Restoration of Erathia Manual Page 91: Difference between revisions

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[[File:RoE1_91.png|768px]]
[[File:RoE1_91.png|768px]]
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Medusa
300 Gold
9
9
25
6-8
4
Ground
Slow (5 hexes/turn)
Medusa Queen
330 Gold
10
10
30
6-8
8
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Chapel of Stilled Voices
2000 Gold +5 Wood +10 Ore
Harpy Loft, Pillar of Eyes
4 Medusas
Upgraded Chapel of Stilled Voices
1500 Gold +5 Wood
Chapel of Stilled Voices
4 Medusa Queens
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Minotaur
500 Gold
14
12
50
12-20
None
Ground
Swift (6 hexes/turn)
Minotaur King
575 Gold
15
15
50
12-20
None
Ground
Very Swift (8 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Labyrinth
4000 Gold + 10 Ore + 10 Gem
Chapel of Stilled Voices
3 Minotaurs
Upgraded Labyrinth
3000 Gold +5 Ore +5 Gem
Labyrinth
3 Minotaur Kings
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Manticore
850 Gold
15
13
80
14-20
None
Flying
Extra Swift (7 hexes/turn)
Scorpicore
1050 Gold
16
14
80
14-20
None
Flying
Quick (11 hexes/turn)
Structure
Cost
Manticore Lair
5000 Gold +5 Wood +5 Ore +5
Mercury +5 Sulfur
Requirements Chapel of Stilled Voices
Creatures/Week 2 Manticores
Upgraded Manticore Lair
3000 Gold +5 Wood +5 Ore
+5 Mercury +5 Sulfur
Manticore Lair
2 Scorpicore




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Dragon Cave
Dragon Cave


15000 Gold +15 Wood +15 Ore
15000 Gold + 15 Wood + 15 Ore


+20 Sulfur
+ 20 Sulfur


Requirements Mage Guild Level II, Labyrinth,
Requirements Mage Guild Level II, Labyrinth,
Line 356: Line 101:
Upgraded Dragon Cave
Upgraded Dragon Cave


15000 Gold +15 Wood +15
15000 Gold + 15 Wood + 15


Ore +20 Sulfur
Ore + 20 Sulfur


Mage Guild Level III,
Mage Guild Level III,

Latest revision as of 20:49, 7 December 2023

Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Red & Black Dragons

Red and black dragons with their great

mobility, flying ability, and powerful

breath weapons are among the most

effective units in the game. Red

dragons are immune to spells below

level four. Black dragons are twice as

durable, do 150% damage to giants and

titans, and are immune to all spells.


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed

Structure

Cost


Red Dragon

2500 Gold + 1 Sulfur

19

19

180

40-50

None

Flying

Quick (11 hexes/turn)


Dragon Cave

15000 Gold + 15 Wood + 15 Ore

+ 20 Sulfur

Requirements Mage Guild Level II, Labyrinth,

Manticore Lair

Creatures/Week 1 Red Dragons


Black Dragon

4000 Gold + 2 Sulfur

25

25

300

40-50

None

Flying

Super Quick (15 hexes/turn)

Upgraded Dragon Cave

15000 Gold + 15 Wood + 15

Ore + 20 Sulfur

Mage Guild Level III,

Dragon Cave

1 Black Dragons