Horn of the Abyss (campaign scenario)

From Heroes 3 wiki
Jump to navigation Jump to search
Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The pirates and the Prince of the Nix must stop Casmetra before she can leverage the power of the Horn of the Abyss she stole. Horn of the Abyss Horn of the Abyss
2 Total Players / 1 Human Player
1
2
Size 3 (108×108) - L Underground enabled
Bidley, Jeremy and Tark must defeat Casmetra before she activates the Horn of the Abyss. Hero level cap is 24. Bidley, Jeremy and Tark will move to the last scenario After victory.
Victory condition:
Defeat Hero or Defeat All Enemies:
   CasmetraCasmetra
Loss condition:
Time Expires: 4 months
Allies: Teal Enemies: Pink
Choose a bonus:
Start with 12 Corsair(s)
12
 Start with Boots of Polarity 
Start with +15 Sulfur
15
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability.
Carried to next scenario:
JeremyJeremyBidleyBidleyTarkTark
Max level:
24

Prologue[edit | hide | hide all]

Unnamed narrator: Sooner or later, any cunning meets its end. After Casmetra disloyally deprived Bidley of the Horn of the Abyss, she realized he would come after her. She could rue her carelessness but it was too late. Bidley, Jeremy, and Tark were getting ready to assault her island and put an end to her plans.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 Day 1-1 JeremyJeremy Jeremy: Jeremy entered “Black Mark”, quickly looked around, sprawled his hands and gave a jolly cry, “My little brother!”

BidleyBidley Bidley: Bidley had no time to react and ended up squeezed in the arms of his relative.

Jeremy! Thunderation! Where do you spring from? I was just about to start looking for you.”

JeremyJeremy Jeremy: “The Guiding Star showed me the way”, answered Jeremy blithely, releasing his brother.

BidleyBidley Bidley: “What star?”, frowned Bidley.

JeremyJeremy Jeremy: “Never mind. It’s already faded. You can’t imagine where I’ve been! Cannibal tribes, slave merchants, this corn...”

BidleyBidley Bidley: “Lucky you! And I’ve been to the Plane of Water

JeremyJeremy Jeremy: “What did you do there?”, asked Jeremy suspiciously.

BidleyBidley Bidley: “Sailing,” answered Bidley coolly.

The pirates sit down to the table and discussed their adventures for some time but later the topic came down to who actually had tangled them into these adventures.

BidleyBidley Bidley: “Casmetra”, sighed Bidley, “this witch. She deceived us all. She even betrayed her mercenary. Was it…Dargem?”

JeremyJeremy Jeremy: “Dargem,” his brother agreed, “but Jeremy Albatross never forgets his offenders! Casmetra will pay for her evil-doings.”

BidleyBidley Bidley: “You don’t say!”, smiled Bidley and sipped some wine, “I thought you were good one with another”

JeremyJeremy Jeremy: “Yes but what could I do?!”, Jeremy made a helpless gesture, “I’ve always been too susceptible to female beauty! I’m not as cruel as my brother who is neither interested in women, nor in men nor in mermaids. Have you ever thought about a career in the Sun Temple?”

BidleyBidley Bidley: “I will think about it as soon as I strangle Casmetra personally”, answered the older brother coolly.

JeremyJeremy Jeremy: “You know what’s the most curious thing about it?”, said Jeremy in a serious tone leaving out all the mockery, “She is not hiding. This witch announced to all the Regna that obtained the Horn of the Abyss. I think the very Dread Pirate Stanley is hiding in his mansion pretending nothing special happened. I managed to collect some information besides...”

BidleyBidley Bidley: “They are afraid of her”, nodded Bidley. “The whole goddamned Empire of the Endless Ocean lays low as a prison rat waiting for what comes next. I don’t know why she would need the Horn and why she pursued it so hard but now we must take it from her. Not only because it’s min…ours but also because I don’t like what’s happening!

Day 1 Day 1-2 In very deed Casmetra did not hide and every drunken sailor in Regna knew she stayed at her residence with the Horn of the Abyss. Tark, an old friend of Bidley and Jeremy’s, was already spying on her. From the very moment when Dargem’s castle cracked, the pangolin believed that the pirates did not die and that they would come back some day for revenge. And he was right about it.

The only problem was that the Casmetra’s island was guarded by a big amount of her thugs. There were at least four castles; but it was unknown where was the hostess. Bidley, Jeremy and Tark disembarked in different parts of the isle, build camps and were getting ready to assault the lands of the mighty witch.

