Restoration of Erathia Manual Page 99: Difference between revisions

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[[File:RoE1_99.png|768px]]
[[File:RoE1_99.png|768px]]
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Demon
250 Gold
10
10
35
7-9
None
Ground
Slow (5 hexes/turn)
Horned Demon
270 Gold
10
10
40
7-9
None
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Demon Gate
2000 Gold +5 Wood +5 Ore
Hall of Sins
4 Demons
Upgraded Demon Gate
2000 Gold +5 Wood +5 Ore
Demon Gate
4 Horned Demons
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Pit Fiend
500 Gold
13
13
45
13-17
None
Ground
Swift (6 hexes/turn)
Pit Lord
700 Gold
13
13
45
13-17
None
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Hell Hole
3000 Gold
Demon Gate
3 Pit Fiends
Upgraded Hell Hole
3000 Gold + 5 Mercury +5 Sulfur
Mage Guild Level II, Hell Hole
3 Pit Lords
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Efreet
900 Gold
16
12
90
16-24
None
Fly
Ultra Swift (9 hexes/turn)
Structure
Cost
Fire Lake
4000 Gold +10 Ore +3 Gems
+3 Mercury +3 Sulfur
Requirements Mage Guild Level I, Demon Gate
Creatures/Week 2 Efreet
Efreet Sultan
1100 Gold
16
14
90
16-24
None
Fly
Very Quick (13 hexes/turn)
Upgraded Fire Lake
3000 Gold + 5 Ore + 5 Gems
+5 Mercury +5 Sulfur
Fire Lake
2 Efreet Sultans




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Forsaken Palace
Forsaken Palace


15000 Gold +10 Wood +10 Ore
15000 Gold + 10 Wood + 10 Ore


+20 Mercury
+ 20 Mercury


Requirements Hell Hole, Fire Lake
Requirements Hell Hole, Fire Lake
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Upgraded Forsaken Palace
Upgraded Forsaken Palace


20000 Gold +5 Wood
20000 Gold + 5 Wood


+5 Ore + 20 Mercury
+ 5 Ore + 20 Mercury


Forsaken Palace
Forsaken Palace

Latest revision as of 20:50, 7 December 2023

Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Devils & Arch Devils

Devils and arch devils can teleport to

any hex on the battlefield. Their

overwhelming attack leaves no

possibility for a retaliatory strike. They

also do 150% damage to angels and

reduce enemy Luck by one when they

appear on the battlefield.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed

Structure

Cost


Devil

2700 Gold + 1 Mercury

19

21

160

30-40

None

Teleport

Quick (11 hexes/turn)


Forsaken Palace

15000 Gold + 10 Wood + 10 Ore

+ 20 Mercury

Requirements Hell Hole, Fire Lake

Creatures/Week 1 Devil


Arch Devil

4500 Gold + 2 Mercury

26

28

200

30-40

None

Teleport

Extra Fast (17 hexes/turn)

Upgraded Forsaken Palace

20000 Gold + 5 Wood

+ 5 Ore + 20 Mercury

Forsaken Palace

1 Arch Devil