Hurry Up and Wait
After finding out he was being used as a tool against his own land and queen, Sir Christian finished his quest and fled the island, stole a real sailing ship and went to Queen Catherine's military island to protect it. The four surrounding islands that once protected the main island are now infested with Regnan Pirates. Queen Catherine may pay a visit to this island in four months.
Christian : If you were to ask me where my loyalities lie, in all honesty, I would answer, "To whomever could get me home." So, when I learned of the nearby Erathian outpost, I knew I had found my esacpe. So, I left those filthy pirates in the middle of the night and arrived at the Erathian outpost the following morning. Little did I know the outpost was the next target of my former pirate allies.
Sir Christian must do one thing to win this scenario. Stay alive for four months. He is literally surrounded by the enemy. He must keep the evil Regnin Pirates from overthrowing Queen Catherine's military base. If Sir Christian is defeated, his campaign is over.
|Day 1 - Intro 1|
|If someone were to ask you where your loyalties lie, at this point, you would answer, "To whomever could get me home." When you learned of the nearby Erathian outpost, you knew you had found an escape. After completing your quest you left those filthy pirates in the middle of the night and arrived at the Erathian outpost the following morning. Little did you know the outpost was the next target of your former pirate allies. The four islands surrounding Queen Catherine's outpost protected it quite well. The Regnan Pirates have taken over all of the surrounding islands and now their moving in on the main isle. Catherine may pay a visit to the island while on the way to Erathia in four months. Keep the Regnan Pirates from taking over the whole island until Queen Catherine can reinforce you in four months.|
|Day 7 - Whew!|
|This week has been pretty easy. Hopefully the Pirates will leave you alone, but your luck hasn't been running on the good side lately. After all, a three-hour tour turned into a constant battle for your very life. At this point you're wondering exactly how much your life is worth. To an Alchemist you would be worth about thirty-eight copper pieces. Just enough to buy a cheap ale, a hunk of cheese and bread. Shaking off the despondent thoughts you hope you're worth more to Queen Catherine. A lot more.|
|Day 14 - Those stupid teleporters|
|Well it seems those stupid teleporters are making your life miserable. With several unsuccessful attempts to destroy them you are beginning to wonder what you are going to do. The Goblins and Goblin Raiders tried very hard to gnaw through one, but all that did was make the area a slimy mess. The Ogres tried to bash one in with their clubs, but only succeeded in pounding some rocks. At least you were able to use the ore. The others you just gave up on.|
|Day 22 - Loser|
|It looks like these pirates are serious. They will stop at nothing. You spot few of the enemy troops that look to be spying on you. They notice that you see them and they begin to panic. They all stand with their fingers and thumbs in the shape of an 'L on their foreheads. They chuckle and run off. You can only assume that that gesture is some kind of local greeting. You troops catch on quickly and they start saluting you the same way. They laugh every time they salute you with this gesture. You dismiss it as typical pond scum behavior that your troops so proudly live up to everyday.|
|Day 30 - You Cry|
|Finding about the enemy is of utmost importance. You try to convince the goblins of that.|
"We need to know what the enemy has," you say.
"Already Do. Big pointy teeth, sharp claws. Big pointy weapons." replies one of the goblins.
"Yes, But how many?" you ask patiently
"To many, sir." he answers matter of factly.
"I need a number," you respond.
"Okay. How 'bout six?" he replies.
"Don't know sir. You're the one who asked for the number."
"I need a number of enemy troops."
"Okay. It's over six."
"No no no. I need the EXACT number!"
"Sir, You don't know how many troops you have?"
"Of course I do."
"Then why do you need a number from me, sir?"
"I need a number of the enemy troops."
"So go ask them, sir."
"That's what I want you to do you nit wit!"
"Sir, I'm going on my coffee break. You should've asked me fifteen minutes ago."
All of the goblins leave you standing alone. You stand there completely dumbfounded. In utter frustration you begin weeping.
|Day 38 - Grandma|
|You come across an old woman, and you greet her with "Good day Grandmother." She stops, leaning heavily on her cane, squints, and says, "Sonny? Where have you been? You never write or send a message. Even after the woolen socks I knitted for you last winter." She begins a tirade, berating you for neglecting her. You quickly give up trying to explain to her you aren't her grandson because with each utterance she whacks you over the head with her cane. After an hour she gets tired and demands you walk her home. You pay one of your troops fifty gold to see her home.|
|Day 49 - A young boy|
|A young boy about twelve years old mysteriously joins your camp one night. He says he is studying for a very important position in the queen's court. Refusing to say exactly what position you come to the conclusion he's probably trying to be a personal guard.|
Waking up to yelp of surprise and anger you jump out of bed and straight into a woolen blanket covered in honey. Seconds later you realize half the insects of the island had also fallen into the honey-wool blanket. On the ground you get free of the sticky wool only to stumble forth and fall again. The pile of hay was very soft, but is now sticking wildly from you. Screaming in terror, as you emerge from the tent is the cook, waving a skillet and a cast iron pot. She runs at you, screaming and flapping her arms like a great pink Walla Walla bird. You wake up a few minutes later with a skillet sized egg on your head, looking at your advisor who has dangling bits of tar paper and patches of beard missing. Surveying the camp you realize the position the boy is seeking - Court Jester.