Day 1 At (AI):
AI stuff
(Repeats every 7 days)
(none)
Effect: +15000 Gold Gold, +15 Wood Wood, +15 Ore Ore, +10 Mercury Mercury, +10 Sulfur Sulfur, +10 Crystal Crystal, +10 Gem Gems
Day 2 Day 2 One of the Tark’s scouts came back with some information. There is a long-lived rumour that Casmetra not only possesses the Horn of the Abyss but she is also is trying to do something with it, to carry out some ritual. If it is true, you must stop her before she succeeds as nobody knows what she is doing and for what reason.
Day 5 Day 5 JeremyJeremy Jeremy: “Soho, little brother, chins up! Soon, we’ll catch this witch and she’ll pay for everything!”, cheerfully said Jeremy.

BidleyBidley Bidley: “Only if we get in time”, frowned Bidley, “It is not for nothing I had an apprehension. She knows something about the Horn that we don’t.”

JeremyJeremy Jeremy: “We’ll hire a necromancer so he interrogate her corpse!” grimly roared with laughter younger brother and fired from the pistol in the air on impulse of a youth boldness.

Day 7 Day 7 Finally, another scout came back. He found out that there is a secret cavern under the isle. Probably, you must look for Casmetra there. You just need to find a way to get into the cavern.
Day 12 Day 12 It has been a strange day. The sea got covered with ripples and then they suddenly disappeared. It might have been a nature phenomenon but the majority including Bidley and Jeremy blame the witch and her charms for it.
Day 30 Day 30 It seems that the apprehensions were not in vain! Hundreds watched the sea tremble and heard it groan. As if it was trying to jump out of its coasts but later changed its mind.

BidleyBidley Bidley: “Curses!” swore Bidley, “we’d better hurry. I don’t know what Casmetra is doing: destroying the Horn, saving the world, creating a new broom … - the Horn must be taken from her as soon as possible! I don’t like at all what’s happening here.”

JeremyJeremy Jeremy: “Me neither,” nodded pale Jeremy, “What if she wants to awake the Dormant?”

BidleyBidley Bidley: “Whom?”, asked older pirate surprisingly.

JeremyJeremy Jeremy: “Well, it actually makes sense. To awake it, you need to blow the Horn”, whispered Jeremy to himself and looked at his brother and continued. “There’s a legend about an ancient god who sleeps on the bottom of the sea...”

BidleyBidley Bidley: “Oh, let’s now recall all the sailor’s tales here,” waved off Bidley and went away to his affairs.

Day 56 Day 56 Today, something strange happened again and everybody heard some sound coming from the depths of the ocean which more resembled a moan. There is less and less time.
Day 66 Day 66 Jeremy seems to have gone crazy about the theory of this god sleeping on the bottom of the sea. Somewhere he managed to find tractates of an ancient mage Joycraft, studied them and arrived at a conclusion that Casmetra was a member of an ominous cult which serves the Dormant.
Day 84 Day 84 The sky got clouded and it has been raining hard for 2 days. There a permanent weak storm on the sea. No doubt it is the work of Casmetra: as the days grow longer, the storms are stronger.

Objects[edit | hide]

Events[edit | hide]

Location Message
6, 27, 0 Ambush!

Guardians: 150 Rogue Rogues, 25 Sharpshooter Sharpshooters

8, 19, 0 The air in this place is very dusty and dry. It is difficult to breathe. Your soldiers cover their faces with wraps.

Contents: -1 -1 Morale Morale

38, 13, 0 After the battle, the pirate army took a short breather. Jeremy grabbed a small bag in case there was something of value to loot off the fallen. A bottle of tobersk brandy from Dagger Wound Islands, too, in order to make the dragging affair less dragging.

Roaming from corpse to corpse, he spotted Tark nearby. The warrior leaned to each fallen Nix, putting his hand to their chest and saying something barely audible.

JeremyJeremy Jeremy: “What are you doing, Tark?” - Jeremy chuckled, coming closer.

TarkTark Tark: “I send them off to their last journey, by one old custom. So did our ancestors, back in the days when the Nixaar Empire was still around.”

JeremyJeremy Jeremy: “Nixaar? Never heard of that.”

TarkTark Tark: “When the world was covered by chaos of the Silence, we dove into the Endless Ocean, and there we built our Empire. We were prospering, until Tritons from the Plane of Water came to attack. The nation was divided. Some died, some fought. And those who survived became slaves of the Overlords. Who was once a slave, never forgets what it is like… I fought for freedom of my people, for them to come back to life and prosperity. And now I'm burying them, killed in a new war.”

