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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 086]]{{keywords}}
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 086]]

Latest revision as of 20:49, 7 December 2023

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
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Swordsmen & Crusaders

Well armed and armored, swordsmen

and crusaders are better all-around

foot soldiers than their pikemen

companions. Crusaders deliver two

blows per attack.


Structure Requirements


Monks & Zealots

Monks and zealots train themselves to

control and project their personal

energistic forces, which they deliver as

ranged blasts. While monks suffer the

normal penalty for ranged unit hand-to-hand attack damage (50%), the

better trained zealots do not.


Structure Requirements


Cavaliers & Champions

The horse-mounted cavalier and

champion deal extra impact damage

(+ 5% per hex traveled to creature

attacked) when charging into battle.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Swordsman

300 Gold

10

12

35

6-9

None

Ground

Slow (5 hexes/turn)


Crusader

400 Gold

12

12

35

7-10

None

Ground

Swift (6 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Barracks

2000 Gold + 5 Ore

Guardhouse, Blacksmith

4 Swordsmen


Upgraded Barracks

2000 Gold + 5 Ore + 5 Crystal

Barracks

4 Crusaders


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Monk

400 Gold

12

7

30

10-12

12

Ground

Slow (5 hexes/turn)


Zealot

450 Gold

12

10

30

10-12

24

Ground

Extra Swift (7 hexes/turn)


Structure

Cost


Monastery

3000 Gold + 5 Wood + 5 Ore + 2

Crystal + 2 Gem + 2 Mercury + 2 Sulfur

Requirements Mage Guild Level I, Barracks

Creatures/Week 3 Monks


Upgraded Monastery

1000 Gold + 2 Wood + 2 Ore + 2

Crystal + 2 Gem + 2 Mercury + 2 Sulfur

Monastery

3 Zealots


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Cavalier

1000 Gold

15

15

100

15-25

None

Ground

Extra Swift (7 hexes/turn)


Champion

1200 Gold

16

16

100

20-25

None

Ground

Ultra Swift (9 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Training Grounds

5000 Gold + 20 Wood

Stables

2 Cavaliers


Upgraded Training Grounds

3000 Gold + 10 Wood

Training Grounds

2 Champions