Pirates and Palms
Prologue[edit | hide | hide all]
Media:HotA 1.7.0-Data-HotA vid-ROGERA-bik-ROGERA.webm
Unnamed narrator: Licentious life of a pirate... Horizonless sea over, the creaking ship and the whishing salty wind! The young pirate Jeremy Albatross relishes it, until one day he finds himself at the death's door. A doomed path it was or a chain of eventualities?
Desperately trying to lose the chase of Erathians, Jeremy leads Black Unicorn, his caravel, right into the heart of a storm. He put his trust in the fortune, and was in complete denial of the fact that these humongous, tempestuous waves may overturn the ship and send it into the Davy Jones' locker. However, the fortune smiled on Jeremy, though, not exactly in the way he would prefer. The ship cannoned into the rocks and got a massive hole. It was impossible to repair the damage; however the crew managed to haul Black Unicorn up to the nearest land and abandon it on the in-shore riffs.
At least, Jeremy Albatross is alive, as well as a good quarter of his crew and his faithful mate Patris. The golden beach of an unknown island, blue sky over their heads, and green sea, lasting up and beyond the horizon... A new adventure awaited them.
Scenario[edit | hide]
Timed events[edit | hide]
| Day | Title | Message |
|---|---|---|
| Day 1 | Day 1 | A nearby voice broke the silence: Patris: "We managed to hunt down everything the sea didn't wash away!"
"Are we full on grub?" I asked, hoping to get clear on our situation. Patris: "Enough for a week, maybe. Hell, it may be for the best that not so many o' the lads survived the sinking," my first mate grumbled.
Patris: "I think we are on the islands somewhere between Nighon and Eeofol," Patris replied. "And I have a strong feeling we are in quite a pickle, Cap'n."
Patris: "There are no human settlements over here, only barbarians and damn bloody beasts. If we don't find a place to settle within a week, we'll be overcome by famine, ammunition shortage, disease...."
It was a dense, dark-green living mass, within which large bright flowers bloomed. Lurking in those forest depths were snakes, giant mosquitos, and other dangers. I felt as though dozens of predatory eyes were staring at us from the jungle, waiting for the right moment to lure us into a trap. Would Jeremy Albatross' last days be spent stuck on this damn island? "Hey you rogues!" I called out. "Hurry up and grab all you can carry! Let's see what surprises this cursed island has prepared for us." |
| Day 2 | A History Lesson | "Listen, Patris. Why the hell would Erathians build an outpost here?" I asked, trying to distract myself from the pain in my feet, and from worries about whether that last spike had been poisonous. Patris: "They were exploring here a lot back in the day, roaming across the seas, searching for new lands. Then the war with Eeofol and Nighon broke out. Gryphonheart urgently called back many of the garrisons. Anyone left behind was forgotten. Then after the war, everyone was busy restoring the kingdom and dealing with the elves and necromancers...." 'Twas obvious that my first mate was about to give me another history lesson.
Patris: "I wasn't always a pirate, Cap'n!" answered Patris with a grin. "By the way, there's another spike where you're about to step."
Patris: Feigning optimism, Patris replied, "If they weren't killed by the local barbarians, they may have turned pirates or smugglers. This strait is a lively place after all." |
| Day 8 | Fortress | Patris: "Hey Jeremy, how are you findin' the place?" Patris yelled from below. "We rummaged through the gnolls' supplies and found some food and drinking water! There's even a well over here!"
Patris: "Was aboutta to suggest we drop anchor here," laughed Patris, scratching his chin. "But look, this place is a pretty lousy fort. Should the gnolls attack, we'd get slaughtered."
Patris: "Cap'n, I suggest we scour the surroundings. If there are smugglers in the area, then surely they lose some of their goods once in a while. And some goblins may very well use wrecked ships to build shelters and such. There's plenty of material here-just hafta to look sharp."
