Restoration of Erathia Manual Page 89: Difference between revisions
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Troglodytes are immune to blinding | Troglodytes are immune to blinding | ||
effects since they | effects since they don't have eyes and | ||
'see' their surroundings through | |||
infrared senses. | infrared senses. | ||
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Harpies & Harpy Hags | Harpies & Harpy Hags | ||
Harpies — half-women/half-vulture in | |||
appearance — have a swooping attack | |||
that returns them to the hex they | that returns them to the hex they | ||
Line 233: | Line 123: | ||
Warren | Warren | ||
+7 Warren Production | + 7 Warren Production | ||
Line 313: | Line 203: | ||
Upgraded Harpy Loft | Upgraded Harpy Loft | ||
1000 Gold + 2 Crystal +2 Sulfur | 1000 Gold + 2 Crystal + 2 Sulfur | ||
Harpy Loft | Harpy Loft | ||
Line 406: | Line 296: | ||
Pillar of Eyes | Pillar of Eyes | ||
1000 Gold +1 Wood +1 Ore +1 | 1000 Gold + 1 Wood + 1 Ore + 1 | ||
Crystal +1 Gem +1 Mercury | Crystal + 1 Gem + 1 Mercury | ||
+1 Sulfur | + 1 Sulfur | ||
Requirements Warren | Requirements Warren | ||
Line 419: | Line 309: | ||
Upgraded Pillar of Eyes | Upgraded Pillar of Eyes | ||
1000 Gold +1 Wood +1 Ore +1 | 1000 Gold + 1 Wood + 1 Ore + 1 | ||
Crystal +1 Gem +1 Mercury | Crystal + 1 Gem + 1 Mercury | ||
+1 Sulfur | + 1 Sulfur | ||
Pillar of Eyes | Pillar of Eyes |
Latest revision as of 20:49, 7 December 2023
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Dungeon Creature Generators and Hordes
Troglodytes & Infernal Troglodytes
Troglodytes are immune to blinding
effects since they don't have eyes and
'see' their surroundings through
infrared senses.
Structure
Requirements
Structure
Cost
Requirements
Creatures/Week
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Warren
400 Gold + 10 Wood
Fort
14 Troglodytes
Harpies & Harpy Hags
Harpies — half-women/half-vulture in
appearance — have a swooping attack
that returns them to the hex they
started from. Harpy hags attack with
such violence their attacks cannot be
countered.
Structure Requirements
Beholders & Evil Eyes
Beholders and evil eyes can attack at
range with rays projected from their
eyes. At close range they attack with
equal damage using their multiple
tentacles.
Upgraded Warren
1000 Gold + 5 Wood
Warren
14 Infernal Troglodytes
Infernal Troglodyte
65 Gold
5
4
6
1-3
None
Ground
Slow (5 hexes/turn)
Mushroom Rings
1000 Gold
Warren
+ 7 Warren Production
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Harpy
130 Gold
6
5
14
1-4
None
Flying
Swift (6 hexes/turn)
Harpy Hag
170 Gold
6
6
14
1-4
None
Flying
Ultra Swift (9 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Harpy Loft
1000 Gold
Warren
8 Harpies
Upgraded Harpy Loft
1000 Gold + 2 Crystal + 2 Sulfur
Harpy Loft
8 Harpy Hags
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Beholder
250 Gold
9
7
22
3-5
12
Ground
Slow (5 hexes/turn)
Evil Eye
280 Gold
10
8
22
3-5
24
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Structure Requirements
Troglodyte
50 Gold
4
3
5
1-3
None
Ground
Extra Slow (4 hexes/turn)
Pillar of Eyes
1000 Gold + 1 Wood + 1 Ore + 1
Crystal + 1 Gem + 1 Mercury
+ 1 Sulfur
Requirements Warren
Creatures/Week 7 Beholders
Upgraded Pillar of Eyes
1000 Gold + 1 Wood + 1 Ore + 1
Crystal + 1 Gem + 1 Mercury
+ 1 Sulfur
Pillar of Eyes
7 Evil Eyes