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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 117]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 117]] |
Latest revision as of 20:51, 7 December 2023
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Gold & Diamond Golems
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Description
Gold Golem
500 Gold
11
12
50
8-10
None
Ground
Slow (5 hexes/turn)
Diamond Golem
750 Gold
13
12
60
10-14
None
Ground
Slow (5 hexes/turn)
Like the stone and iron golems found in Tower towns, diamond and gold golems are highly crafted statues animated through magic. Spells have only a 15% chance of affecting gold golems and a mere 5%
chance of affecting a diamond golem.
War Machines
Each hero may be equipped with one of each type of the four available war machines. Heroes are
automatically equipped with a Catapult. The Ammo Cart, First Aid Tent, and Ballista may be purchased
in towns from blacksmiths. In combat, they appear on the battlefield and may be attacked by opposing
forces. War machines do not perform counterstrikes when attacked, nor is their defensive value affected
by a hero's Defense skill.
Name
Cost
Attack
Defense
Health
Damage
Speed
Description
Ammo Cart
1000 Gold
0
5
100
n/a
Immobile (0 hexes/turn)
Ballista
2500 Gold
10
10
250
(2-3) x (Hero's Attack Skill + 1)
Immobile (0 hexes/turn)
The Ammo Cart provides all allied The Ballista targets enemy creature
ranged attack units with unlimited troops automatically but may be
aimed by a hero possessing the
ammunition.
Artillery skill (see Secondary Skills,
pg. 35). Ballistas are too unwieldy to
use in castle defense and do not
appear on the side of defenders during sieges.
First Aid Tent
750 Gold
0
0
75
n/a
Immobile (0 hexes/turn)
The First Aid Tent regenerates 125 points of damage for the first
creature in a troop. This effect is
applied randomly, once per round.
Heroes with the First Aid skill (see
Secondary Skills, pg. 35) can
choose which troop is affected.