Restoration of Erathia Manual Page 35: Difference between revisions

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[[Restoration of Erathia Manual Page 34|Previous Page]]
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[[File:RoE1_35.png|768px]]
[[File:RoE1_35.png|768px]]
Attack
30%
30%
55%
30%
30%
25%
30%
30%
20%
20%
30%
25%
35%
30%
10%
20%
15%
20%
35%
30%
15%
25%
35%
30%
35%
30%
10%
20%
5%
20%
10%
30%
Defense
30%
30%
35%
30%
20%
25%
50%
30%
15%
20%
25%
25%
35%
30%
20%
20%
15%
20%
45%
30%
15%
25%
35%
30%
45%
30%
10%
20%
15%
20%
10%
20%
Power
20%
20%
5%
20%
25%
25%
10%
20%
30%
30%
20%
25%
15%
20%
35%
30%
35%
30%
10%
20%
35%
25%
15%
20%
10%
20%
50%
30%
40%
30%
40%
20%
Knowledge
20%
20%
5%
20%
25%
25%
10%
20%
35%
30%
25%
25%
15%
20%
35%
30%
35%
30%
10%
20%
35%
25%
15%
20%
10%
20%
30%
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40%
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30%




Line 317: Line 46:




Increases the damage done by ranged attackers in the hero’s army.
Increases the damage done by ranged attackers in the hero's army.


Ranged attack damage is increased by 10%.
Ranged attack damage is increased by 10%.
Line 338: Line 67:




Reduces the amount of damage received by the hero’s troops in combat.
Reduces the amount of damage received by the hero's troops in combat.


Damage inflicted on troops is reduced by 5%.
Damage inflicted on troops is reduced by 5%.
Line 355: Line 84:
Gives the hero manual control over their ballista, increases its number of
Gives the hero manual control over their ballista, increases its number of


shots per round to two, and increases the ballista’s chance for dealing double damage.
shots per round to two, and increases the ballista's chance for dealing double damage.


Ballista shots have a 50% chance of dealing double damage.
Ballista shots have a 50% chance of dealing double damage.

Latest revision as of 20:46, 7 December 2023

Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Secondary Skills

There are twenty-eight different secondary skills in the game. Each may be held at a basic, advanced, or

expert level of ability. Each hero can learn up to eight different secondary skills.


Secondary Skill Descriptions

Air Magic


Description

Basic

Advanced

Expert


Increases the effectiveness of Air Magic spells cast by the hero.

Air Magic spells are cast at the basic level (see Spell Reference, pg. 64).

Air Magic spells are cast at the advanced level.

Air Magic spells are cast at the expert level.


Archery


Description

Basic

Advanced

Expert


Increases the damage done by ranged attackers in the hero's army.

Ranged attack damage is increased by 10%.

Ranged attack damage is increased by 25%.

Ranged attack damage is increased by 50%.


Armorer


Description

Basic

Advanced

Expert


Reduces the amount of damage received by the hero's troops in combat.

Damage inflicted on troops is reduced by 5%.

Damage inflicted on troops is reduced by 10%.

Damage inflicted on troops is reduced by 15%.


Artillery


Description


Gives the hero manual control over their ballista, increases its number of

shots per round to two, and increases the ballista's chance for dealing double damage.

Ballista shots have a 50% chance of dealing double damage.

Ballista shots have a 75% chance of dealing double damage.

Ballista shots deal double damage.


Basic

Advanced

Expert


Ballistics


Description

Basic

Advanced

Expert


Gives the hero manual control over the Catapult and increases its number of

shots, accuracy, and damage.

A Catapult lobs one shot with a 60% chance to hit the intended target wall.

Chances to inflict maximum damage are 50%. Until all siege walls are destroyed,

chances to hit arrow towers or the drawbridge is less than 60%.

Same as basic, except the Catapult can lob two shots.

A Catapult can lob two shots for maximum damage, each with a 75% chance to

hit the intended target wall. Until all siege walls are destroyed, chances to hit

arrow towers or the drawbridge is less than 75%.