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[[Category:Shadow of Death Manual|Shadow of Death Manual 019]] | [[Category:Shadow of Death Manual|Shadow of Death Manual 019]] |
Latest revision as of 20:54, 7 December 2023
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Rogue
Storm Elemental
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Rogue
100 Gold
2-4
None
8
3
10
Ground
Swift (6 hexes/turn)
Storm Elemental
275 Gold
2-8
24
9
9
25
Ground
Very Swift (8 hexes/turn)
Description
Rogues abound in Antagarich. If
you are able to employ them in
your ranks, you will be able to spy
on any nearby enemies simply by
right-clicking on them.
Storm Elementals are the more
powerful cousins to the Air
Elementals and fire lightning
bolts as their primary attack.
They are immune to Blind and
Meteor Shower spells, take
double damage from Fireball,
Lightning Bolt and Chain
Lightning spells, and can cast
the spell Protection from Air.
Boar
Ice Elemental
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Boar
150 Gold
2-3
None
6
5
15
Ground
Swift (6 hexes/turn)
Ice Elemental
375 Gold
3-7
24
8
10
30
Ground
Swift (6 hexes/turn)
Description
Orcs who have been unable to
master the skill of throwing an
ax, yet are above the common
hack and slash antics of a grunt,
are given Boars as mounts to
ride into battle.
Because their form is more solid
than the Water Elemental, Ice
Elementals have the ability to
throw deadly ice tridents. These
creatures are immune to Ice Ray
and Frost Ring spells, but take
double damage from Fire Wall,
Inferno, Fireball and Fire shield.
They can also cast the spell
Protection from Water.