Restoration of Erathia Manual Page 114: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{manual navigational box|roe|prev=113|next=115}} | |||
[[File:RoE1_114.png|768px]] | [[File:RoE1_114.png|768px]] |
Revision as of 15:07, 22 December 2022
Previous page | Next page | Manuals | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tutorial manual: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | RoE manual: | 1 | Table of contents | 3 | 4 | 5 | 6 | 7 | ||||||||||
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 |
132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | AB manual: | Table of contents | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | SoD manual: | 1 | 2 | Table of contents | 4 | 5 | |||||||
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
Magi & Arch Magi
Apprentice magi, under the mentorship
of Wizards, serve as Tower troops before
they become full masters of their craft.
Both mage and arch mage units suffer no
damage penalty for attacking adjacent
enemies and reduce the casting cost of
allied hero spells by two. Arch mage
attacks penetrate cover and deal full
damage to enemies behind siege walls.
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Mage
350 Gold
11
8
25
7-9
24
Ground
Slow (5 hexes/turn)
Structure
Cost
Structure Requirements
Genies & Master Genies
Genies and master genies are Tower
allies recruited from the realm of air
magic. They attack with a shocking
grasp that does solid damage to all
opponents and 150% damage to
efreet. Once per turn, master genies
can cast a random, beneficial spell on
an allied troop.
Structure Requirements
Nagas & Naga Queens
Nagas are guardian defenders of great
strength. Their multi-sword attacks
always do maximum damage and are
so overwhelming they are impossible to
counterstrike against.
Structure Requirements
Arch Mage
450 Gold
12
9
30
7-9
24
Ground
Extra Swift (7 hexes/turn)
Mage Tower
2500 Gold + 5 Wood + 5 Ore
+ 5 Crystal + 5 Gems + 5 Mercury
+ 5 Sulfur
Requirements Mage Guild Level I, Parapet,
Golem Factory
Creatures/Week 4 Magi
Upgraded Mage Tower
2000 Gold + 5 Wood
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Master Genie
600 Gold
12
12
40
13-16
None
Flying
Quick (11 hexes/turn)
Genie
550 Gold
12
12
40
13-16
None
Flying
Extra Swift (7 hexes/turn)
Structure
Cost
Mage Tower, Library
4 Arch Magi
Altar of Wishes
3000 Gold + 5 Wood + 5 Ore
+ 6 Crystal + 6 Gems
Requirements Mage Tower
Creatures/Week 3 Genies
Upgraded Altar of Wishes
2000 Gold + 5 Wood
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Naga Queen
1600 Gold
16
13
110
30
None
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Naga
1100 Gold
16
13
110
20
None
Ground
Slow (5 hexes/turn)
Golden Pavilion
4000 Gold + 5 Wood + 5 Ore + 2
Crystal + 2 Gems + 2 Mercury + 2 Sulfur
Requirements Mage Tower
Creatures/Week 2 Nagas
Altar of Wishes
3 Master Genies
Upgraded Golden Pavilion
3000 Gold + 3 Crystal + 3 Gems
+ 3 Mercury + 3 Sulfur
Golden Pavilion
2 Naga QueensTemplate:Keywords