Armageddon's Blade Manual Page 15

From Heroes 3 wiki
Revision as of 15:17, 22 December 2022 by GroundhogYear (talk | contribs)
Jump to navigation Jump to search
Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Air Elementals & Storm Elementals

Air Elementals are powered by the same

forces as Air Magic. They are immune

to Mind and Meteor Shower spells.

They take double damage from

Firestorm, Lightning Bolt and Chain

Lightning spells. Storm Elementals

wield lightning as their primary attack.

They also have the additional ability to

cast the spell Protection from Air.


Structure Requirements


Water Elementals & Ice Elementals

Water Magic animates the Water Elemental.

These creatures are immune to Mind, Ice

Ray and Frost Ring spells, but take double

damage from Fire Wall, Inferno, Fireball,

and Fire Shield spells. Because their form is

more solid, Ice Elementals have the ability

to throw deadly ice tridents. Additionally,

they have the ability to cast the spell

Protection from Water.


Structure Requirements


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Air Elemental

250 Gold

2-8

None

9

9

25

Ground

Extra Swift (7 hexes/turn)


Storm Elemental

275 Gold

2-8

24

9

9

25

Ground

Very Swift (8 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Altar of Air

1500 Gold + 5 Ore

Magic Lantern

6 Air Elementals


Upgraded Altar of Air


Name

Cost

Damage

Shots

Attack

Defense

Health

Movement

Speed


Water Elemental

300 Gold

3-7

None

8

10

30

Ground

Slow (5 hexes/turn)


Ice Elemental

375 Gold

3-7

24

8

10

30

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Altar of Water

1500 Gold + 5 Ore

Magic Lantern

6 Water Elementals


Upgraded Altar of Air


1500 Gold + 2 Wood + 2 Mercury + 2 Gems


Altar of Air

6 Storm Elementals


2000 Gold + 5 Ore + 5 Mercury


Altar of Water

6 Ice ElementalsTemplate:Keywords