Restoration of Erathia Manual Page 104: Difference between revisions
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Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy | Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy | ||
hampering abilities that can be used to turn the tide against many | hampering abilities that can be used to turn the tide against many opponents — especially those dependent | ||
on magical attacks. | on magical attacks. | ||
Line 74: | Line 71: | ||
Rampart Specific Buildings | Rampart Specific Buildings | ||
Structure | |||
Cost | |||
Requirements | |||
Benefits | |||
Blacksmith | |||
1000 Gold + 5 Wood | |||
Village Hall | |||
The Rampart blacksmith provides the First | |||
Aid Tent war machine (see War Machines | |||
and Siege Features pg. 126). | |||
Mystic Pond | |||
2000 Gold + 2 Wood + 2 Ore | |||
+ 2 Crystal+ 2 Gem | |||
+ 2 Mercury + 2 Sulfur | |||
Village Hall | |||
The mystic pond provides 1-4 random | |||
resources on Day 1 of each week. | |||
Fountain of Fortune | |||
1500 Gold + 10 Crystal | |||
Mystic Pond | |||
The fountain of fortune is an upgrade to the | |||
basic mystic pond. Its presence gives + 2 Luck | |||
for a hero during a siege. | |||
Resource Silo | |||
5000 Gold + 5 Ore | |||
Marketplace | |||
The resource silo is an upgrade to the | |||
marketplace. It provides 1 Crystal each day. | |||
Treasury | |||
5000 Gold + 5 Wood + 10 Ore | |||
Miners' Guild | |||
The treasury provides + 10% interest for Day | |||
1 player gold total. | |||
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 104]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 104]] |
Latest revision as of 20:50, 7 December 2023
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Enchanted
Spring
Castle
Unicorn
Glade
Dragon Cliffs
Dwarf
Cottage/Treasury
Blacksmith
Homestead
Dendroid
Arches/Dendroid
Saplings
Hall
Centaur Stables
Tavern
Market Place
Mage Guild
Mystic Pond/
Fountain of Fortune
Rampart Towns
The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense
of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids,
Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy
hampering abilities that can be used to turn the tide against many opponents — especially those dependent
on magical attacks.
Rampart Specific Buildings
Structure
Cost
Requirements
Benefits
Blacksmith
1000 Gold + 5 Wood
Village Hall
The Rampart blacksmith provides the First
Aid Tent war machine (see War Machines
and Siege Features pg. 126).
Mystic Pond
2000 Gold + 2 Wood + 2 Ore
+ 2 Crystal+ 2 Gem
+ 2 Mercury + 2 Sulfur
Village Hall
The mystic pond provides 1-4 random
resources on Day 1 of each week.
Fountain of Fortune
1500 Gold + 10 Crystal
Mystic Pond
The fountain of fortune is an upgrade to the
basic mystic pond. Its presence gives + 2 Luck
for a hero during a siege.
Resource Silo
5000 Gold + 5 Ore
Marketplace
The resource silo is an upgrade to the
marketplace. It provides 1 Crystal each day.
Treasury
5000 Gold + 5 Wood + 10 Ore
Miners' Guild
The treasury provides + 10% interest for Day
1 player gold total.