10

40

11-15

24

Ground

Extra Swift (7 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Mausoleum

2000 Gold + 10 Ore + 10 Sulfur

Mage Guild Level I, Graveyard

3 Lichs


Upgraded Mausoleum

2000 Gold + 5 Ore + 5 Sulfur

Mausoleum

3 Power Liches


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Black Knight

1200 Gold

16

16

120

15-30

None

Ground

Extra Swift (7 hexes/turn)


Dread Knight

1500 Gold

18

18

120

15-30

None

Ground

Ultra Swift (9 hexes/turn)


Structure

Cost


Hall of Darkness

6000 Gold + 10 Wood + 10 Ore


Upgraded Hall of Darkness

3000 Gold + 5 Wood + 5 Ore

+ 2 Crystal + 2 Gem + 2 Mercury

+ 2 Sulfur

Hall of Darkness

2 Dread Knights


Requirements Estate, Mausoleum

Creatures/Week 2 Black Knights