The Sparkling Bridge

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Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
The Sparkling Bridge The Sparkling Bridge Heroes Chronicles
3 Total Players / 1 Human Player
1
3
Underground enabled Size 1 (36×36) - S
Activate the Sparkling Bridge so Tarnum can follow Vorr. All Heroes are limited to level 18, and all of Tarnum's experience, spells, skills, and artifacts with carry over to the next map. Two of Tarnum's best Captains will carry over to the next map.
Victory condition:
Acquire Artifact or Defeat All Enemies: Ring of the Wayfarer
Loss condition:
Lose Hero: TarnumTarnum
Allies: Tan Enemies:       1:RedBlue
Choose a bonus:
Start with 30 Hobgoblin(s) at Tarnum
30
Start with +1000 Gold
1000
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Tarnum (Barbarian)Tarnum (Barbarian) All artifacts
 2 strongest heroes
Max level:
18

Prologue[edit | hide | hide all]

Unnamed male historian: Now, Tarnum knew Vorr fled this world to gather his power. The only way to reach him though was through the Sparkling Bridge, a portal to any location in the universe. Unfortunately, the Elemental guardians of the Sparkling Bridge didn't allow just anyone to pass through.

Scenario[edit | hide]

Timed events[edit | hide]

Day Title Message
Day 1 At RedBlue:
day 1 - for computer
(Repeats every 21 days)
Computer Stuff - DO NOT TRANSLATE
Effect: +20 Wood Wood, +15 Mercury Mercury, +20 Ore Ore, +15 Sulfur Sulfur, +15 Crystal Crystals, +15 Gem Gems, +2000 Gold Gold
Day 1 day 1 The air is thin here, and the frozen wind cuts through the skin like a blade. This must be the top of the world. No one in their right mind would live up here on these inhospitable peaks, but I soon learned I was wrong. Elementals - creatures of pure fire, or water, or whatever - have lived here since the dawn of time guarding the Sparkling Bridge, and now I must fight through their armies if I'm going to reach the Fiery Moon.
Day 5 Day 5 Skizzik has become my guide. He's not very good at it though. Either he was delirious when he passed through this region, or he's got a bad memory. Sometimes he catches sight of a landmark and leads us to it before he realizes he's never seen it before. All this wandering is beginning to annoy the troops, so I keep Skizzik at my side at all times. If he were to run across Grumba right now, I'm sure the little Familiar would not survive.
Day 10 At Tan:
day 10
We marched by a grove of trees this morning, and even though my scouts checked them for signs of an ambush, I was suddenly pelted with snowballs. When I turned toward the trees, I saw several Sprites fly up into the sky laughing and pointing at me.

"To the front, Orcs!" I shouted. "Ready your axes!"

But the Sprites held out their hands in a sign of surrender.

"We're sorry!" they said in unison.

I wiped some snow from my hair and grumbled, "What do you want?"

"You're looking for the Sparkling Bridge, right? Well, we know a secret," they sang.

I sighed.

"What do you want?"

"Gold, and some pretty Gems if you have them!"

"Very well," I said. My men brought forward their reward, but I held on to it until I learned if their secret was worth it.

"You can't just go walking through the Sparkling Bridge. You could end up anywhere. It's a magical portal to every world in the universe - that's why the Elementals guard it," said the Sprites.

"So, how do I travel to the place I want to go?" I asked.

"You need the Ring of the Wayfarer. Find that, and you can go anywhere you want!"

The Sprites flitted down, picked up their payment, and flew off to the north.

Effect: -12 Gem Gems, -3500 Gold Gold
Day 14 Day 14 I nearly died in battle this morning. If not for Skizzik, I would have.

We were blinded by a blast of wind-swept snow, then the Air Elementals descended upon us. Normally, I would've been able to deal with the creatures but a pain shot through my belly as if I had stabbed with a cold blade. I toppled from my horse, weak from the pain and oblivious to the Elemental who sought to kill me.

I didn't see what happened, but later one of the Goblins said Skizzik jumped onto the Elemental's back. The Familiar sunk its teeth into the creature's neck as it whirled around attempting to throw him off. Grumba reached me by the time the Air Elemental sent Skizzik flying into a snowdrift. After that, the ambush ended quickly and I was dragged to the healer's wagon.

Day 14 Day 14 b Of course, the healer found no injuries on my body and couldn't tell me where such a debilitating agony came from. But I already knew.

It was the pain of a deep, and fatal, stab wound - the same wound that ended my life long ago and brought me before the Ancestors to be judged. So much time had passed, I had forgotten how much it hurt. But why did the memory return now? Was this like my earlier illness? Was this somehow connected to the disappearance of the Ancestors?

Day 16 day 16 Skizzik shuffled into my tent last night looking as if he had done something wrong.

"Don't worry," I said. "I wanted to thank you for saving my life."

"Didn't want you to be a bucket-kicker too. You the one who keep that big ugly guy away from Skizzik."

"Well, it was brave of you. I know you're not used to the way Barbarians do things, but if you follow our rules, Skizzik, I swear that you will always have a place among us."

