Restoration of Erathia Manual Page 96

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
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132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
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Castle Gate


Castle


Demon Gate Brimstone

Forsaken

Stormclouds Palace


Order of Fire


Town Hall


Mage Guild


Tavern

Imp Crucible


Blacksmith


Kennels

Hall of Sins


Fire Lake


Hell Hole


Marketplace


Inferno Towns

Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the

surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have

great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units

until the awesome, teleporting devil and arch devil units can be brought into play.


Inferno Specific Buildings


Structure


Cost


Requirements


Benefits


Blacksmith


1000 Gold+ 5 Wood


Village Hall


The Ammo Cart war machine (see War

Machines and Siege Features, pg. 126) can

be purchased from the Inferno blacksmith.


Brimstone Stormclouds


1000 Gold + 5 Sulfur


Fort


During a siege, the Brimstone Stormclouds

increase the Power skill of a hero by two.


Castle Gate


10000 Gold + 5 Wood

+ 5 Ore


Citadel


A visiting hero can pass through the Castle

Gate building to any other allied Inferno town

with a castle gate as long as that town does not

have a visiting hero present.


Order of Fire


1000 Gold + 5 Wood


Mage Guild Level I The Order of Fire permanently adds one to a

visiting hero's Power skill. This effect is applied

only once per scenario for each Order of

Fire visited.


Resource Silo


5000 Gold + 5 Ore


Marketplace


This upgrade to the marketplace provides 1

Mercury per day.Template:Keywords