|Day 120 - 120A You made it!|
|Queen Catherine's ships have been spotted on the horizon. The Regnan Pirates have also spotted her, and will be taking their leave very soon. With a full compliment of ships and troops they couldn't possibly withstand a head on confrontation. This news is the best you've heard in a very long time. A hot bath and a nice sea trip are in your very near future.|
|Day 120 - 120B Gilligan's Island Spoof|
|Just sit right back and you'll hear a tale,|
a tale of a sci-fi trip,
that started in Agoura Hills,
aboard the New World ship.
Big Mike was a mighty tired dad,
and Ryan made us stuffed.
Five others worked upon the game
for five long months. (for five long months.)
The fans they started getting rough,
the Forge Town it was tossed,
if not for the courage of the design crew
the Expansion would be lost. (the Expansion would be lost)
The expansion got setup to ship
in August summer time,
with Ryan Den,
and Michael too,
the miser Dave,
and old Walt.
The designer, Greg,
Jen's tough hand,
It's Armageddon's Blade!
Mr. Howell................................David Botan
Mrs. Howell (a.k.a. Lovey)........Walter Johnson
Mary Ann..................................Jennifer Bullard
|13, 3, 0|
|23, 89, 0|
|29, 14, 0||Thou shall not kill-ist or trade in precious life for treasure.|
|41, 101, 0||Beware the Triangle Bermuda|
|44, 106, 0||Beware the Devils Triangle|
|47, 101, 0||Beware Limbo of the lost.|
|67, 28, 0||As you approach the trading post you notice an outhouse. You walk over to it and it is locked. You go into the trading post and ask the keeper for the key. The keeper bends down behind the counter and heaves up a tree trunk. Tied to this it is a key. The keeper hefts the key and says, "This is the key to the out house. DON'T LOSE IT!"|
|94, 97, 0|
|103, 15, 0|
|4, 11, 0||Stronghold|
|11, 85, 0||Castle|
|30, 91, 0||Stronghold|
|43, 64, 0||Castle|
|55, 43, 0||Castle|
|100, 9, 0||Stronghold|
|102, 97, 0||Stronghold|
|4, 12, 0||Oris the Battle Mage|
|10, 28, 0||Zubin the Battle Mage|
|11, 86, 0||Vey the Battle Mage|
|30, 92, 0||Crag Hack the Barbarian|
|60, 45, 0||Christian the Knight|
|87, 19, 0||Dessa the Battle Mage|
|95, 79, 0||Jabarkas the Barbarian|
|100, 10, 0||Krellion the Barbarian|
|102, 98, 0||Gundula the Battle Mage|
|12, 13, 0||Pendant of Courage|
|27, 10, 0||Spellbinder's Hat|
|48, 40, 0||Inexhaustible Cart of Lumber|
|92, 28, 0||Celestial Necklace of Bliss|
|92, 82, 0||Speculum|
|86, 23, 0||Sulfur|
|73, 62, 0||Thou hast chosen poorly.|
|74, 62, 0||I prey thee hath sharpened thine sword.|
Contents: -2 Morale
|75, 62, 0||Thou hast chosen wisely. Thou art blessed.|
+61 Spell Points
|6, 21, 0 - Seer's Hut|
|11, 95, 0 - Seer's Hut|
|12, 32, 0 - Seer's Hut|
|20, 82, 0 - Seer's Hut|
|25, 21, 0 - Seer's Hut|
|31, 66, 0 - Seer's Hut|
|32, 43, 0 - Seer's Hut|
|46, 58, 0 - Seer's Hut|
|52, 61, 0 - Seer's Hut|
|66, 64, 0 - Seer's Hut|
|79, 34, 0 - Seer's Hut|
|80, 89, 0 - Seer's Hut|
|82, 4, 0 - Seer's Hut|
|82, 103, 0 - Seer's Hut|
|87, 103, 0 - Seer's Hut|
|89, 13, 0 - Seer's Hut|
|97, 87, 0 - Seer's Hut|
|46, 67, 0 - Quest Guard|
|13, 21, 0||Krackatoa|
|65, 9, 0||We got everything you want|
we know the names.
|91, 33, 0||Welcome to the jungle.|
|102, 34, 0||We got fun and games.|
|16, 57, 0||Help me think I'm somebody else|
|71, 30, 0||I hope that someone gets my message in a bottle.|
Christian : What luck. I have managed to catch a ride aboard Queen Catherine's ship, enroute to Erathia to attend her father's funeral. I am told the Erathian countryside is quite beautiful. At last I can leave all this combat behind. I think it should make a fitting vacation spot. I can't wait.