Patris: "Cap'n, what are we gonna call our fortress?" |
| Day 10 | Attack | |
| Day 14 | Need a New Ship | But it's a bit early to be thinking about my return to Regna. I should find my older brother Bidley: he may be one hell of a swindler, but he wouldn't talk rubbish about me. I'd have to ask him, as a token of brotherly love, to find me a new ship-a better one than the Black Unicorn, so that those rumormongers from Regna would think I had simply swapped my old ship for a new one. Great idea! I concede that I do love myself for this gift of finding a way out of any situation. It's true what my mother said, that Bidley got the wits while I got the luck. Hard to say which one's the bigger gift... |
| Day 18 | Attack | "Go on, tell me what happened," I said. Guard: "Cap'n, er... Jeremy, we have a problem with the savages. Those cowards snuck into the fort during the night and grabbed everything that glittered. At least they didn't have enough wit to take our timber and stone."
|
Objects[edit | hide]
Events[edit | hide]
| Location | Message |
|---|---|
| 2, 26, 0 |
"We might yet find allies in this godforsaken place," I said, smiling. Patris: "How do you mean?" Patris asked.
Patris: "What makes you think they're going to help us? You don't look much like a mage to me," Patris said skeptically.
|
| 8, 19, 0 |
Patris: "Probably an old Erathian outpost," surmised Patris. "In the days of old king Gryphonheart, such fortswere built on pretty much any habitable island."
|
| 11, 6, 0 | Patris: "Cap'n, come here, quick!" Patris called excitedly.
Patris: "There are wheel traces here, Cap'n!" he explained. "Somewhere on this island, there are people or creatures smart enough to use wagons!"
|
| 11, 16, 0 | Smoke coiled upward from somewhere deep inside the fort, likely a cooking fire. I do hate to spoil someone's dinner, but... Suddenly, a A huge gnoll emerged right in front of me out of a hole in the wall. His neck and body were covered in odd-looking rings and bones, and he was wielding an imposing club made out of a large animal's femur.
But then the gnoll let out a whining sound and raised his club. What a pity-we could have made great friends. Needless to say, the stupid creature didn't have time to contemplate its misstep; with a loud bang, my pistol sunk a bullet into his skull. Abrrgh fell to the ground with a sizeable new opening in his head. "Onward! No quarter!" I commanded. |
Towns[edit | hide]
| Location | Player | Type | Name |
|---|---|---|---|
| 11, 15, 0 | Utopia |
Heroes[edit | hide]
| Location | Player | Hero |
|---|---|---|
| 1, 29, 0 |
Monsters[edit | hide]
| Location | Type | Result |
|---|---|---|
| 1, 18, 0 | The mercenary captain stepped forward:
| |
| 3, 6, 0 | Unexpectedly, we spotted out scout running toward us in fulll sail. He flew right past me before I could even get a word in. As we scanned our surroundings in confusion, several enormous beasts leapt out from the jungle. They looked like a cross between a cow and a basilisk. | |
| 4, 11, 0 | The most unpleasant creatures in existence, after wild orcs, are wild ogres. And the latter are even dumber than the former. Dressed in hides with skulls hanging off their fetid clothing, these great shambling green hulks were breaking through the jungle. They could be heard from miles away, and those huge cudgels they carry can smash a human like a bedbug. That's why I advised the troops to quickly retreat to safe ground before opening fire. | |
| 4, 21, 0 | We kept encountering skulls impaled on stakes. I've heard that wild orcs mark their territory that way. With this in mind, I ordered my men to ready their weapons. | |
| 5, 3, 0 | A piercing screech sounded above us. Looking up, I spotted huge predatory birds circling over our heads. I don't know what we looked like to them, but whether men or mice, we had to be prepared for a sudden attack. | |
| 8, 21, 0 | An arrow whistled within inches of my ear. Patris jumped behind a tree just in time, and I quickly followed suit.
