Restoration of Erathia Manual Page 104: Difference between revisions

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[[Restoration of Erathia Manual Page 103|Previous Page]]
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Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy
Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy


hampering abilities that can be used to turn the tide against many opponents—especially those dependent
hampering abilities that can be used to turn the tide against many opponents — especially those dependent


on magical attacks.
on magical attacks.
Line 74: Line 71:


Rampart Specific Buildings
Rampart Specific Buildings
Structure
Cost
Requirements
Benefits
Blacksmith
1000 Gold + 5 Wood
Village Hall
The Rampart blacksmith provides the First
Aid Tent war machine (see War Machines
and Siege Features pg. 126).
Mystic Pond
2000 Gold + 2 Wood + 2 Ore
+ 2 Crystal+ 2 Gem
+ 2 Mercury + 2 Sulfur
Village Hall
The mystic pond provides 1-4 random
resources on Day 1 of each week.
Fountain of Fortune
1500 Gold + 10 Crystal
Mystic Pond
The fountain of fortune is an upgrade to the
basic mystic pond. Its presence gives + 2 Luck
for a hero during a siege.
Resource Silo
5000 Gold + 5 Ore
Marketplace
The resource silo is an upgrade to the
marketplace. It provides 1 Crystal each day.
Treasury
5000 Gold + 5 Wood + 10 Ore
Miners' Guild
The treasury provides + 10% interest for Day
1 player gold total.




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 104]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 104]]

Latest revision as of 20:50, 7 December 2023

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Enchanted

Spring


Castle


Unicorn

Glade


Dragon Cliffs


Dwarf

Cottage/Treasury


Blacksmith


Homestead


Dendroid

Arches/Dendroid

Saplings


Hall

Centaur Stables


Tavern


Market Place


Mage Guild


Mystic Pond/

Fountain of Fortune


Rampart Towns

The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense

of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids,

Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy

hampering abilities that can be used to turn the tide against many opponents — especially those dependent

on magical attacks.


Rampart Specific Buildings


Structure


Cost


Requirements


Benefits


Blacksmith


1000 Gold + 5 Wood


Village Hall


The Rampart blacksmith provides the First

Aid Tent war machine (see War Machines

and Siege Features pg. 126).


Mystic Pond


2000 Gold + 2 Wood + 2 Ore

+ 2 Crystal+ 2 Gem

+ 2 Mercury + 2 Sulfur


Village Hall


The mystic pond provides 1-4 random

resources on Day 1 of each week.


Fountain of Fortune


1500 Gold + 10 Crystal


Mystic Pond


The fountain of fortune is an upgrade to the

basic mystic pond. Its presence gives + 2 Luck

for a hero during a siege.


Resource Silo


5000 Gold + 5 Ore


Marketplace


The resource silo is an upgrade to the

marketplace. It provides 1 Crystal each day.


Treasury


5000 Gold + 5 Wood + 10 Ore


Miners' Guild


The treasury provides + 10% interest for Day

1 player gold total.