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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 112]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 112]] |
Latest revision as of 20:51, 7 December 2023
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Cloud Temple
Castle/Lookout Tower
Workshop
Altar of
Wishes
Mage Tower
Mage Guild
Parapet
Library
Wall of Glyphic
Knowledge
Golden Pavilion
Hall
Marketplace
Golem Factory
Tavern
Blacksmith
Artifact
Merchants
Tower Towns
Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures
bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts.
Tower armies have uniformly good morale and some of the best range attack units available.
Tower Specific Buildings
Structure
Cost
Requirements
Benefits
Artifact Merchants
10,000 Gold
Marketplace
Visit the artifact merchants building to trade
resources for artifacts.
Blacksmith
1000 Gold + 5 Wood
Village Hall
The Tower blacksmith provides the Ammo Cart
war machine (see War Machines and Siege
Features, pg. 126).
Library
1500 Gold + 5 Crystal
+ 5 Wood + 5 Ore
+ 5 Sulfur + 5 Gem
+ 5 Mercury
Mage Guild Level I If a Library is present in the town, each level of
the mage guild makes one extra spell available
for heroes to learn.
Lookout Tower
1000 Gold + 5 Wood
Fort
When a Lookout Tower is built, the Adventure
Map shroud is removed over all locations
within twenty terrain tiles.
Resource Silo
5000 Gold + 5 Ore
Marketplace
This upgrade to the marketplace provides 1 gem
per day.
Wall of Knowledge
1000 Gold + 5 Ore
This structure gives visiting heroes a permanent
Mage Guild Level I + 1 to their Knowledge skill. This effect occurs
once per hero per scenario for each Wall of
Knowledge visited.