Restoration of Erathia Manual Page 81: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{manual navigational box|roe|prev=80|next=82}} | |||
[[File:RoE1_81.png|768px]] | [[File:RoE1_81.png|768px]] |
Revision as of 15:00, 22 December 2022
Previous page | Next page | Manuals | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tutorial manual: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | RoE manual: | 1 | Table of contents | 3 | 4 | 5 | 6 | 7 | ||||||||||
8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 |
101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 |
132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | AB manual: | Table of contents | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | SoD manual: | 1 | 2 | Table of contents | 4 | 5 | |||||||
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
Town and Creature
Reference
Here you will find descriptions for all of the buildings found in the Heroes III game's eight town types.
The first section deals with buildings common to all town types. This is followed by individual sections
to cover buildings unique to each town. Creature statistics are listed with statistics for the buildings
producing them. The individual town sections are followed by information about creatures not
associated with any particular town type and then stats for war machines and siege battlefield features.
Resources
Wood
Mercury
Ore
Sulfur
Crystals
Gems
Gold
Creature Table Field Legend
Name
Cost
Building
Attack
Defense
Health
Damage
Shots
Movement
Speed
Creature's name.
How much it costs to recruit one creature of this type.
The type of building the creature may be recruited at.
Creature's attack strength.
Creature's defensive ability.
How many points of damage the creature can take before dying.
How much damage the creature's attack does.
How many ranged shots the creature can perform in one battle.
"None" indicates the creature has no ranged attack.
How the creature moves.
How fast the creature moves.
Building Statistics Legend
Structure
Cost
Requirements
Creatures/Week
Name of Building type.
What it costs to build the structure.
Building(s) that must be built before this one.
Type and number of creatures produced by this building per week.Template:Keywords