Restoration of Erathia Manual Page 97: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Restoration of Erathia Manual Page 96|Previous Page]]
{{manual navigational box|roe|prev=96|next=98}}
 
[[Restoration of Erathia Manual Page 98|Next Page]]
 


[[File:RoE1_97.png|768px]]
[[File:RoE1_97.png|768px]]

Revision as of 15:02, 22 December 2022

Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Inferno Creature Generators and Hordes

Imps & Familiars

Small, frail, and armed only with their

natural scratching claws, imps and

familiars are among the weakest units

in the game. They are, however,

produced in great numbers. When

familiars are on the battlefield, they

channel 20% of spell points spent by

enemy spellcasters directly into their

hero's spell point pool.


Structure

Requirements


Structure

Cost

Requirements

Creatures/Week


Gogs & Magogs


Structure Requirements


Hell Hounds & Cerberi

These demon canines have a fearsome

bite and good mobility. Cerberi have

three heads and can attack three

adjacent enemies in a single attack.


Structure

Cost

Requirements

Creatures/Week


Imp

50 Gold

2

3

4

1-2

None

Ground

Slow (5 hexes/turn)


Imp Crucible

300 Gold + 5 Wood + 5 Ore

Fort

15 Imps


Gogs and magogs hurl fireballs and

attack with their claws at close range.

Magog fireblasts affect the target hex

and its surrounding hexes like a

Fireball spell.


Structure

Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Familiar

60 Gold

4

4

4

1-2

None

Ground

Extra Swift (7 hexes/turn)


Upgraded Imp Crucible Birthing Pool

1000 Gold

1000 Gold

Imp Crucible

Imp Crucible

15 Familiars

+ 8 Crucible Production


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Gog

125 Gold

6

4

13

2-4

12

Ground

Extra Slow (4 hexes/turn)


Magog

175 Gold

7

4

13

2-4

24

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Hall of Sins

1000 Gold + 5 Ore

Imp Crucible

8 Gogs


Upgraded Hall of Sins

1000 Gold + 5 Mercury

Hall of Sins

8 Magogs


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Hell Hound

200 Gold

10

6

25

2-7

None

Ground

Extra Swift (7 hexes/turn)


Cerberus

250 Gold

10

8

25

2-5

None

Ground

Very Swift (8 hexes/turn)


Kennels

1500 Gold + 10 Wood

Imp Crucible

5 Hell Hounds


Upgraded Kennels

1500 Gold + 5 Sulfur

Kennels

5 Cerberi


Cages

1000 Gold

Kennels

+ 3 Kennel ProductionTemplate:Keywords