Elixir of Life (campaign): Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(18 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{campaign navigational box|sod=expanded|elixiroflife=expanded}}
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 ELa-smk-H3x2 ELa|float=left}}
{{town|Rampart}} campaign.
== [[Shadow of Death Manual Page 13|Manual]] description ==
[[Gelu]] is the youngest individual to ever graduate from the [[Forest Guard]]. He must pass one final test and then he will enter service under [[Lord Falorel]]: assemble the pieces to the [[Elixir of Life]] so the [[Deyja]]n lords can't destroy the precious combination artifact.
{{clear|left}}
== Backstory ==
== Backstory ==
Gelu has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]].  For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]].  He must find the artifact's four components to keep it out of the hands of the [[Necromancers]].
[[Gelu]] has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]].  For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]].  He must find the artifact's four components to keep it out of the hands of the [[Necromancers]].


== Quest/Objective ==
== Quest/Objective ==
Line 6: Line 13:


== Maps ==
== Maps ==
There are three different maps, one for each part of the [[Elixir of Life]].
{{CLevelsTable}}
#[[Graduation Exercise]]
{{CLevelsRow|name=Graduation Exercise|size=S|difficulty=Normal|underground=enabled|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Defeat all Gelu's enemies win the scenario.  However, if Gelu is defeated in combat, the scenario is lost.  Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.|bonus={{BonusArt|Spyglass}}{{BonusCr|Grand Elf|15}}{{BonusCr|Sharpshooter|10}}|carry={{Hn|Gelu|noname=}}<br>{{carry|2|weakest}}|max_lvl=10}}
#[[Cutthroats]]
{{CLevelsRow|name=Cutthroats|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}{{tan}}|description=Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario.  However, if Gelu is defeated in combat, the scenario is lost.  Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusCr|Rogue|10|loc=Gelu}}{{BonusR|Gold|2000}}{{BonusArt|Equestrian's Gloves|loc=Gelu}}|carry={{Hn|Gelu|noname=}}<br>{{carry|2|weakest}}|max_lvl=15}}
#[[Valley of the Dragon Lords]]
{{CLevelsRow|name=Valley of the Dragon Lords|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{orange}}|description=This valley is land of the Dragon Lords.  They must be defeated and the Ring of Life located to win the scenario.  However, if Gelu is defeated in combat, the scenario is lost.  Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario.|bonus={{BonusCr|Green Dragon|1|loc=Gelu}}{{BonusArt|Boots of Speed|loc=Gelu}}{{BonusR|Gold|3000}}|carry={{Hn|Gelu|noname=}}|max_lvl=20}}
#[[A Thief in the Night]]
{{CLevelsRow|name=A Thief in the Night|size=M|difficulty=Hard|underground=disabled|victory=Acquire Artifact|vic2=false|loss=Lose Hero|ally={{green}}|enemy={{red}}|description=Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign.  However, if Gelu is defeated in combat, the scenario is lost.  Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign.|bonus={{BonusR|Gold|3000}}{{BonusCr|Rogue|20}}{{BonusCr|Sharpshooter|10}}|carry={{Hn|Gelu|noname=}}|max_lvl=25}}
|}


== Heroes ==
== Heroes ==
Line 16: Line 24:


== Strategy ==
== Strategy ==
Make best use of [[Gelu]]'s speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a HUGE difference.
Make best use of [[Gelu]]'s speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a '''huge''' difference.
 
==Bugs==
 
Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover.
 
This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level [[Mage Guild]] nor overpowered, campaign-breaking spells (namely [[Dimension door]] and [[Fly]]) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an [[Intelligence]]-based Magic secondary hero with [[Air Magic]] and [[Earth Magic]] (e.g. [[Caitlin]], which also gives a great starting bonus to [[Gold]]). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster).
 
{{Campaign 'see also'}}


[[Category: Campaign]]
[[Category: Campaign]]

Latest revision as of 00:56, 19 September 2024

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
thumbtime=

Rampart campaign.

Manual description[edit | hide | hide all]

Gelu is the youngest individual to ever graduate from the Forest Guard. He must pass one final test and then he will enter service under Lord Falorel: assemble the pieces to the Elixir of Life so the Deyjan lords can't destroy the precious combination artifact.

Backstory[edit | hide]

Gelu has spent many months training to become a member of Erathia's elite Forest Guard. For his final test, he is tasked to assemble an artifact known as the Elixir of Life. He must find the artifact's four components to keep it out of the hands of the Necromancers.

Quest/Objective[edit | hide]

Create the combination artifact Elixir of Life by finding its three components, the Ring of Vitality, the Ring of Life and the Vial of Lifeblood.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Graduation Exercise Size 1 (36×36) - S Underground enabled  Start with Spyglass 
Start with 15 Grand Elf(s)
15
Start with 10 Sharpshooter(s)
10
Allies: Green
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 10 GeluGelu
 2 weakest heroes
Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.
Cutthroats Size 2 (72×72) - M Underground disabled
Start with 10 Rogue(s) at Gelu
10
Start with +2000 Gold
2000
 Start with Equestrian's Gloves on Gelu 
Allies: Green
Enemies: RedTan
Acquire Artifact Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 15 GeluGelu
 2 weakest heroes
Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario.
Valley of the Dragon Lords Size 2 (72×72) - M Underground disabled
Start with 1 Green Dragon(s) at Gelu
1
 Start with Boots of Speed on Gelu 
Start with +3000 Gold
3000
Allies: Green
Enemies: Orange
Acquire Artifact Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 20 GeluGelu
This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario.
A Thief in the Night Size 2 (72×72) - M Underground disabled
Start with +3000 Gold
3000
Start with 20 Rogue(s)
20
Start with 10 Sharpshooter(s)
10
Allies: Green
Enemies: Red
Acquire Artifact Lose Hero Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. 25 GeluGelu
Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign.

Heroes[edit | hide]

Gelu the Ranger, speciality Sharpshooters.

Strategy[edit | hide]

Make best use of Gelu's speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a huge difference.

Bugs[edit | hide]

Description for scenario 2 is wrong - secondary heroes carry over from scenario 1 up to 3 included. Only scenario 4 has no carryover.

This scenario features a bug unique among SoD campaigns (with a slight exception of the secret campaign, which doesn't have the mentioned limitations at all): neither high-level Mage Guild nor overpowered, campaign-breaking spells (namely Dimension door and Fly) are banned (they are properly banned in scenarios 2-4 in EoL though). As a result, it's completely possible to do an insane rush through this campaign on Impossible Difficulty (similarly to RoA or AB campaigns), especially when combined with an Intelligence-based Magic secondary hero with Air Magic and Earth Magic (e.g. Caitlin, which also gives a great starting bonus to Gold). Since Dimension Door actually allows you to "jump over" the quest item guardians in scenario 4, even with no secondary heroes to help this scenario can be completed by Day 5 (possibly even faster).

See also: