Restoration of Erathia Manual Page 40: Difference between revisions

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[[Restoration of Erathia Manual Page 39|Previous Page]]
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arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are
arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are


protected by their ship’s gunwales.
protected by their ship's gunwales.


Combat takes place between creatures. If a hero is present on either side, he or she does not directly
Combat takes place between creatures. If a hero is present on either side, he or she does not directly
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Combat sequence is broken into rounds. Each troop or war machine can perform one action per round.
Combat sequence is broken into rounds. Each troop or war machine can perform one action per round.


All combat units take turns completing their actions. Which unit goes first is determined by the unit’s
All combat units take turns completing their actions. Which unit goes first is determined by the unit's


speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the
speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the
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Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle
Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle


receive experience points, and collect the artifacts of defeated enemy heroes. If a player’s hero defeats the
receive experience points, and collect the artifacts of defeated enemy heroes. If a player's hero defeats the


forces guarding a town, the town becomes part of that player’s territory.
forces guarding a town, the town becomes part of that player's territory.




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 040]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 040]]

Latest revision as of 20:46, 7 December 2023

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Combat

Whenever you come into direct conflict with an enemy hero, wandering creature, enemy town, or

creatures guarding a structure on the Adventure Map, the ensuing battle is resolved on the Combat

Screen. The Combat Screen displays a detailed map of the battlefield.

The terrain you fight on depends on where the conflict takes place on the Adventure Map. If you fight

the enemy at a fortified town, you fight in siege combat. Ship-to-ship combat occurs when one boat

attacks another. If a battle takes place on open terrain or at an unfortified town, it is fought in field

combat. In field combat, the attacking forces are arrayed on the left side of the screen, while the

defenders appear on the right side. In siege combat, the attackers are on the left, while the defenders are

arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are

protected by their ship's gunwales.

Combat takes place between creatures. If a hero is present on either side, he or she does not directly

engage in attack or defense. Heroes lead the battle and may cast combat spells (see Magic System,

pg. 55) if they are able. Individual creatures are part of troops which may contain more than one

member, but are represented on the battlefield as a single unit. Each side may have as many as seven

troops. Each troop can only contain creatures of the same type. If a hero is equipped with war machines,

these appear on their side of the battlefield.

Combat sequence is broken into rounds. Each troop or war machine can perform one action per round.

All combat units take turns completing their actions. Which unit goes first is determined by the unit's

speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the

attacker will go first. Actions can consist of moving, engaging in hand-to-hand or ranged attacks,

casting spells, using special abilities, waiting or defending.

Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle

receive experience points, and collect the artifacts of defeated enemy heroes. If a player's hero defeats the

forces guarding a town, the town becomes part of that player's territory.