Restoration of Erathia Manual Page 25: Difference between revisions
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Necropolis Heroes | |||
Death Knight: Death Knights are knights resurrected as liches. While they maintain their former | |||
martial learnings, their new forms open them more freely to the learning of magic. | |||
Necromancer: Necromancers are magic users seduced by the easy power of death magic. The price of | |||
their art is its practice slowly drains life from its wielders — eventually transforming them into liches. | |||
Rampart Heroes | |||
Ranger: Rangers are warriors born of the woods, skilled at hunting and tracking. Their dedication to | |||
the protection of the wilderness leads them to pursue a wide range of knowledge, concentrating on | |||
martial and outdoor skills. | |||
Druid: Druids are mystics who draw their power from a harmonic relationship with the land. While they | |||
pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. | |||
Stronghold Heroes | |||
Barbarian: Barbarians are little concerned with anything outside the pursuit of military might. | |||
Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield | |||
massive weapons and wear little armor. | |||
Battle Mage: Battle Mages are Barbarians with limited spellcasting abilities. While they advance their | |||
ability at magic, they also study the arts of war. Battle Mages often wear trophies, gathered from slain | |||
foes, from which they derive additional power. | |||
Tower Heroes | |||
Alchemist: Alchemists are skilled in physical and chemical magic, particularly so in the building and | |||
animation of golems. Working their craft builds muscular strength, which makes Alchemists ready | |||
learners of military skills as well. Their armor is composed of rare metal alloys created through their skill | |||
in alchemy. | |||
Wizard: Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little | |||
to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty | |||
arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them. | |||
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 025]] |
Latest revision as of 20:45, 7 December 2023
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132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | AB manual: | Table of contents | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | SoD manual: | 1 | 2 | Table of contents | 4 | 5 | |||||||
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Necropolis Heroes
Death Knight: Death Knights are knights resurrected as liches. While they maintain their former
martial learnings, their new forms open them more freely to the learning of magic.
Necromancer: Necromancers are magic users seduced by the easy power of death magic. The price of
their art is its practice slowly drains life from its wielders — eventually transforming them into liches.
Rampart Heroes
Ranger: Rangers are warriors born of the woods, skilled at hunting and tracking. Their dedication to
the protection of the wilderness leads them to pursue a wide range of knowledge, concentrating on
martial and outdoor skills.
Druid: Druids are mystics who draw their power from a harmonic relationship with the land. While they
pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills.
Stronghold Heroes
Barbarian: Barbarians are little concerned with anything outside the pursuit of military might.
Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield
massive weapons and wear little armor.
Battle Mage: Battle Mages are Barbarians with limited spellcasting abilities. While they advance their
ability at magic, they also study the arts of war. Battle Mages often wear trophies, gathered from slain
foes, from which they derive additional power.
Tower Heroes
Alchemist: Alchemists are skilled in physical and chemical magic, particularly so in the building and
animation of golems. Working their craft builds muscular strength, which makes Alchemists ready
learners of military skills as well. Their armor is composed of rare metal alloys created through their skill
in alchemy.
Wizard: Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little
to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty
arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.