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Latest revision as of 20:45, 7 December 2023

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Terrain and Roads


Some terrain is difficult to travel across and reduces the distance a hero can move. Roads increase this

distance. A hero with the Pathfinding secondary skill (see Secondary Skills, pg. 35) is able to reduce the

effects of difficult terrain. This chart explains the effects of terrain on movement:


Terrain Movement Costs


Larger numbers mean slower travel.


Terrain Type

Dirt

Grass

Lava

Subterranean

Cobblestone Road

Dirt Road

Gravel Road

Rough

Sand

Snow

Swamp


Normal

100%

100%

100%

100%

50%

75%

65%

125%

150%

150%

175%


Basic Pathfinding

100%

100%

100%

100%

50%

75%

65%

100%

125%

125%

150%


Advanced Pathfinding

100%

100%

100%

100%

50%

75%

65%

100%

100%

100%

125%


Expert Pathfinding

100%

100%

100%

100%

50%

75%

65%

100%

100%

100%

100%


Example: A hero with Pikemen (Extra Slow) would have a starting movement allowance of 15 tiles.

However, over the difficult terrain of snow, this hero would only move 10 tiles. With Basic Pathfinding,

the movement allowance of this hero would increase to 12 tiles over snow, and with Advanced

Pathfinding, 15 tiles over snow.


Boats


Heroes need boats to move on water. Boats may be: built in Castle, Necropolis, and Fortress towns

located on shores, with shipyards; summoned using the Summon Boat spell; built at Adventure Map

shipyards; or found elsewhere on the Adventure Map — perhaps abandoned by another hero.


Boarding or disembarking from a boat takes the remainder of a hero's movement allowance for the

current day. To put a hero on a boat, click on an unoccupied boat. To disembark a hero, move the boat

carrying that hero to a valid shore location, indicated by the anchor icon. Boat movement is made at a

hero's full movement allowance. A boat can only carry one hero and their army at a time.


The Subterranean Level


Some maps contain a subterranean level. Heroes may enter subterranean gates to pass between the

surface and the underground. Pressing the Elevation Toggle control button switches the Adventure

Map's view between the two levels.