JeremyJeremy Jeremy: “We are all dying someday. But nothing goes without a trace, I believe. Our deeds will live on forever!" - Jeremy said, smiling.

TarkTark Tark: “Your brother, Bidley, craves power before anything else. And what do you wish for, Jeremy Albatross?” - asked Tark suddenly.

JeremyJeremy Jeremy: Failing to offer an answer, Jeremy took a gulp of brandy and went on, but he left the bag behind.

38, 15, 0 Among other troops, a group of Nix manned the garrison walls. Everybody knew by now that they became mercenaries, ending up serving various Regnan captains after being liberated from Nighon. And now they were about to fight their own.

Tark, liberator and ruler of Nix, wanted to bring everybody to reason and urged his kinsmen to join his cause.

TarkTark Tark: “Brothers, join me, like in the olden days! Trouble will befall one who stands against his brother. I don’t want that.”

One of the garrison Nix, apparently their leader, replied:

Nix Nix: “How is the captain whose boot you are licking today better than any other? You betrayed your people, Tark! You deprived us of unity, forcing to join the pirates. I'm not going to kill you for gold. I'll do it because you're a foe!

These turned out to be last words of this Nix. Presently, a cannonball swept him from the wall.

74, 13, 0 TarkTark Tark: "Again we became kinslayers", sighed Tark at the sight of fallen. He grabbed a spade and started digging a grave. Other Nix followed suit.
74, 15, 0 Seeing Tark's troops approach, the enemy Nix got up hissing and shouting "No mercy!". All the garrisoned guard were set to launch an attack.
60, 10, 1 You seem to be going the right way – Casmetra is hiding just about here.

Towns[edit | hide]

Location Player Type Name
37, 75, 0 Teal Cove -
69, 76, 0 Teal Cove -
105, 66, 0 Teal Cove -
11, 31, 0 Pink Cove -
37, 6, 0 Pink Cove Downwich
50, 35, 0 Pink Cove Aronhem
83, 38, 0 Pink Cove -
89, 6, 0 Pink Cove -
2, 3, 1 Pink Cove -

Heroes[edit | hide]

Location Player Hero
37, 76, 0 Teal JeremyJeremy Jeremy the Captain
69, 77, 0 Teal BidleyBidley Bidley the Captain
105, 67, 0 Teal TarkTark Tark the Captain
11, 32, 0 Pink IllorIllor Illor the Captain
37, 7, 0 Pink AstraAstra Astra the Navigator
50, 36, 0 Pink DerekDerek Derek the Captain
83, 39, 0 Pink ManfredManfred Manfred the Navigator
89, 7, 0 Pink CassiopeiaCassiopeia Cassiopeia the Captain
61, 22, 1 Pink CasmetraCasmetra Casmetra the Navigator

Seer's Huts[edit | hide]

Location Quest Reward Messages

12, 86, 0
Return with:
20 Monk Monks
 Resurrection Proposal: I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 20 Monks to me, I could pay you handsomely.
Progress: (none)
Completion: At last, the 20 Monks that will save our empire! Here is your payment. Are they ready to depart?

47, 55, 0
Return with:
Necklace of SwiftnessNecklace of Swiftness
Wayfarer's BootsWayfarer's Boots Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Necklace of Swiftness, you would be well rewarded.
Progress: (none)
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Necklace of Swiftness, yes?

85, 61, 0
Return with:
20 Gem Gems
30 Satyr Satyrs Proposal: I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 20 Gems, I would be most grateful.
Progress: (none)
Completion: Finally! Here, give the 20 Gems to me, and I'll give you this in return.

92, 47, 0
Return with:
Garniture of InterferenceGarniture of Interference
Resistance Expert Resistance Proposal: Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Garniture of Interference, you would be well rewarded.
Progress: (none)
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Garniture of Interference, yes?

Quest Guards[edit | hide]

Location Quest Reward Messages

7, 91, 0
8, 20, 0
Be:
Teal
(remove) Proposal: The guards here say they will only let those who fly the teal flag pass.
Progress: The guards here will only let those who fly the teal flag pass.
Completion: The guards note your teal flag and offer to let you pass. Do you accept?

Resources[edit | hide]

Location Type Message
88, 75, 0 Gold [PH] A big sack of gold!