Restoration of Erathia Manual Page 85
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Castle Creature Dwellings and Hordes
Pikemen & Halberdiers
Pikemen and halberdiers are among
the strongest basic foot soldiers
available to any army. While
somewhat slow, they have respectable
combat ratings.
Structure Requirements
Archers & Marksmen
Archers and marksmen are lightly
armored troops armed with crossbows
for ranged attacks and daggers for light
hand-to-hand fighting. Marksmen can
get off two shots in each ranged attack.
Structure Requirements
Griffins & Royal Griffins
Griffins roost in special towers built
for them on the Castle grounds.
Standard griffins are able to
counterstrike against two attackers per
turn. Royal griffins can counterstrike
an unlimited number of attackers.
Structure
Requirements
Structure
Cost
Requirements
Creatures/Week
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Pikeman
60 Gold
1-3
None
4
5
10
Ground
Extra Slow (4 hexes/turn)
Halberdier
75 Gold
2-3
None
6
5
10
Ground
Slow (5 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Guardhouse
500 Gold + 10 Ore
Fort
14 Pikemen
Upgraded Guardhouse
1000 Gold + 5 Ore
Guardhouse
14 Halberdiers
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Archer
100 Gold
6
3
10
2-3
12
Ground
Extra Slow (4 hexes/turn)
Marksman
150 Gold
6
3
10
2-3
24
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Archers' Tower
1000 Gold + 5 Wood + 5 Ore
Guardhouse
9 Archers
Upgraded Archers' Tower
1000 Gold + 5 Wood + 5 Ore
Archers' Tower
9 Marksmen
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Griffin Tower
1000 Gold + 5 Ore
Barracks
7 Griffins
Griffin
200 Gold
8
8
25
3-6
None
Flying
Very Swift (6 hexes/turn)
Upgraded Griffin Tower
1000 Gold + 5 Ore
Griffin Tower
7 Royal Griffins
Royal Griffin
240 Gold
9
9
25
3-6
None
Flying
Ultra Swift (9 hexes/turn)
Griffin Bastion
1000 Gold
Griffin Tower
+ 3 Griffin Tower ProductionTemplate:Keywords