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[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 089]]{{keywords}}
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 089]]

Latest revision as of 20:49, 7 December 2023

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
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101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Dungeon Creature Generators and Hordes

Troglodytes & Infernal Troglodytes

Troglodytes are immune to blinding

effects since they don't have eyes and

'see' their surroundings through

infrared senses.


Structure

Requirements


Structure

Cost

Requirements

Creatures/Week


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Warren

400 Gold + 10 Wood

Fort

14 Troglodytes


Harpies & Harpy Hags

Harpies — half-women/half-vulture in

appearance — have a swooping attack

that returns them to the hex they

started from. Harpy hags attack with

such violence their attacks cannot be

countered.


Structure Requirements


Beholders & Evil Eyes

Beholders and evil eyes can attack at

range with rays projected from their

eyes. At close range they attack with

equal damage using their multiple

tentacles.


Upgraded Warren

1000 Gold + 5 Wood

Warren

14 Infernal Troglodytes


Infernal Troglodyte

65 Gold

5

4

6

1-3

None

Ground

Slow (5 hexes/turn)

Mushroom Rings

1000 Gold

Warren

+ 7 Warren Production


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Harpy

130 Gold

6

5

14

1-4

None

Flying

Swift (6 hexes/turn)


Harpy Hag

170 Gold

6

6

14

1-4

None

Flying

Ultra Swift (9 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Harpy Loft

1000 Gold

Warren

8 Harpies


Upgraded Harpy Loft

1000 Gold + 2 Crystal + 2 Sulfur

Harpy Loft

8 Harpy Hags


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Beholder

250 Gold

9

7

22

3-5

12

Ground

Slow (5 hexes/turn)


Evil Eye

280 Gold

10

8

22

3-5

24

Ground

Extra Swift (7 hexes/turn)


Structure

Cost


Structure Requirements


Troglodyte

50 Gold

4

3

5

1-3

None

Ground

Extra Slow (4 hexes/turn)


Pillar of Eyes

1000 Gold + 1 Wood + 1 Ore + 1

Crystal + 1 Gem + 1 Mercury

+ 1 Sulfur

Requirements Warren

Creatures/Week 7 Beholders


Upgraded Pillar of Eyes

1000 Gold + 1 Wood + 1 Ore + 1

Crystal + 1 Gem + 1 Mercury

+ 1 Sulfur

Pillar of Eyes

7 Evil Eyes