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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 045]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 045]] |
Latest revision as of 20:46, 7 December 2023
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Effects of Native Terrain
Any army composed entirely of creatures native to the same
terrain suffers NO movement penalty when traversing its native
terrain (example – a Wizard leading all Tower troops has no
movement penalty on Snow). The army would spend movement
points as though it was traveling on open grass terrain.
Heroes in Combat
Town Native Terrain
Town Type
Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Native Terrain
Grass
Grass
Snow
Lava
Dirt
Subterranean
Rough
Swamp
Heroes do not engage directly in fighting. However, sides led by a hero can enjoy many benefits. A hero's
Attack and Defense skills are applied as bonuses to their troops' attack and defense ratings. Other skills
possessed by heroes, such as the Archery and Leadership secondary skills, can add further benefits. They
can also be equipped with war machines and artifacts to aid their army's strength.
Heroes meeting the proper requirements (see Magic System, pg. 55) can cast combat spells once per round.
To have your hero cast a spell, click the Cast Spell button. This will display your hero's spell book with only
combat spells displayed. To cast a spell, choose it from the book and then select a target, if appropriate.
Ending Combat
Combat continues — round after round — until one or both sides lose all of their troops, one side retreats,
or one side surrenders.
Loss of Troops
If a side has troops remaining after all opponent troops are lost, then that side wins. If a hero leads the
winning side, then the hero gains additional experience points. More experience points are gained for
defeating tougher opponents. The winning hero also gains any artifacts carried by the opponent hero.
Losing heroes don't die, but they do disappear from the Adventure Map. Later, they may be available for
recruitment in taverns (see Towns, pg. 49).
Surrender
If both sides are lead by heroes, one hero may surrender to the other. The surrendering hero must pay a
fee to the other hero in exchange for safe passage. To surrender, click the Surrender button. You will be
offered surrender terms, which you may either accept or decline. If you decline the terms, combat
continues. If you accept, your hero gets to keep their artifacts and troops but disappears from the
Adventure Map. Immediately after, the hero reappears in one of your town taverns for
possible re-enlistment.
Retreat
A side lead by a hero may choose to retreat. The retreating hero loses all troops but keeps all carried
artifacts. To retreat, click the Retreat button. Your hero will disappear from the Adventure Map, and
reappears in your town taverns.