Restoration of Erathia Manual Page 49: Difference between revisions
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Visiting | Visiting Hero's Army | ||
The Town Screen is displayed when one of your heroes enters one of your towns. You may also doubleclick on a | The Town Screen is displayed when one of your heroes enters one of your towns. You may also doubleclick on a town's Town Selector button on the Adventure Map to display its Town Screen. Towns serve | ||
your cause in several ways. Towns act as recruitment centers for heroes and the troops making up your | your cause in several ways. Towns act as recruitment centers for heroes and the troops making up your | ||
heroes' armies. After one day, your heroes replenish their spell points and learn new spells from towns | |||
with mage guilds. At towns with marketplaces, you can trade surplus resources for resources in short | with mage guilds. At towns with marketplaces, you can trade surplus resources for resources in short | ||
supply. Town halls provide you with daily gold income. Buildings unique to each of the Heroes III | supply. Town halls provide you with daily gold income. Buildings unique to each of the Heroes III game's | ||
eight town types can provide your forces with additional strengths and abilities. Over time, you may spend | eight town types can provide your forces with additional strengths and abilities. Over time, you may spend | ||
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Because they are so useful to players, the conquest and defense of towns plays a major role in any | Because they are so useful to players, the conquest and defense of towns plays a major role in any | ||
successful game strategy. Towns can be defended through the building of | successful game strategy. Towns can be defended through the building of fortifications — walls, arrow | ||
towers, and a | towers, and a moat — and by filling their garrisons with defending troops, which may be lead by garrison | ||
stationed heroes. Additionally, a hero visiting a town will lend their army to the | stationed heroes. Additionally, a hero visiting a town will lend their army to the town's defense, forcing | ||
an attacker to fight the visiting | an attacker to fight the visiting hero's army before facing the town's garrison forces. | ||
Information about the Town Screen, and descriptions of the interface components associated with | Information about the Town Screen, and descriptions of the interface components associated with |
Latest revision as of 20:46, 7 December 2023
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Towns
Creature Dwelling
Castle
Hall
Marketplace
Tavern
Garrison Hero
Town Garrison Troop Slots
Town Name
Split Troop
Town Portrait
Hall Level
Town Selector
Castle Level
Income
Exit Town
Creature Generation
Visiting Hero Portrait
Visiting Hero's Army
The Town Screen is displayed when one of your heroes enters one of your towns. You may also doubleclick on a town's Town Selector button on the Adventure Map to display its Town Screen. Towns serve
your cause in several ways. Towns act as recruitment centers for heroes and the troops making up your
heroes' armies. After one day, your heroes replenish their spell points and learn new spells from towns
with mage guilds. At towns with marketplaces, you can trade surplus resources for resources in short
supply. Town halls provide you with daily gold income. Buildings unique to each of the Heroes III game's
eight town types can provide your forces with additional strengths and abilities. Over time, you may spend
resources to build new structures in your towns and upgrade existing ones to increase the benefits the
towns provide you.
Because they are so useful to players, the conquest and defense of towns plays a major role in any
successful game strategy. Towns can be defended through the building of fortifications — walls, arrow
towers, and a moat — and by filling their garrisons with defending troops, which may be lead by garrison
stationed heroes. Additionally, a hero visiting a town will lend their army to the town's defense, forcing
an attacker to fight the visiting hero's army before facing the town's garrison forces.
Information about the Town Screen, and descriptions of the interface components associated with
buildings common to all towns, are in this section. For details about buildings specific to each town type,
see Town and Creature Reference (page 81).