"A Familiar and Barbarian friends? That not possible!" Skizzik said. He picked something from his sharp teeth, and then smiled at me. "Good thing me dead, huh? Maybe now me be a Barbarian too."

Day 23 Day 23 Skizzik, who must be used to the hot furnace temperatures of the Inferno town, shivers all the time these days. I've tried to get him to dress warmly, but he insists on wearing only a wool loincloth and a helmet adorned with ridiculously large ram's horns. The Familiar thinks he's a Barbarian now, and even carries around a small hatchet - in his hands, it's a battle axe. When I point out that even I wear thick clothes in the snow, Skizzik just laughs.

"That 'cause me tougher that you!" he tells me, teeth chattering.

So, I don't even try anymore. Let him freeze to death if he's too stupid to put on clothes!

Day 25 Day 25 I sent my scouts to search for the Sparkling Bridge, but all have returned empty-handed. One of them thinks there is a remote valley in the far northeast. The problem is, you can't get there from here. The peaks around the valley are simply too high to cross.

We might have come across a bit of luck though. Another scout spent some time spying in the scorched land to the north and spotted a Subterranean Gate. There seemed to be a lot of activity around it - too much to be a simple cave.

Could there be an underground passage to the Sparkling Bridge?

Day 28 Day 28 I found Skizzik sniffing the ground this morning. He pinched some dirt between his fingers, licked it with his long, black tongue.

"What is it?" I asked. We couldn't get started until he mounted his pony.

"Me thinks me remember somethin'. Yep, me remember gates blocking the way - big gates but me small and me dead. They don't notice a tiny bucket-kicker like I used to be, so I just sneak through," Skizzik said.

"Gates?"

"Yep! Me too big now - big Barbarian be noticed now, so we must find the Keymasters first!"

Day 37 Day 37 Last night, Skizzik got a chance to test his hatchet in battle instead of on every tree and bush along the trail. We caught some Fire Elementals trying to burn our supply wagons. The Familiar ran straight at them, screaming and swinging his weapon. Unfortunately, his eyes were closed. He hit an Orc, one of my own troops, in the knee before he met the enemy.

Unfortunately, the Fire Elementals weren't impressed. One burned the weapon from Skizzik's hands and would've turned the Familiar into a blackened spot on the ground if I hadn't arrived in time.

Afterward, I immediately summoned the armorer and ordered him to forge an axe that wouldn't break so easily. If Skizzik was going to be a Barbarian, he should at least have a decent weapon.

Objects[edit | hide]

Events[edit | hide]

Location Message
17, 24, 0 With dense forests on either side of your army, you knew this was the perfect spot for an ambush. You sent scouts ahead to check the tree lines, but they found nothing.

But in the blink of an eye, a pack of Energy Elementals appear before you. Where they came from, you don't know.

Guardians: 7 Energy Elemental Energy Elementals, 6 Energy Elemental Energy Elementals, 6 Energy Elemental Energy Elementals

Towns[edit | hide]

Location Player Type Name
6, 30, 0 Tan Stronghold -
9, 5, 1 Red Conflux -
28, 31, 1 Red Conflux -
5, 7, 0 Blue Conflux -
29, 13, 0 Blue Conflux -

Heroes[edit | hide]

Location Player Hero
5, 9, 0 Blue FiurFiur Fiur the Planeswalker
6, 31, 0 Tan TarnumTarnum Tarnum the Barbarian
9, 6, 1 Red GrindanGrindan Grindan the Elementalist
14, 31, 0 Tan Your most powerful hero from The Nameless Land.
28, 32, 1 Red KaltKalt Kalt the Planeswalker
29, 14, 0 Blue BrissaBrissa Brissa the Elementalist

Artifacts[edit | hide]

Location Type Message
32, 6, 0 Ring of the WayfarerRing of the Wayfarer A massive Elemental army stands in your way of the Ring that will allow you to travel the Sparkling Bridge. Do you want to attack them now?

Guardians: 10 Phoenix Phoenixes, 35 Storm Elemental Storm Elementals, 45 Energy Elemental Energy Elementals, 21 Magic Elemental Magic Elementals, 48 Ice Elemental Ice Elementals, 24 Magma Elemental Magma Elementals, 9 Phoenix Phoenixes

Pandora's Boxes[edit | hide]

Location Message
0, 15, 0 Fire and Energy Elementals fly above this Pandora's Box, protecting the powerful spell within. Do you want to fight the Elementals for the spell?

Guardians: 35 Fire Elemental Fire Elementals, 15 Energy Elemental Energy Elementals, 15 Energy Elemental Energy Elementals, 15 Energy Elemental Energy Elementals, 35 Fire Elemental Fire Elementals

Contents: [[File:Inferno_small.png

link=Inferno]] Inferno

34, 35, 0 A horde of Storm Elementals swirl around this Pandora's Box, protecting the powerful spell within. Do you want to fight the Elementals for the spell?

Guardians: 20 Storm Elemental Storm Elementals, 15 Storm Elemental Storm Elementals, 20 Storm Elemental Storm Elementals

Contents: [[File:Chain Lightning_small.png

link=Chain Lightning]] Chain Lightning

Signs[edit | hide]

Location Message
32, 2, 0 The Sparkling Bridge