Restoration of Erathia Manual Page 36: Difference between revisions
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Latest revision as of 20:46, 7 December 2023
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Diplomacy
Description
Basic
Advanced
Expert
Increases the chance wandering creatures will offer to join the hero's
army and lowers the cost of surrendering to another hero.
25% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 20%.
50% of creatures normally fleeing from your army offer to join. Cost of surrendering is reduced by 40%.
All creatures normally fleeing from your army offer to join. Cost of
surrendering is reduced by 60%.
Eagle Eye
Description
Basic
Advanced
Expert
Gives the hero a chance to learn spells cast by enemy spellcasters in battles.
The hero has a 40% chance to learn spells of second level or below.
The hero has a 50% chance to learn spells of third level or below.
The hero has a 60% chance to learn spells of fourth level or below.
Earth Magic
Description
Basic
Advanced
Expert
Increases the effectiveness of Earth Magic spells cast by the hero.
Earth Magic spells are cast at the basic level (see Spell Reference, pg. 68).
Earth Magic spells are cast at the advanced level.
Earth Magic spells are cast at the expert level.
Estates
Description
Basic
Advanced
Expert
The hero produces gold for their player's resource pool.
125 gold per day is generated.
250 gold per day is generated.
500 gold per day is generated.
Fire Magic
Description
Basic
Advanced
Expert
Increases the effectiveness of Fire Magic spells cast by the hero.
Fire Magic spells are cast at the basic level (see Spell Reference, pg. 72).
Fire Magic spells are cast at the advanced level.
Fire Magic spells are cast at the expert level.
First Aid
Description
Basic
Advanced
Expert
Increases the effectiveness of the First Aid Tent war machine and gives the
player manual control over what troop the First Aid Tent targets. The
First Aid Tent regenerates damage done to the first creature in a target troop.
Regenerates up to 50 health points of the top creature in a troop.
Regenerates up to 75 health points of the top creature in a troop.
Regenerates up to 100 health points of the top creature in a troop.