Restoration of Erathia Manual Page 40: Difference between revisions
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arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are | arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are | ||
protected by their | protected by their ship's gunwales. | ||
Combat takes place between creatures. If a hero is present on either side, he or she does not directly | Combat takes place between creatures. If a hero is present on either side, he or she does not directly | ||
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Combat sequence is broken into rounds. Each troop or war machine can perform one action per round. | Combat sequence is broken into rounds. Each troop or war machine can perform one action per round. | ||
All combat units take turns completing their actions. Which unit goes first is determined by the | All combat units take turns completing their actions. Which unit goes first is determined by the unit's | ||
speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the | speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the | ||
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Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle | Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle | ||
receive experience points, and collect the artifacts of defeated enemy heroes. If a | receive experience points, and collect the artifacts of defeated enemy heroes. If a player's hero defeats the | ||
forces guarding a town, the town becomes part of that | forces guarding a town, the town becomes part of that player's territory. | ||
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 040]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 040]] |
Latest revision as of 20:46, 7 December 2023
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Combat
Whenever you come into direct conflict with an enemy hero, wandering creature, enemy town, or
creatures guarding a structure on the Adventure Map, the ensuing battle is resolved on the Combat
Screen. The Combat Screen displays a detailed map of the battlefield.
The terrain you fight on depends on where the conflict takes place on the Adventure Map. If you fight
the enemy at a fortified town, you fight in siege combat. Ship-to-ship combat occurs when one boat
attacks another. If a battle takes place on open terrain or at an unfortified town, it is fought in field
combat. In field combat, the attacking forces are arrayed on the left side of the screen, while the
defenders appear on the right side. In siege combat, the attackers are on the left, while the defenders are
arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are
protected by their ship's gunwales.
Combat takes place between creatures. If a hero is present on either side, he or she does not directly
engage in attack or defense. Heroes lead the battle and may cast combat spells (see Magic System,
pg. 55) if they are able. Individual creatures are part of troops which may contain more than one
member, but are represented on the battlefield as a single unit. Each side may have as many as seven
troops. Each troop can only contain creatures of the same type. If a hero is equipped with war machines,
these appear on their side of the battlefield.
Combat sequence is broken into rounds. Each troop or war machine can perform one action per round.
All combat units take turns completing their actions. Which unit goes first is determined by the unit's
speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the
attacker will go first. Actions can consist of moving, engaging in hand-to-hand or ranged attacks,
casting spells, using special abilities, waiting or defending.
Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle
receive experience points, and collect the artifacts of defeated enemy heroes. If a player's hero defeats the
forces guarding a town, the town becomes part of that player's territory.