Restoration of Erathia Manual Page 70

From Heroes 3 wiki
Revision as of 14:57, 22 December 2022 by GroundhogYear (talk | contribs)
Jump to navigation Jump to search
Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Level III

Animate Dead


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

15

Permanent

Reanimates ((Power x 50) + 30) health points worth of killed undead

creatures in target, allied troop.

Reanimates ((Power x 50) + 60) health points worth of killed undead

creatures in target, allied troop.

Reanimates ((Power x 50) + 160) health points worth of killed undead

creatures in target, allied troop.


Anti-Magic


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

15

1 Round/Power

Target, allied troop can only be affected by level 4 or 5 spells.

Target, allied troop can only be affected by level 5 spells.

Target, allied troop is immune to spell effects.


Earthquake


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat (Siege)

20

Instant

Does one point of damage to two, random castle walls during siege combat.

Does one point of damage to three, random castle walls during siege combat.

Does one point of damage to four, random castle walls during siege combat.


Force Field


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

12

2 Rounds

A two hex-wide force wall is created at target hex. Movement through these

hexes is blocked.

Same as Basic Effect, except the force wall is three hexes wide.

Same as Advanced Effect.


Protection from Earth


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

12

1 Round/Power

Damage from Earth Magic spells is reduced by 30% for target, allied troop.

Damage from Earth Magic spells is reduced by 50% for target, allied troop.

Damage from Earth Magic spells is reduced by 50% for all allied troops.Template:Keywords