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Latest revision as of 20:46, 7 December 2023

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
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Morale

Each army has a morale rating which acts as a bonus to the individual morale of its troops. Troops in an

army with positive morale have a chance for a second action during their action phase. Troops with

negative morale have a chance of freezing each round. The morale rating for an army is normally zero

but is affected thusly:

-1 if undead creatures are mixed with living creatures

+ 1 if all creatures are of the same town type (except Necropolis)

-1 for each town type mixed beyond two town types


Undead creatures and elementals have a morale of zero, independent of their army's morale rating.

Various creatures, spells, hero skills, town buildings, adventure sites, and artifacts can permanently, or

temporarily affect morale.


Morale Effects

Troop Morale

3

2

1

0

-1

-2

-3


Effect on Troop

12.5% chance of acting again

8.3% chance of acting again

4.2% chance of acting again

Nothing

4.2% chance of freezing

8.3% chance of freezing

12.5% chance of freezing


Luck

Each army has a luck rating. Troops in armies with good luck (a positive luck rating) have a chance to

inflict double damage when they strike. Various spells, hero skills, town buildings, adventure sites, and

artifacts can permanently or temporarily affect the luck of armies or individual creatures.


Luck Effects

Troop Luck

3

2

1


Chance for Double Damage

12.5%

8.3%

4.2%