Thank you so much for the clarification. As if I needed a hint that this wasn’t a meet-and-greet party. Squinting, I managed to spot our culprits hidden in the undergrowth. They looked like mean with lizard heads, dressed in loincloths. The lizard-men were standing ready with their bows, obviously not here for negotiations. | |
| 9, 11, 0 | The presence of these statues on the island warned me. I assumed they were golems, possibly guarding something of value. Patris: "Cap'n, these things look like they're guarding an old storehouse of some kind," said Patris, pointing over the golems' backs. "Surely there's booty aplenty in there."
| |
| 13, 2, 0 | What could be worse than giant carnivorous dragonflies living near the river? Perhaps us getting near said river? Perhaps the fact that said dragonflies were looking at us? I managed to cut a few down, but it did not deter the rest of them. | |
| 16, 13, 0 | There was a loud stir coming from the jungle. Fueled by curiosity, some of the crew and I went to investigate. As we moved in closer, the noise seemed to be moving toward us! I was about to command the crew to turn around, when suddenly a host of mosquitoes flew out of the jungle, each the size of a gull. I barely managed to unsheathe my sabre before they fell upon us... | |
| 17, 23, 0 | We came upon human footprints in the sand. With high hopes, we followed the path, eventually finding a smuggler's hideout. They were unloading something from a boat when they spotted us. They appeared startled, but their sabres came out in no time. Patris: "Cap'n, don't kill them all," Patris whispered. "Just kill the hotheaded ones, and maybe the others will join us." | |
| 21, 17, 0 | I would not expect to see mages here, but that structure towering over the jungle-I've seen those on Bracada's coast before. But here? Patris jabbed my arm and wouldn't you know it, I turned just in the right moment to to see mages appear out of thin air.
Who the hell is Malcom? Well, I don't think we'll have time to explain ourselves... | |
| 32, 5, 0 | A large axe-wielding ogre came out to meet us. He wore a surprisingly neat chainmail shirt and a black eyepatch.
|
Seer's Huts[edit | hide]
| Location | Quest | Reward | Messages |
|---|---|---|---|
| Media:Seer's_Hut_1.webp 2, 10, 0 |
Defeat: at (19, 7, 0) |
Proposal: Wolf Riders are menacing the northern region of this land. If you could be so bold as to defeat them, I would reward you richly. Progress: (none) Completion: At last, you defeated the Wolf Riders, and the countryside is safe again! Are you ready to accept the reward? | |
| Media:Seer's_Hut_2.webp 30, 3, 0 |
Defeat: at (9, 11, 0) |
Proposal: Iron Golems are menacing the northwestern region of this land. If you could be so bold as to defeat them, I would reward you richly. Progress: (none) Completion: At last, you defeated the Iron Golems, and the countryside is safe again! Are you ready to accept the reward? |
Quest Guards[edit | hide]
| Location | Quest | Reward | Messages |
|---|---|---|---|
| Media:Quest_Guard.webp 2, 12, 0 |
Return with: |
(remove) | Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman. Progress: The wizard is adamant. Without the Stoic Watchman, none will pass. Completion: The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time? |
| Media:Quest_Guard.webp 32, 2, 0 |
Return with: |
(remove) | Proposal: A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bird of Perception. Progress: The wizard is adamant. Without the Bird of Perception, none will pass. Completion: The wizard agrees to let you by in exchange for the Bird of Perception. Do wish to pass at this time? |
Pandora's Boxes[edit | hide]
| Location | Type | Result |
|---|---|---|
| 35, 35, 0 |
Note: To reach the Pandora's Box, a hidden Spell Scroll of Water Walk must first be obtained. It is located at the very top-left corner, behind the Rocs. With the Spyglass artifact behind the Crew Mates, it is possible to see the Hole on the island in the bottom-right corner while walking between the other two islands. Going there triggers a fight with Zealots.
Other Objects[edit | hide]
| Location | Type | Result |
|---|---|---|
| 10, 25, 0 | Rewards: 2500 | |
| 12, 22, 0 | ||
| 28, 19, 0 |
User Commentary
- This scenario is quite simple. Just keep moving to the Cove town from the start.
- Don't forget to recruit the Nymphs. Due them being level 1 units, it'll be free.
- Since Pirates' ammo is limited, wait turns and then shoot. Pirates have no melee penalty, so they can finish heavily wounded enemies.
- You may also try to divide them in multiple stacks.
- Crew Mates and Nymphs can defend the Pirates from the enemy attacks. The Nymphs can also be used to distract the enemies and then go away.




