Armageddon's Blade Manual Page 16: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Armageddon's Blade Manual Page 15|Previous Page]]
{{manual navigational box|ab|prev=15|next=17}}
 
[[Armageddon's Blade Manual Page 17|Next Page]]
 


[[File:AB1_16.png|768px]]
[[File:AB1_16.png|768px]]

Revision as of 15:17, 22 December 2022

Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Fire Elementals &

Energy Elementals

Fire Elementals are burning spirits of

Fire Magic. They are immune to all

Mind and Fire School spells, but take

double damage from Ice Ray and Frost

Ring attacks. Energy Elementals gain

the ability to fly and can also cast the

spell Protection from Fire.


Structure Requirements


Earth Elementals &

Magma Elementals

Earth Elementals are forces of Earth Magic.

They take no damage from Mind, Lightning

Bolt, Chain Lightning, and Firestorm spells.

They take double damage from Meteor Storm

attacks. From a source deep beneath the

world's surface, roam the Magma Elementals.

Slightly stronger than their earthen counterparts, Magma Elementals can also cast the

spell Protection from Earth.


Structure Requirements


Psychic Elementals & Magic Elementals

Psychic Elementals are the physical evidence

of what many consider the fifth element:

thought. These creatures are immune to

Mind spells. Their attacks overpower the

minds of all those surrounding them, causing

enough pain to kill. Enemies enduring such

an attack rarely are capable of a retaliatory

strike. Magic Elementals are a product of the

sixth element: magic. Magic Elementals are

also immune to all forms of magic.


Structure Requirements


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Fire Elemental

350 Gold

4-6

None

10

8

35

Ground

Swift (6 hexes/turn)


Structure

Altar of Fire

Cost

2000 Gold + 5 Wood + 5 Ore

Requirements Altar of Air

Creatures/Week 5 Fire Elementals


Altar of Fire

5 Energy Elementals


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Earth Elemental

400 Gold

4-8

None

10

10

40

Ground

Extra Slow (4 hexes/turn)


Magma Elemental

500 Gold

6-10

None

11

11

40

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Altar of Earth

2000 Gold + 10 Ore

Altar of Water

4 Earth Elementals


Upgraded Altar of Earth

1000 Gold + 5 Sulfur

Altar of Earth

4 Magma Elementals


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Psychic Elemental

750 Gold

10-20

None

15

13

75

Ground

Extra Swift (7 hexes/turn)


Magic Elemental

800 Gold

15-25

None

15

13

80

Ground

Ultra Swift (9 hexes/turn)


Structure

Cost


Upgraded Altar of Fire

2000 Gold + 5 Ore + 5 Mercury


Altar of Thought


Upgraded Altar of Thought


3000 Gold + 5 Ore + 5 Wood 2 Crystal

+ 2 Gems + 2 Mercury + 2 Sulfur


3000 Gold + 3 Crystals + 3 Gems

+ 3 Mercury + 3 Sulfur


Requirements Altar of Earth + Altar of Fire

Creatures/Week 2 Psychic Elementals


Energy Elemental

400 Gold

4-6

None

12

8

35

Flying

Very Swift (8 hexes/turn)


Altar of Thought

2 Magic ElementalsTemplate:Keywords